Gladiator
Characters | ||||||||
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From in the dunes of Aridara, the Gladiator is a master disabler that employs hit-n-run tactics.
The Gladiator's Character Title will add critical damage for everyone in your guild.
Contents
Skills and Abilities
The tables below list base values and tiers as they're shown in the guild hall. As an example, the first upgrade for the Spinning Gladius can be bought at a Tier 2 guild hall. Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.
Wizard skills | ||||||
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Trident | Crippling Net | Spinning Gladius | Pit Fighters | Planned Attack | Riposte | Strength in Numbers |
Trident (Primary Attack)
Strike your enemies with your trident that deals physical damage to enemies. Every upgrade increases the base damage and the amount of primary weapon stacks that recharge every 0.5 seconds.
The primary stacks can be used to dish out a fast streak of attacks upon order without cooldown to unleash a fury of damage upon the enemies the gladiator faces.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Damage | 12 | 14 | 16 | 18 | 20 | 22 |
Stacks | 5 | 7 | 9 | 11 | 13 | 15 |
Star Cost | N/A | 3 | 4 | 5 | 6 | 8 |
Crippling Net (Skill 1)
The Gladiator throws a net that disarms, slows, and gives a damage boost on netted enemies.
The trap slows the snared enemies by 80% for 3 seconds.
The skill has a charge-up. By holding the net, the range is increased rapidly to allow further throws.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
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Damage boost | +0% | +20% | +40% | +60% | +80% | +100% |
Mana Cost | 9 | 12 | 15 | 18 | 21 | 24 |
Star Cost | N/A | 3 | 4 | 5 | 6 | 8 |
Blast Wave (Skill 2)
Unleash a blast wave around the wizard that deals magical damage. Hit enemies are confused and slowed for a few seconds.
Additonally, all blockable shots (Skeleton arrows, maggot shots, and wisp shots) will be destroyed in the area of effect.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
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Damage | N/A | N/A | 6 | 12 | 20 | 30 |
Duration | N/A | N/A | 2.5 | 3 | 3.5 | 4 |
Slowness | N/A | N/A | 30% | 40% | 50% | 60% |
Mana Cost | N/A | N/A | 35 | 40 | 45 | 50 |
Star Cost | N/A | N/A | 5 | 6 | 8 | 10 |
Meteor Shower (Skill 3)
Evokes several meteors to strike the ground around the wizard dealing significant hybrid damage.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Meteors | N/A | N/A | N/A | 3 | 5 | 7 |
Damage | N/A | N/A | N/A | 160 | 240 | 320 |
Mana Cost | N/A | N/A | N/A | 80 | 120 | 160 |
Star Cost | N/A | N/A | N/A | 7 | 9 | 12 |
Combustion (Passive 1)
All skills inflict a burning DOT, dealing magical damage each half second for a couple seconds.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
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Damage | N/A | 4 | 8 | 12 | 16 | 20 |
Duration | N/A | 2 | 2.5 | 3 | 3.5 | 4 |
Star Cost | N/A | 2 | 3 | 4 | 5 | 6 |
Flame Shield (Passive 2)
Reduces incoming damage by some % and casts Blast Wave when hit, and has a cooldown after activation.
Blast wave will not be cast if it has not been leveled up.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Reduction | N/A | N/A | 20 | 30 | 40 | 50 |
Cooldown | N/A | N/A | 8 | 7 | 6 | 5 |
Star Cost | N/A | N/A | 4 | 5 | 6 | 8 |
Scorched Earth (Passive 3)
All skills leave a burning AOE that deals a magical DOT to enemies standing on it. On the second upgrade rank, the duration of the AOE is doubled.
Multiple layers of Scorched Earth can be placed on top of each other, and will all be effective.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Damage | N/A | N/A | N/A | N/A | 8 | 16 |
Star Cost | N/A | N/A | N/A | N/A | 10 | 15 |
Stats
The player starts off at level 1. Every time the Wizard levels up, stat boosts are gained. What differs the Wizard from other classes is the high increase to mana, which increases the amount of spells to be cast.
To get stats at a given level, use the equation "X=scaling*(level-1)+level1stat"
Attribute values by level | ||||||
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Attribute | Health | Mana | Health Regen | Mana Regen | Armor | Resistance |
Level 1 | 65 | 50 | 0 | 0.5 | 2 | 0 |
Scaling per Level | +7 | +7 | +0.025 | +0.05 | +0.3 | +0.3 |
Level 2 | 72 | 57 | 0.025 | 0.55 | 2.3 | 0.3 |
Level 3 | 79 | 64 | 0.05 | 0.6 | 2.6 | 0.6 |
Level 4 | 86 | 71 | 0.075 | 0.65 | 2.9 | 0.9 |
Level 5 | 93 | 78 | 0.1 | 0.7 | 3.2 | 1.2 |
Level 10 | 128 | 113 | 0.225 | 0.95 | 4.7 | 2.7 |
Level 15 | 163 | 148 | 0.35 | 1.2 | 6.2 | 4.2 |
Level 20 | 198 | 183 | 0.475 | 1.45 | 7.7 | 5.7 |
Level 25 | 233 | 218 | 0.6 | 1.7 | 9.2 | 7.2 |
Level 30 | 268 | 253 | 0.725 | 1.95 | 10.7 | 8.7 |