Difference between revisions of "Mechanics"
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Mechanics are the dictations of how the game works. [[Combat#Health_and_Mana|Health]], [[Combat#Damage|attacks]], [[Money|currencies]], etc, are all mechanics. This portion of the wiki describes how each one affects each other. | Mechanics are the dictations of how the game works. [[Combat#Health_and_Mana|Health]], [[Combat#Damage|attacks]], [[Money|currencies]], etc, are all mechanics. This portion of the wiki describes how each one affects each other. | ||
Here we discuss some of the basic functions of mechanics that may pertain to more than only Heroes of Hammerwatch. | Here we discuss some of the basic functions of mechanics that may pertain to more than only Heroes of Hammerwatch. | ||
+ | |||
+ | <Center> | ||
+ | {| class="wikitable" | ||
+ | !colspan="7"|Mechanics | ||
+ | |- | ||
+ | |[[Acts]] | ||
+ | |[[Combat]] | ||
+ | |[[Leveling Up]] | ||
+ | |[[Money]] | ||
+ | |[[New Game Plus]] | ||
+ | |} | ||
+ | </Center> | ||
==Ticks== | ==Ticks== |
Revision as of 14:31, 27 September 2018
Mechanics are the dictations of how the game works. Health, attacks, currencies, etc, are all mechanics. This portion of the wiki describes how each one affects each other. Here we discuss some of the basic functions of mechanics that may pertain to more than only Heroes of Hammerwatch.
Mechanics | ||||||
---|---|---|---|---|---|---|
Acts | Combat | Leveling Up | Money | New Game Plus |
Ticks
Heroes of Hammerwatch's mechanical portions run at a rate of 33ms for every tick, or at a rate of 30fps. Much of the game is processed in this 30 fps tickrate, such as DoT timers, speed, collision, etc.
The player is dealt fire or poison damage every 15(?) ticks.
Random Number Generators
RNGs are algorithms within code to generate an pseudo-random number that can be used to generate a seemingly random output.