Difference between revisions of "Money"
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Cloak of Many Pockets (Uncommon Item): 25% | Cloak of Many Pockets (Uncommon Item): 25% | ||
+ | |||
+ | == Money Pickup Base Values == | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
− | !colspan="2"| | + | !colspan="2"| |
|- | |- | ||
!Image||Gold Value | !Image||Gold Value | ||
|- | |- | ||
|style="text-align:center;"|[[File:Money_bronze1.png]]||style="text-align:center;"|1 | |style="text-align:center;"|[[File:Money_bronze1.png]]||style="text-align:center;"|1 | ||
+ | |- | ||
+ | |style="text-align:center;"|[[File:Money_bronze2.png]]||style="text-align:center;"|5 | ||
+ | |- | ||
+ | |style="text-align:center;"|[[File:Money_bronze3.png]]||style="text-align:center;"|10 | ||
+ | |- | ||
+ | |style="text-align:center;"|[[File:Money_silver1.png]]||style="text-align:center;"|3 | ||
+ | |- | ||
+ | |style="text-align:center;"|[[File:Money_silver2.png]]||style="text-align:center;"|13 | ||
+ | |- | ||
+ | |style="text-align:center;"|[[File:Money_silver3.png]]||style="text-align:center;"|25 | ||
+ | |- | ||
+ | |style="text-align:center;"|[[File:Money_gold1.png]]||style="text-align:center;"|5 | ||
+ | |- | ||
+ | |style="text-align:center;"|[[File:Money_gold2.png]]||style="text-align:center;"|27 | ||
+ | |- | ||
+ | |style="text-align:center;"|[[File:Money_gold3.png]]||style="text-align:center;"|42 | ||
+ | |- | ||
+ | |style="text-align:center;"|[[File:Money_small_blue_diamond.png]]||style="text-align:center;"|50 | ||
+ | |- | ||
+ | |style="text-align:center;"|[[File:Money_large_blue_diamond.png]]||style="text-align:center;"|250 | ||
+ | |- | ||
+ | |style="text-align:center;"|[[File:Money_small_red_diamond.png]]||style="text-align:center;"|100 | ||
+ | |- | ||
+ | |style="text-align:center;"|[[File:Money_small_red_diamond.png]]||style="text-align:center;"|500 | ||
+ | |} |
Revision as of 19:22, 24 March 2018
Money
Money in multiplayer is shared and thus it does not matter who picks up the gold, everyone will receive the same amount money. However, when someone has %gold gain multipliers, the gold gained between different players may be different. For example, Player 1 with a %gold multiplier of 100% (default) picks up 100G -> 100G will show up in their personal coffers. Player 2 with a %gold multiplier of 120% will instead receive 120G in their coffers. It does not matter who picks up the gold, gold gained will go through these personalized %gold gain multipliers to determine actual amount added to one's personal coffers.
All %gold gain multipliers in the gain are multiplicative and are listed below...
Thief Passive Gold Fever: 50% or 100%
Thief Class Title: 0%-55%
Cloak of Many Pockets (Uncommon Item): 25%