Difference between revisions of "Uncommon Items"
From Heroes of Hammerwatch wiki
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|Adventurer's Garb||+25 health and +30 mana|| | |Adventurer's Garb||+25 health and +30 mana|| |
Revision as of 23:56, 8 March 2018
Uncommon Items are pick-ups that grant decent attribute gains and may be seen quite less than common items over a camapign. They are most commonly dropped in locked bronze chests, and rarely in unlocked and silver chests. They can also drop from bosses.
List of Uncommon Gear | ||
---|---|---|
Name | Effect | Set |
Adventurer's Garb | +25 health and +30 mana | |
Apothecary's Mortar and Pestle | Potions increase armor and magical resistance by 50% for 5 seconds | Apothecary's Implement |
Apothecary's Satchel | Potions are 50% more effective | Apothecary's Implement |
Apothecary's Sphere | Triggers a combo when using a potion | Apothecary's Implement |
Assassin's Dagger | +7.5% chance to score a critical hit on primary attack | |
Blood Dagger | 5% chance to gain 5 health when hitting an enemy with your primary attack | |
Claymore | +10 attack power and +5 physical damage on primary attack | |
Cloak of Many Pockets | Gain 25% more gold | |
Elven Bow | +25 attack power | |
Fancy Plume | Vendors will have more items in campaign shops | |
Full Plate Mail | +15 armor | |
Grater Ring of Rejuvenation | +.5 health and +1 mana reneration | |
Key Ring | 50% chance of receiving an extra key when picking up keys | |
Monster Manual: Abberation | 20% increased experience gain and damage to abberations | Monster Manual |
Monster Manual: Beast | 20% increased experience gain and damage to beasts | Monster Manual |
Monster Manual: Construct | 20% increased experience gain and damage to constructs | Monster Manual |
Monster Manual: Undead | 20% increased experience gain and damage to undeads | Monster Manual |
Rapier of Retaliation | 5% increased evasion. When evading an attack, a 3-second 25% damage buff is applied | |
Old Map | Removed the Fog of War from the map | |
Ring of Transmutation | 25% of health loss is turned into mana | |
Robe of the Arch-Magi | +10 skill power and +10 resistance | |
Scarab of Protection | Returns 25 magical damage to the attacker when hit and releases a nova of poison darts | |
Seal of the Martyr | Deal 1% more damage for each % health missing | |
Shaftlocke Pickaxe | 50% chance of receiving an extra ore when picking up ore | |
Sphere of Life | During combo, health regeneration is increased by +1.5 | Spheres of Nova |
Sphere of Mana | During combo, mana regeneration is increased by +3 | Spheres of Nova |
Staff of Unstable Casting | 5% increased chance to score a critical hit with spells | |
Talisman of Decay | Nearby enemies take 20% more damage | |
Stinger | Physical damage ignore 40% of the enemy's armor | |
Tower Shield | 25% chance to block 15 physical damage | |
Wand of Spell Piercing | Magical damage ignores 15% of the enemy's resistance |