Gladiator
Characters | ||||||||
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From in the dunes of Aridara, the Gladiator is a master disabler that employs hit-n-run tactics.
The Gladiator's Character Title will add critical damage for everyone in your guild.
Contents
Skills and Abilities
The tables below list base values and tiers as they're shown in the guild hall. As an example, the first upgrade for the Spinning Gladius can be bought at a Tier 2 guild hall. Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.
Gladiator skills | ||||||
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Trident | Crippling Net | Spinning Gladius | Pit Fighters | Planned Attack | Riposte | Strength in Numbers |
Trident (Primary Attack)
Strike your enemies with your trident that deals physical damage to enemies. Every upgrade increases the base damage and the amount of primary weapon stacks that recharge every 0.5 seconds.
The Trident stacks can be used to dish out a flurry of attacks without cooldown to unleash phenomenal damage on the Gladiator's foes.
Gladiator primary attack speed is 0.35 seconds.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Damage | 12 | 14 | 16 | 18 | 20 | 22 |
Stacks | 5 | 7 | 9 | 11 | 13 | 15 |
Star Cost | N/A | 3 | 4 | 5 | 6 | 8 |
Crippling Net (Skill 1)
The Gladiator throws a net that disarms, slows, and gives a damage boost on netted enemies.
The trap slows the snared enemies by 80% for 3 seconds.
The skill has a charge-up. By holding the net, the range is increased rapidly to allow further throws.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Damage boost | +0% | +20% | +40% | +60% | +80% | +100% |
Mana Cost | 9 | 12 | 15 | 18 | 21 | 24 |
Star Cost | N/A | 3 | 4 | 5 | 6 | 8 |
Spinning Gladius (Skill 2)
Throws a gladius in a forward direction that starts spinning in place for 3 seconds on impact.
Each upgrade improves the magical damage dealt per second.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Damage | N/A | N/A | 32 | 64 | 96 | 128 |
Mana Cost | N/A | N/A | 24 | 30 | 36 | 42 |
Star Cost | N/A | N/A | 5 | 6 | 8 | 10 |
Pit Fighters (Skill 3)
Call upon a group of pit fighters to fight at your side for 15 seconds.
The pit fighters have their own Health, Armor, and Resistance that scales level of the skill.
They attack with shortswords dealing physical damage, this also scales with the level of the skill.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Health | N/A | N/A | N/A | 400 | 500 | 600 |
Armor | N/A | N/A | N/A | 10 | 20 | 30 |
Resistance | N/A | N/A | N/A | 10 | 20 | 30 |
Damage | N/A | N/A | N/A | 20 | 35 | 50 |
Mana Cost | N/A | N/A | N/A | 60 | 90 | 120 |
Star Cost | N/A | N/A | N/A | 7 | 9 | 12 |
Planned Attack (Passive 1)
Guaranteed critical hit when expending stack of trident.
Planned Attack has stacks separate from Trident's stacks, meaning not all of Trident's stacks will be a guaranteed critical if you have less Planned Attack stacks
than Trident stacks.
Planned Attack stack number and recharge time scale with the level of the skill.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Stacks | N/A | 3 | 4 | 5 | 6 | 7 |
Recharge | N/A | 2 | 1.75 | 1.5 | 1.25 | 1 |
Star Cost | N/A | 2 | 3 | 4 | 5 | 6 |
Riposte (Passive 2)
Reduces damage of one instance within 0.2 seconds after attacking with Trident.
Blocking with Riposte replenishes 1 stack of Trident.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Damage Reduction | N/A | N/A | 20% | 40% | 60% | 80% |
Star Cost | N/A | N/A | 4 | 5 | 6 | 8 |
Strength in Numbers (Passive 3)
Increases the amount of Pit Fighters and Spinning Gladius.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Increase | N/A | N/A | N/A | N/A | +1 | +2 |
Star Cost | N/A | N/A | N/A | N/A | 10 | 15 |
Stats
The player starts off at level 1. Every time the Gladiator levels up, stat boosts are gained.
To get stats at a given level, use the equation "X=scaling*(level-1)+level1stat"
Attribute values by level | ||||||
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Attribute | Health | Mana | Health Regen | Mana Regen | Armor | Resistance |
Level 1 | 65 | 50 | 0 | 0.5 | 2 | 0 |
Scaling per Level | +7 | +7 | +0.025 | +0.05 | +0.3 | +0.3 |
Level 2 | 72 | 57 | 0.025 | 0.55 | 2.3 | 0.3 |
Level 3 | 79 | 64 | 0.05 | 0.6 | 2.6 | 0.6 |
Level 4 | 86 | 71 | 0.075 | 0.65 | 2.9 | 0.9 |
Level 5 | 93 | 78 | 0.1 | 0.7 | 3.2 | 1.2 |
Level 10 | 128 | 113 | 0.225 | 0.95 | 4.7 | 2.7 |
Level 15 | 163 | 148 | 0.35 | 1.2 | 6.2 | 4.2 |
Level 20 | 198 | 183 | 0.475 | 1.45 | 7.7 | 5.7 |
Level 25 | 233 | 218 | 0.6 | 1.7 | 9.2 | 7.2 |
Level 30 | 268 | 253 | 0.725 | 1.95 | 10.7 | 8.7 |