Uncommon Items

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Uncommon Items grant decent attribute gains and are quite frequently found during the middle-late stages of a campaign. They can be found in wooden, bronze, silver, and gold chests. They may also drop from bosses.

List of Uncommon Gear
Image Name Effect Blueprint Set
Adventurer's Garb +25 Health and +30 Mana ✔
Apothecary's Mortar and Pestle Potions increase armor and magical resistance by 50% for 5 seconds ✘ Apothecary's Implements
Apothecary's Satchel Potions are 50% more effective ✔ Apothecary's Implements
Apothecary's Sphere Triggers a combo when using a potion ✘ Apothecary's Implements
Assassin's Dagger +7.5% chance to score a critical hit on primary attack ✔
Blood Dagger 5% chance to gain 5 health when hitting an enemy with your primary attack ✔
Claymore +10 attack power and +5 physical damage on primary attack ✔
Cloak of Many Pockets Gain 25% more gold ✔
Curio's Case +10 Health & Mana. +6 Attack & Skill Power. +4 Armour & Resistance. ✔ Curio's Collection
Elven Bow +20 attack power ✔
Fancy Plume Vendors will have more items in campaign shops ✘
Full Plate Mail +15 armor ✔
Greater Ring of Rejuvenation +.5 health and +1 mana regeneration ✔
Markham's Stone +1% Ore Gain per item in your inventory ✔ Markham's Mastery
Hero Unknown's Frying Pan Blocks most projectiles in a backwards 90° arc ✘
Monster Manual: Aberration 20% increased experience gain and damage to aberrations ✔ Monster Encyclopedia
Monster Manual: Beast 20% increased experience gain and damage to beasts ✔ Monster Encyclopedia
Monster Manual: Construct 20% increased experience gain and damage to constructs ✔ Monster Encyclopedia
Monster Manual: Undead 20% increased experience gain and damage to undead ✔ Monster Encyclopedia
Old Map Removes the Fog of War from the map ✘
Rapier of Retaliation 5% increased evasion. When evading an attack, a 3-second 25% damage buff is applied ✔ Trickester's Ensemble
Reinforced Gloves Passively block 10 damage with a cooldown of 10 seconds ✔
Ring of Transmutation 25% of health loss is turned into mana ✔
Robe of the Arch-Magi +10 skill power and +10 resistance ✔
Scarab of Protection Returns 25 magical damage to the attacker when hit and releases a nova of poison darts ✔
Seal of the Martyr Deal 1% more damage for each % health missing ✔
Shaftlocke Pickaxe +50% ore gain ✘
Sphere of Life During combo, health regeneration is increased by +1.5 ✔ Spheres of Power
Sphere of Mana During combo, mana regeneration is increased by +3 ✔ Spheres of Power
Spiked Boots Deal 15 Physical damage when colliding with enemies ✔
Staff of Unstable Casting 5% increased chance to score a critical hit with spells ✔
Stinger Physical damage ignores 20% of the enemy's armor ✔
Talisman of Decay Nearby enemies take 20% more damage ✘
Tome of Magic Missile +10 Skill power. Magic missiles deal 25 Magical damage and has a cooldown of 2 seconds ✔ A Wizards Starting Kit
Tower Shield 25% chance to block 15 physical damage ✔
Wand of Spell Piercing Magical damage ignores 15% of the enemy's resistance ✔