Difference between revisions of "List of modifiers"

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(Modifiers)
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** int <code>timeout</code>
 
** int <code>timeout</code>
 
* Modifiers::CriticalMul
 
* Modifiers::CriticalMul
 +
** float <code>mul</code>
 +
** float <code>spell-mul</code>
 
* Modifiers::Damage
 
* Modifiers::Damage
 +
** int <code>attack-power</code>
 +
** int <code>spell-power</code>
 +
** int <code>physical-add</code>
 +
** int <code>magical-add</code>
 +
** float <code>attack-mul</code>
 +
** float <code>spell-mul</code>
 +
** float <code>mul</code> Overall multiplier
 
* Modifiers::EnemyTypeFilter
 
* Modifiers::EnemyTypeFilter
 +
** string <code>type</code> ''(required)''
 
* Modifiers::Evade
 
* Modifiers::Evade
 +
** float <code>chance</code>
 
* Modifiers::Experience
 
* Modifiers::Experience
 +
** float <code>mul</code>
 
* Modifiers::FlameShield
 
* Modifiers::FlameShield
 
* Modifiers::GoldGain
 
* Modifiers::GoldGain
 +
** float <code>scale</code>
 +
** float <code>scale-add</code>
 
* Modifiers::HealthFilter
 
* Modifiers::HealthFilter
 +
** float <code>above||below</code> % Threshold
 
* Modifiers::HealthGain
 
* Modifiers::HealthGain
 +
** float <code>scale</code>
 +
** float <code>scale-add</code>
 
* Modifiers::KeyGain
 
* Modifiers::KeyGain
 +
** float <code>scale</code>
 +
** float <code>chance</code>
 
* Modifiers::Lifesteal
 
* Modifiers::Lifesteal
 +
** float <code>lifesteal</code>
 +
** float <code>spell-lifesteal</code>
 +
** bool <code>only-crit</code>
 
* Modifiers::ManaFromDamageTaken
 
* Modifiers::ManaFromDamageTaken
 +
** float <code>scale</code>
 +
** float <code>chance</code>
 
* Modifiers::ManaGain
 
* Modifiers::ManaGain
 +
** float <code>scale</code>
 +
** float <code>damage-scale</code>
 
* Modifiers::Markham
 
* Modifiers::Markham
 +
** float <code>health</code>
 +
** float <code>mana</code>
 +
** float <code>attack-power</code>
 +
** float <code>spell-power</code>
 +
** float <code>armor</code>
 +
** float <code>resistance</code>
 +
** float <code>ore-scale</code>
 +
** float <code>gold-scale</code>
 +
** float <code>skill-scale</code>
 
* Modifiers::MoveFilter
 
* Modifiers::MoveFilter
 +
** bool <code>invert</code>
 
* Modifiers::OreGain
 
* Modifiers::OreGain
 +
** float <code>scale</code>
 +
** float <code>chance</code>
 
* Modifiers::PlayerBarrier
 
* Modifiers::PlayerBarrier
 +
** float <code>chance</code>
 +
** float <code>dmg-taken-mul</code>
 
* Modifiers::Potion
 
* Modifiers::Potion
 +
** int <code>charge</code>
 +
** float <code>healing</code>
 +
** float <code>mana</code>
 
* Modifiers::RandomBuff
 
* Modifiers::RandomBuff
 +
** float <code>scale</code>
 
* Modifiers::Regen
 
* Modifiers::Regen
 +
** float <code>health</code>
 +
** float <code>mana</code>
 +
** float <code>health-mul</code>
 +
** float <code>mana-mul</code>
 
* Modifiers::SealOfMana
 
* Modifiers::SealOfMana
 +
** float <code>attack-mul</code>
 +
** float <code>spell-mul</code>
 
* Modifiers::SealOfMartyr
 
* Modifiers::SealOfMartyr
 +
** float <code>attack-mul</code>
 +
** float <code>spell-mul</code>
 +
** float <code>mul</code>
 
* Modifiers::Speed
 
* Modifiers::Speed
 +
** float <code>movement</code>
 +
** float <code>movement-mul</code>
 +
** float <code>skill-mul</code>
 
* Modifiers::SpellCost
 
* Modifiers::SpellCost
 +
** float <code>mana-mul</code>
 
* Modifiers::Stats
 
* Modifiers::Stats
 +
** int <code>health</code>
 +
** int <code>mana</code>
 
* Modifiers::StatsBase
 
* Modifiers::StatsBase
* Modifiers::Tax
+
** float <code>health</code>
* Modifiers::Thorns
+
** float <code>mana</code>
 +
* Modifiers::Tax Base for when tax rate is 50%
 +
** int <code>midpoint</code>
 +
* Modifiers::Thorns Amount of Damage reflected.
 +
** float <code>physical</code>
 +
** float <code>magical</code>
 
