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The equation for experience gained is calculated as follows = (EnemyExpReward * (1.0 + NewGameLevel * 0.4) + 30 * NewGameLevel - PlayerLevel * 3) * ExpMultiplier

EnemyExpReward = base exp rewarded by killing the monster, for specific values see the monster wiki pages

NewGameLevel = the current difficulty setting of the run in progress

PlayerLevel = current level of the character you are playing

ExpMultiplier = %experience gain enhancers that come from items and buffs (all stack additively)

Level Cap

The level cap is 20. You no longer gain exp once at level 20. The level cap increases by 5 for every time the character beats the game and goes into New Game plus (aka NG+). The level cap is also limited by the current dungeon run's NG+ scale.

Level cap = 20 + min(DungeonNG+, CharacterNG+) * 5

min(DungeonNG+, CharacterNG+) means to choose the smaller of the two NG+ values in the calculation. If you are still unsure, you can always check the character sheet UI for the level cap indicator by hovering over EXP.

Skill Stars

You gain 3 skill stars each level up that you can spend at the guild hall to upgrade your skills. The number of stars gained also scales with every 5 levels (see example below).

Example: Leveling in levels 2-5 = 3 stars every level, leveling in levels 6-10 -> 4 stars every level, leveling in levels 11-15 -> 5 stars every level etc. (continuing on with the same pattern)