GameMode Class
From Heroes of Hammerwatch wiki
Gamemode classes are defined using the [GameMode] metadata:
[GameMode] class TestLevel : Campaign
The only possible parameter for this is default, which, if specified, causes the gamemode to load as the default gamemode if a level does not set a gamemode. In Heroes of Hammerwatch, this is always MainMenu.
Methods called from the engine
The engine calls the following functions, if they exist:
void Start(uint8, SValue@, StartMode)void LobbyCreated(bool loadingSave)void LobbyInviteAccepted(uint64 id)void LobbyEntered()void LobbyFailedJoin(bool host)void GetPlayerSave(uint8)void AddPlayer(uint8)void RemovePlayer(uint8, bool)void UpdateFrame(int, GameInput&, MenuInput&)void UpdatePausedFrame(int, GameInput&, MenuInput&)void PreRenderFrame(int)void RenderFrame(int, SpriteBatch&)void RenderFrameLoading(int, SpriteBatch&)void ResizeWindow(int, int, float)SValue@ Save()void OnBindingInput(ControllerType, int)void SystemMessage(string, SValue@)void ChatMessage(uint8, string)void LobbyDataUpdate()void LobbyMemberDataUpdate(uint8)void LobbyList(array<uint64>@)void SetMenuState(MenuState)bool MenuBack()void ShowMessage(MenuMessage)vec2 GetCameraPos(int)vec4 GetVignette(int)void Paused(bool)void Generate(SValue@)void OnExitGame()