Wizard

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Paladin

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Ranger

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Warlock

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Thief

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Wizard

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Gladiator

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Witch Hunter


A master of flame, the Wizard succeeds by burning his enemies from a distance.
Every attack the Wizard does lays down an area of fire if Scorched Earth is upgraded. These areas stack on top of each other, for rapid damage to any enemies within.
The Wizard's Character Title will add skill power for everyone in your guild.

Skills and Abilities

The tables below list base values and tiers as they're shown in the Guild Hall. As an example, the first upgrade for Blast Wave can be bought at a Tier 2 guild hall.
Every upgrade to a skill costs skill stars, which are shown in the upper-right corner of the screen while in town.

Wizard skills
Fireball Firebreath Blastwave Meteor Shower Combustion Flame Shield Scorched Earth

Fireball (Primary Attack)

Launch a fireball that explodes and deals magical damage to nearby enemies. Every upgrade increases range and area of impact.
Damage value is based on distance from the center of the impact location:
A direct hit yields +2 base damage against that enemy, decreasing the further away the enemy is from the impact site.
Wizard primary attack speed is 0.5 seconds.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 8 10 12 14 16 18
Star Cost N/A 3 4 5 6 8

Fire Breath (Skill 1)

The Wizard fires a tight cone of fire dealing magical damage in the direction aimed.
The fire pierces all enemies that don't have a visible HP bar and leaves some fire on the ground at the end of the cone.
While casting this spell the Wizard is rooted in place unless the player is in a combo.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 3 5 7 9 11 13
Mana Cost 3 4 5 6 7 8
Star Cost N/A 3 4 5 6 8

Blast Wave (Skill 2)

Unleash a blast wave around the Wizard that deals magical damage. Hit enemies are confused and slowed for a few seconds.
Additionally, all blockable shots (Skeleton arrows, maggot shots, and wisp shots) will be destroyed in the area of effect.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A 6 12 20 30
Duration N/A N/A 2.5 3 3.5 4
Slowness N/A N/A 30% 40% 50% 60%
Mana Cost N/A N/A 35 40 45 50
Star Cost N/A N/A 5 6 8 10

Meteor Shower (Skill 3)

Calls down several meteors to strike the ground around the Wizard dealing significant hybrid damage.
While casting this spell the Wizard is rooted in place unless the player is in a combo.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Meteors N/A N/A N/A 3 5 7
Damage N/A N/A N/A 160 240 320
Mana Cost N/A N/A N/A 80 120 160
Star Cost N/A N/A N/A 7 9 12

Combustion (Passive 1)

All skills inflict a burning DOT, dealing magical damage each half second for a couple seconds.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A 4 8 12 16 20
Duration N/A 2 2.5 3 3.5 4
Star Cost N/A 2 3 4 5 6

Flame Shield (Passive 2)

Reduces incoming damage by some % and casts Blast Wave when hit. Can only be activated again once the cooldown finishes.
The cooldown can be viewed next to your skills at the bottom right, in the same column as monolith buffs.
Blast Wave will not be cast if it has not been leveled up.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Reduction N/A N/A 20 30 40 50
Cooldown N/A N/A 7.5 6 4.5 3
Star Cost N/A N/A 4 5 6 8

Scorched Earth (Passive 3)

All skills leave a burning AOE that deals magical damage to enemies standing on it.
The second upgrade doubles the duration of the AOE.
Multiple layers of Scorched Earth can be placed on top of each other and will all deal damage.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A N/A N/A 8 16
Star Cost N/A N/A N/A N/A 10 15

Stats

The player starts off at level 1. Every time the Wizard levels up, stat boosts are gained.
What differs the Wizard from most other classes is his high base mana, allowing the casting of many spells in quick succession before a recharge is required.

To get stats at a given level, use the equation "X=scaling*(level-1)+level1stat"

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Level 1 35 75 0 1.5 0 2
Scaling per Level +4 +15 +0.025 +0.1 +0.2 +0.5
Level 2 39 90 0.025 1.6 0.2 2.5
Level 3 43 105 0.05 1.7 0.4 3
Level 4 47 120 0.075 1.8 0.6 3.5
Level 5 51 135 0.1 1.9 0.8 4
Level 10 71 210 0.225 2.4 1.8 6.5
Level 15 91 285 0.35 2.9 2.8 9
Level 20 111 360 0.475 3.4 3.8 11.5
Level 25 131 435 0.6 3.9 4.8 14
Level 30 151 510 0.725 4.4 5.8 16.5