Difference between revisions of "Money"
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(Thundersnow tax mult; updated some old tax info; added detailed tax formula explanation) |
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However, the tax rate is reduced upon purchase of Treasury upgrades found in your town hall.<br> | However, the tax rate is reduced upon purchase of Treasury upgrades found in your town hall.<br> | ||
In multiplayer, tax rates are calculated individually based on each player's individual Treasury level. The host’s Treasury level is NOT shared.<br> | In multiplayer, tax rates are calculated individually based on each player's individual Treasury level. The host’s Treasury level is NOT shared.<br> | ||
− | The player will bring the most gold back to down by never depositing and successfully killing | + | The player will bring the most gold back to down by never depositing and successfully killing Thundersnow, as killing Thundersnow reduces the tax rate applied to that run's gold. However, this can be a large risk as dying means all gold and ore found is lost.<br> |
For a level 1 Treasury, you will reach 50% tax at 10K gold<br> | For a level 1 Treasury, you will reach 50% tax at 10K gold<br> | ||
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Using the tax reduction [[Fountain]] fortune Offshore Accounts will increase the gold threshold by 4 times. For level 5 Treasury with Offshore Accounts fortune, 50% tax will be reached at 120K gold. | Using the tax reduction [[Fountain]] fortune Offshore Accounts will increase the gold threshold by 4 times. For level 5 Treasury with Offshore Accounts fortune, 50% tax will be reached at 120K gold. | ||
− | If you defeat the final boss, your gold and ore will be sent back to town | + | If you defeat the final boss, your gold and ore will be sent back to town as if you had used an elevator, but the gold threshold is multiplied by 2. This stacks multiplicatively with Offshore Accounts for a total of 8x. |
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+ | The process for calculating the actual tax rate is complicated. When you deposit, your gold is effectively taxed in packets of 250g at a time. The tax formula is (1-(1/(1+(gold in town/tax midpoint)))), applied to each packet. The total amount taxed by the end of this process is represented by the tax rate displayed in-game. The takeaway is that using elevators multiple times yields the same overall tax rate as using just one. | ||
== Money Pickup Base Values == | == Money Pickup Base Values == |
Revision as of 07:45, 25 February 2020
Money in multiplayer is shared and thus it does not matter who picks up the gold or ore, everyone will receive their respective amount. However, when someone has some +%gold or ore gain, the gold or ore gained between different players may differ.
For example, when Player 1 with a +%gold multiplier of 100% (default) picks up 100G, 100G will show up in their personal coffers.
Player 2 with a +%gold multiplier of 120% will instead receive 120G in their coffers.
Contents
Gold
Gold gain sources (Additive):
- Thief Class Title: +0%-(techinally infinite, depends on character title)%, see Class Titles for more info
- Cloak of Many Pockets: +50%, (100% when attuned)
- Markham's Purse: +(# of items in inventory)%, (2% per item when attuned)
- Lucky Charm: +1 Luck, +10% gold gain (+2, +20% when attuned)
- NG+: +(20*NG_Level)%
- A Fool's Errand: +100% gold gain, HP regen set to 0
- When the player has a negative fortune from the Fountain, they gain +5% per negative fortune
Other Gold sources:
- The Stones of Midas Set effect, +2 gold on kill
- Gambling in the tavern. While you can technically gain gold, generally you will lose money
The Arena, Upon completion of a match you will gain some gold and ore
Tax Rate
Tax is calculated by the amount you have in town and on hand.
However, the tax rate is reduced upon purchase of Treasury upgrades found in your town hall.
In multiplayer, tax rates are calculated individually based on each player's individual Treasury level. The host’s Treasury level is NOT shared.
The player will bring the most gold back to down by never depositing and successfully killing Thundersnow, as killing Thundersnow reduces the tax rate applied to that run's gold. However, this can be a large risk as dying means all gold and ore found is lost.
For a level 1 Treasury, you will reach 50% tax at 10K gold
Level 2 Treasury = 50% tax at 15K gold
Level 3 Treasury = 50% tax at 20K gold
Level 4 Treasury = 50% tax at 25K gold
Level 5 Treasury = 50% tax at 30K gold
Using the tax reduction Fountain fortune Offshore Accounts will increase the gold threshold by 4 times. For level 5 Treasury with Offshore Accounts fortune, 50% tax will be reached at 120K gold.
If you defeat the final boss, your gold and ore will be sent back to town as if you had used an elevator, but the gold threshold is multiplied by 2. This stacks multiplicatively with Offshore Accounts for a total of 8x.
The process for calculating the actual tax rate is complicated. When you deposit, your gold is effectively taxed in packets of 250g at a time. The tax formula is (1-(1/(1+(gold in town/tax midpoint)))), applied to each packet. The total amount taxed by the end of this process is represented by the tax rate displayed in-game. The takeaway is that using elevators multiple times yields the same overall tax rate as using just one.
Money Pickup Base Values
Gold table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Image | Gold Value | Image | Gold Value | Image | Gold Value | Image | Gold Value | Image | Gold Value | Image | Gold Value |
1 | 3 | 5 | 50 | 250 | 1000 | ||||||
5 | 13 | 27 | 100 | 500 | 2500 | ||||||
10 | 25 | 42 |
Ore 
Ore gain is calculated individually, just like gold. Each ore found in the tower is worth 1 ore, but with multipliers can give more.
Ore is not taxed however, so it is a great way to bring money back to your town once everything is upgraded.
Ore can be used to upgrade a player's town, crafted into items at the Magic Anvil with Blueprints, and bought or sold at the Ore Trader.
Ore Trader prices:
Price for buying ore | Price for selling ore | |||
---|---|---|---|---|
Tier 1 | 1500G | 200G | ||
Tier 2 | 1250G | 350G | ||
Tier 3 | 1000G | 500G | ||
Tier 4 | 800G | 700G |
Ore gain sources (Additive):
- Shaftlocke Pickaxe: +50% (+100% when attuned)
- Markham's Stone: +2*(# items in inventory)% (+4% per item when attuned)
- NG+: +(20*NG_Level)%
- Miner's Delight: +100% Ore gain, -75% gold gain
Other Ore sources:
The Arena, Upon completion of a match you will gain some gold and ore