Enemies

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There are four types of enemies in Heroes of Hammerwatch, Beasts, Undead, Aberrations, and Constructs. Each boss falls into one of these categories. Acts are each themed and the enemies consist of some of the enemy types.

List of Beast type enemies 
Beasts
List of Undead type enemies 
Undead
List of Aberration type enemies 
Aberrations
List of Constructs 
Constructs
Boss mechanics 
Bosses

Bosses are Immune to many different types of status effects in the game. Here's a table showing which bosses are immune to different effects:

Boss Immunities
Boss Name Poison Burning Stun Disarm Confusion Slowness Bleeding Frozen CorruptionPoP.png Root
The Stone Guardian
The Warden
The Three Councilors
The Watcher
Vampire Lord
Thundersnow
The Giant CrustwormPoP.png
Queen IrisPoP.png
NerysPoP.png


Boss Name Mob Type Experience Health Armour Resistance Attack Type Damage Location
The Stone Guardian Construct 1000 800 50 50 Physical 16 Smash
30 Spikes
40 Falling spike
Mines
The Warden Undead 2250 2500 75 35 Physical 30 Spin
60 Melee
70 Bombs
100 Arrow
Prisons
The Three Councilors:
Magic

War

Wisdom
Undead 1250 2000 40 100 Magical 50 Armory
Physical 70 Spikes
140 Melee
Magical 20 / 0.5s
The Watcher Aberration 5000 12000 100 150 Magical
&
Physical
40 Magical Orbs
60 Physical Spike
Archives
Vampire Lord Undead 7500 14000 100 100 Magical
&
Physical
? Magical Blood wave
? Physical Sword
? Magical Blood fire
? Magical Blood mist
Chambers
Thundersnow Beast 10000 22000 175 175 Magical
&
Physical
10 Physical Falling spike
125 Physical Ice spike
175 (ignores 2/3 of armor) Physical Stomp
35 Magical Ice breath
45 Magical Slowing Orb
55 Magical Lighting
80 Magical Ice spike wave
Forsaken Tower