Witch Hunter

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Witch Hunter


The Witch Hunter is a user of an assortment of tools, that hunts its prey with meticulous planning and strategy.
The Witch Hunter Character Title will add critical skill damage for everyone in your guild.

Skills and Abilities

The tables below list base values and tiers as they're shown in the guild hall. As an example, the first upgrade for Branding Ward can be bought at a Tier 2 guild hall. Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.

Witch Hunter skills
Repeater Crossbow Flaming Hounds Branding Ward Witch Pyre Fanatic Zeal A Murder of Crows Searing Torch

Repeater Crossbow (Primary Attack)

Fires 4 bolts in quick succession. Each bolt deals physical damage that ignores armor.
Bolts pierce enemies but lose 50% damage with each enemy pierced.
Every upgrade increases the base damage and the amount of armor ignored.
Witch Hunter primary attack speed is 0.9 seconds.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 5 8 11 14 17 20
Armor Ignored 5 10 15 20 25 30
Star Cost N/A 3 4 5 6 8

Flaming Hounds (Skill 1)

The Witch Hunter unleashes a Flaming Hound that bounces five times in a forward direction.
The hound explodes when bouncing dealing magical damage, which is increased by 50% with each bounce.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 10 15 20 25 30 35
Mana Cost 20 25 30 35 40 45
Star Cost N/A 3 4 5 6 8

Branding Ward (Skill 2)

Places a ward on the ground that triggers when enemies get close.
Enemies hit by the ward take magical damage and are branded.
Branded enemies take 100% more damage.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A 40 60 80 100
Duration N/A N/A 3 4 5 6
Max Wards N/A N/A 4 6 8 10
Mana Cost N/A N/A 40 45 50 55
Star Cost N/A N/A 5 6 8 10

Witch Pyre (Skill 3)

Places a pyre on the ground that last for 7.5 seconds.
Enemies that hit the pyre ignite an explosion dealing magical damage.
Enemies close to the pyre also start burning.
The pyres have their own Health, Armor, and Resistance that scales with the level of the skill and character skill power.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Health N/A N/A N/A 300 500 700
Armor N/A N/A N/A 10 20 30
Resistance N/A N/A N/A 10 20 30
Damage N/A N/A N/A 40 80 120
Mana Cost N/A N/A N/A 65 90 115
Star Cost N/A N/A N/A 7 9 12

Fanatic Zeal (Passive 1)

Generates stacks of Fanatic Zeal when casting a skill.
Each stack increases critical hit chance for all attacks and skills by 2.5%.
Fanatic Zeal stack number and duration scale with the level of the skill.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Stacks N/A 4 5 6 7 8
Duration N/A 4 5 6 7 8
Star Cost N/A 2 3 4 5 6

A Murder of Crows (Passive 2)

Unleashes Crows when taking damage that defend the Witch Hunter.
Cooldown reduced per level.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Crows N/A N/A 5 7 9 11
Cooldown N/A N/A 10 9 8 7
Star Cost N/A N/A 4 5 6 8

Searing Torch (Passive 3)

Throws a torch towards a random nearby enemy when casting a skill.
The torch explodes on impact dealing magical damage and apply burning.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A N/A N/A 60 120
Star Cost N/A N/A N/A N/A 10 15

Stats

The player starts off at level 1. Every time the Witch Hunter levels up, stat boosts are gained.

To get stats at a given level, use the equation "X=scaling*(level-1)+level1stat"

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Level 1 45 60 0 0.75 1 3
Scaling Per Level +6 +7 +0.025 +0.075 +0.3 +0.5
Level 2 51 67 0.025 0.825 1.3 3.5
Level 3 57 74 0.05 0.9 1.6 4
Level 4 63 81 0.075 0.975 1.9 4.5
Level 5 69 88 0.1 1.05 2.2 5
Level 10 99 123 0.225 1.425 3.7 7.5
Level 15 129 158 0.35 1.8 5.2 10
Level 20 159 193 0.475 2.175 6.7 12.5
Level 25 189 228 0.6 2.55 8.2 15
Level 30 219 263 0.725 2.925 9.7 17.5