* Modifiers::TriggerEffect
 
* Modifiers::TriggerEffect
 
* Modifiers::UnlethalDamage
 
* Modifiers::UnlethalDamage
 +
** bool ''add to enable''
 
* Modifiers::WarlockCleaverModifier
 
* Modifiers::WarlockCleaverModifier
 +
** string <code>buff</code> ''required''
 
* Modifiers::Windscale
 
* Modifiers::Windscale
 +
** float <code>wind-scale</code>

Revision as of 04:10, 29 September 2018

This is a list of all the modifiers available in Heroes of Hammerwatch. This also lists the parameters they take. They can be used in a lot of places, such as items and drinks.

Modifiers

  • Modifiers::Armor
    • int armor Amount of armor to add.
    • int resistance Amount of resistance to add.
    • float dmg-taken-mul Multiplier for the amount of damage the player takes.
  • Modifiers::ArmorPierce
    • float armor Base multiplier for piercing armor.
    • float resistance Base multiplier for piercing resistance.
    • float attack-armor
    • float attack-resistance
    • float spell-armor
    • float spell-resistance
  • Modifiers::Aura
    • string buff (required)
    • int freq (required)
    • int range (required)
    • bool friendly
  • Modifiers::AuraCone
    • int arc
  • Modifiers::Block
    • float chance
    • int physical
    • int magical
    • int timeout
  • Modifiers::BlockProjectile
    • int arc (required)
    • int offset
  • Modifiers::Buff
    • string buff (required)
    • int freq
  • Modifiers::BuffImmune
  • Modifiers::BuffScaling
    • string|array tag|tags
  • Modifiers::CleaveRange
    • float mul
  • Modifiers::Combo
    • bool invert
    • int trigger-count
    • int unlock-time
    • int maintain-time
  • Modifiers::CriticalHit
    • float chance
    • float spell-chance
  • Modifiers::CriticalHitTrigger
    • float chance
    • float spell-chance
    • float trigger-chance
    • bool target-self
    • string trigger
    • string fx
    • string self-fx
    • int timeout
  • Modifiers::CriticalMul
    • float mul
    • float spell-mul
  • Modifiers::Damage
    • int attack-power
    • int spell-power
    • int physical-add
    • int magical-add
    • float attack-mul
    • float spell-mul
    • float mul Overall multiplier
  • Modifiers::EnemyTypeFilter
    • string type (required)
  • Modifiers::Evade
    • float chance
  • Modifiers::Experience
    • float mul
  • Modifiers::FlameShield
  • Modifiers::GoldGain
    • float scale
    • float scale-add
  • Modifiers::HealthFilter
    • float above||below % Threshold
  • Modifiers::HealthGain
    • float scale
    • float scale-add
  • Modifiers::KeyGain
    • float scale
    • float chance
  • Modifiers::Lifesteal
    • float lifesteal
    • float spell-lifesteal
    • bool only-crit
  • Modifiers::ManaFromDamageTaken
    • float scale
    • float chance
  • Modifiers::ManaGain
    • float scale
    • float damage-scale
  • Modifiers::Markham
    • float health
    • float mana
    • float attack-power
    • float spell-power
    • float armor
    • float resistance
    • float ore-scale
    • float gold-scale
    • float skill-scale
  • Modifiers::MoveFilter
    • bool invert
  • Modifiers::OreGain
    • float scale
    • float chance
  • Modifiers::PlayerBarrier
    • float chance
    • float dmg-taken-mul
  • Modifiers::Potion
    • int charge
    • float healing
    • float mana
  • Modifiers::RandomBuff
    • float scale
  • Modifiers::Regen
    • float health
    • float mana
    • float health-mul
    • float mana-mul
  • Modifiers::SealOfMana
    • float attack-mul
    • float spell-mul
  • Modifiers::SealOfMartyr
    • float attack-mul
    • float spell-mul
    • float mul
  • Modifiers::Speed
    • float movement
    • float movement-mul
    • float skill-mul
  • Modifiers::SpellCost
    • float mana-mul
  • Modifiers::Stats
    • int health
    • int mana
  • Modifiers::StatsBase
    • float health
    • float mana
  • Modifiers::Tax Base for when tax rate is 50%
    • int midpoint
  • Modifiers::Thorns Amount of Damage reflected.
    • float physical
    • float magical
  • Modifiers::TriggerEffect
  • Modifiers::UnlethalDamage
    • bool add to enable
  • Modifiers::WarlockCleaverModifier
    • string buff required
  • Modifiers::Windscale
    • float wind-scale