Difference between revisions of "User:Muffinatorz"
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===If you're reading this, you're too early! GTFO!=== | ===If you're reading this, you're too early! GTFO!=== | ||
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===Launching mods for Heroes 2=== | ===Launching mods for Heroes 2=== | ||
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##The mods folder is where any .bin or folder for mods will be placed. The filestructure remains the same across past games. | ##The mods folder is where any .bin or folder for mods will be placed. The filestructure remains the same across past games. | ||
#In the shortcut, we have two parameters to add -m trainer -l levels/town.lvl.<br/> | #In the shortcut, we have two parameters to add -m trainer -l levels/town.lvl.<br/> | ||
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<br/>[[File:examplelong.gif]]<br/> | <br/>[[File:examplelong.gif]]<br/> | ||
===Things missing in HoH2's modding support (A list in progress)=== | ===Things missing in HoH2's modding support (A list in progress)=== | ||
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*Editor enabled mods don't stay active when clicking "new file"<br/> | *Editor enabled mods don't stay active when clicking "new file"<br/> | ||
*There can always be more hooks<br/> | *There can always be more hooks<br/> | ||
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| + | <br/> | ||
| + | <br/> | ||
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| + | <div class="rowcontainer"> | ||
| + | <div class="rowlarge"> | ||
| + | <div class="menu"> | ||
| + | {| class="wikitable" style="margin:auto; text-align:center;" | ||
| + | !colspan="2"|Wiki Navigator | ||
| + | |- | ||
| + | ![[Classes]] | ||
| + | |[[Paladin]] • [[Warrior]] • [[Ranger]] • [[Sorcerer]] • [[Rogue]] • [[Warlock]] • [[Wizard]] | ||
| + | |- | ||
| + | !rowspan="2"|[[Town|The Town]] | ||
| + | |[[Dark Citadel]] (campaign) • [[Apothecary]] • [[Training grounds]] • [[Blacksmith]] • [[Chapel]] • [[Huntercabin|Hunter's Cabin]] • [[Guild Hall]] • [[General Store]] | ||
| + | |- style="border-top:hidden" | ||
| + | |[[Magic Shop]] • [[Pyre]] • [[MaterialTrader|Trading Post]] • [[Enchanter]] • [[Tailor]] • [[Tavern]] • [[library]] • [[Architect]] | ||
| + | |- | ||
| + | ![[Mechanics]] | ||
| + | |[[Chests]] • [[Combat]] • [[Completion_rewards|Completion Rewards]] • [[Encounters]] • [[Items]] • [[Leveling Up]] • [[Money]] • [[New Game Plus]] • [[puzzlesecrets|Puzzles & Secrets]] | ||
| + | |- | ||
| + | ![[Enemies]] | ||
| + | |[[Enemies|Bosses]] • [[Aberrations]] • [[Beasts]] • [[Constructs]] • [[Undead]] • [[Human]] | ||
| + | |- | ||
| + | !|[[Misc]] | ||
| + | |[[patchNotes|Patch Notes]] • [[troubleshooting|Troubleshooting]] | ||
| + | |} | ||
| + | </div> | ||
| + | </div> | ||
| + | </div> | ||
Revision as of 18:25, 17 January 2025
Hello and welcome to my heroes of hammerwatch II quickstart guide to modding 
If you're reading this, you're too early! GTFO!
Launching mods for Heroes 2
I will use the trainer mod when the example is needed. Below is a step by step guide to launching the game with the trainer mod.
- Start by finding your installation folder. The simplest way is going to your steam library->Properties->Installed Files, then hit the browse button
- Create two items. An empty mods folder, and a shortcut to the game's EXE. Only the mods folder is required to be in the installation folder.
- The mods folder is where any .bin or folder for mods will be placed. The filestructure remains the same across past games.
- In the shortcut, we have two parameters to add -m trainer -l levels/town.lvl.
Things missing in HoH2's modding support (A list in progress)
- Modding profile saves (GUI)
- Quick launch from editor (Launches game with no params)
- Editor enabled mods don't stay active when clicking "new file"
- There can always be more hooks
