Paladin

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Characters
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Paladin

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Ranger

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Sorcerer

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Warlock

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Thief

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Priest

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Wizard

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Gladiator

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Witch Hunter


The Paladin class is a role for close-range damage dealing and tanking. What makes this class particularly different from others is the ability to block arrows, and shots from maggots and wisps with his shield. The shield can also block the rapid fire attack from the Watcher
The Paladin's Character Title will add armor for everyone in your guild.

Skills and Abilities

The tables below list base damage and tiers as they're shown in the guild hall. As an example, the first upgrade for Lay on Hands can be bought at a Tier 2 guild hall.
Every upgrade to a skill costs skill stars, which are shown in the upper-right corner of the screen while in town.

Paladin skills
Sword Charge Lay on Hands Whirlwind Shield Stunning Blows Flames of Devotion

Sword (Primary Attack)

Melee attack that deals physical damage in an arc covering X degrees.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 16 19 22 25 28 31
Arc 90 120 150 180 210 240
Star Cost N/A 3 4 5 6 8

Charge (Skill 1)

Dash forward. Enemies in your path take physical damage. Upgrades increases the dash speed and range.
T5 Charge travels twice as far as T0 dash.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 25 35 45 55 65 75
Mana Cost 10 12 14 16 18 20
Star Cost N/A 3 4 5 6 8

Lay on Hands (Skill 2)

An active ability that heals the Paladin and nearby allies along with providing a 25% chance to block some magical damage for a few seconds.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Heal Rate N/A N/A 3+2% 5+2% 7+2% 9+2%
Mana Cost N/A N/A 30 40 50 60
Amount Blocked N/A N/A 5 10 15 20
Duration N/A N/A 3 3.5 4 4.5
Star Cost N/A N/A 5 6 8 10

Whirlwind (Skill 3)

A spinning attack that deals physical damage to nearby enemies and lasts for a few seconds.
While spinning your shield still faces toward the direction you're aiming, and you are still able to use your primary to attack.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A N/A 30 40 50
Seconds N/A N/A N/A 3 4 5
Mana Cost N/A N/A N/A 50 60 70
Star Cost N/A N/A N/A 7 9 12

Shield (Passive 1)

The Paladin's most signature feature is the shield, which blocks most incoming projectiles in an arc in front of the player, and has a 25% chance to block some physical damage.
The shield is still able to be used while using Whirlwind, and will point toward the direction aimed.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Arc 60 90 120 150 180 210
Reduction 0 5 10 15 20 25
Star Cost N/A 2 3 4 5 6

Stunning Blows (Passive 2)

The Paladin has a chance to stun the enemy for 2.5 seconds.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A N/A 10 15 20 25
Star Cost N/A N/A 4 5 6 8

Flames of Devotion (Passive 3)

Adds 1 magical damage per stack to all of your skills' damage with each primary attack.
Includes the Paladin's Sword. Each stack lasts 1 second.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Maximum Stacks N/A N/A N/A N/A 12 24
Star Cost N/A N/A N/A N/A 10 15

Stats

The player starts off at level 1. Every time the Paladin levels up, stat boosts are gained.
The most notable increases are to Health and Armor, which makes him a tank-based class.

To get stats at a given level, use the equation "X = scaling * (level-1) + level1stat"

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Level 1 75 50 0 0.4 10 0
Scaling per Level +8 +6 +0.025 +0.05 +0.6 +0.2
Level 2 83 56 0.025 0.45 10.6 0.2
Level 3 91 62 0.050 0.50 11.2 0.4
Level 4 99 68 0.075 0.55 11.8 0.6
Level 5 107 74 0.100 0.60 12.4 0.8
Level 10 147 104 0.225 0.85 15.4 1.8
Level 15 187 134 0.350 1.10 18.4 2.8
Level 20 227 164 0.475 1.35 21.4 3.8
Level 25 267 194 0.600 1.60 24.4 4.8
Level 30 307 224 0.725 1.85 27.4 5.8