From Heroes of Hammerwatch wiki
Game config commands
Game config commands
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g_gore
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Affects whether slain enemies will leave gore effects or not. True or False.
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g_language
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Changes the game's language. Currently no other languages. Will require a restart to take effect.
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g_laser_sight
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Changes the Aim Guide option. 1 for on, 0 of off, -1 for Auto.
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g_local_player_marker
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Adds a colored circle below your character's sprite. True or False.
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g_mousemove_speed
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Multiplier for the speed of the mouse cursor movement on gamepads.
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g_movedir_snap
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Snap angle for the movement direction on gamepads.
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r_hdr
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Enables or disables the use of HDR rendering.
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r_shadows
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Shadow quality. 0 = off, 1 = sun only, 2 = all.
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r_smooth_scrolling
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Enables or disables smooth camera scrolling.
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rg_brightness
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Brightness of the game.
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rg_contrast
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Contrast of the colors.
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rg_gamma
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Gamma value of the colors.
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rg_crt_curve
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Multiplier for the CRT curve effect.
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rg_pixel_perfect
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Whether the scene needs to render in pixel perfect mode or not. Pixel perfect in this sense means that the game will be rendered in 1x sprite scale and then upscaled (faster). If it's disabled, the game is rendered in its full size and sprites are scaled instead (slower). Disabling pixel perfect allows for a few smoother effects like shadows.
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Console config commands
Console config commands
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cs_bgcolor
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Background color of the console. Set as a vec4: *cs_bgcolor 1 0 0 0.5* for a red transparent console background.
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cs_fgcolor
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Text color of the console. Set as a vec4.
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cs_enabled
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Enable or disable the use of the console entirely. Useful if you need the console toggle button for something else.
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cs_height
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The height of the console window, in a multiplier of the screen height: 0.5 means 50% of the screen height.
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cs_show_build
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Whether to show the game's build ID in the bottom left of the screen.
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cs_speed
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The speed for the console toggle animation. The higher the faster.
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Multiplayer/Lobby commands
Multiplayer/Lobby commands
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lobby_members
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Write a list of all lobby members to the console.
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lobby_kick
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Kick a player from the lobby. Only works if you're the host. Takes 1 parameter, the lobby member ID. Get the ID using *lobby_members*.
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lobby_say
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Send a chat message via the console.
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g_multiplayer_limit
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Set this value to some higher value than 4 before opening the "create lobby" menu to allow hosting lobbies with more than 4 players.
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g_multiplayer_ping_limit
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When clients get disconnected, they have this many seconds for their connection to be restored before they are automatically kicked.
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Sound commands
Sound commands
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snd_volume
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Master sound volume scale.
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snd_volume_env
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Environment sounds volume scale.
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snd_volume_music
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Music volume scale.
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snd_volume_sfx
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Sound effects volume scale.
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snd_volume_ui
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UI sounds volume scale.
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snd_volume_voice
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Voice sounds volume scale.
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UI commands
UI commands
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ui_bars_visibility
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Whether to show the health/mana bars in the middle of the screen. -1 = never, 0 = only when health or mana is not full, 1 = always.
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ui_chat_fade_time
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The amount of time in milliseconds needs to be elapsed for a chat message to fade out.
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ui_chat_scale
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Scale multiplier of the chat window.
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ui_chat_width
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Width scale of the chat window, scaled by the screen width.
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ui_cursor_alpha
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Transparency scale of the mouse cursor and crosshair.
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ui_cursor_health
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Whether to show your health and mana next to the crosshair.
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ui_cursor_health_alpha
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If *ui_cursor_health* is enabled, this is the transparancy scale for the texts.
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ui_draw_plr_names
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Whether to show player names above player heads. -1 = never, 0 = only in town, 1 = always.
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ui_draw_plr_names_real
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Whether to show player's Steam/GOG names instead of their character names above their heads.
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ui_draw_plr_stats
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Whether to show health bars above other player's heads.
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ui_draw_vignette
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Whether to enable the vignetter effect when badly hurt.
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ui_key_count
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Whether to show the key count in the top bar.
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ui_scale
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The scale multiplier of the entire UI.
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