Difference between revisions of "Money"
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+ | Money in multiplayer is shared and thus it does not matter who picks up the gold or ore, everyone will receive their respective amount. However, when someone has some +%gold or ore gain, the gold or ore gained between different players may differ. <br> | ||
+ | For example, when Player 1 with a +%gold multiplier of 100% (default) picks up 100G, 100G will show up in their personal coffers. <br> | ||
+ | Player 2 with a +%gold multiplier of 120% will instead receive 120G in their coffers. | ||
+ | |||
== Gold == | == Gold == | ||
− | + | Gold gain sources (Additive): | |
− | |||
− | |||
− | |||
− | |||
*[[Thief]] Passive [[Thief#Gold_Fever_.28Passive_3.29|Gold Fever]]: +50% or +100% | *[[Thief]] Passive [[Thief#Gold_Fever_.28Passive_3.29|Gold Fever]]: +50% or +100% | ||
− | *Thief [[Guild_Hall#Character_Titles|Class Title]]: +0%- | + | *Thief [[Guild_Hall#Character_Titles|Class Title]]: +0%-155% |
*[[Items#cloak_of_many_pockets|Cloak of Many Pockets]]: +25% | *[[Items#cloak_of_many_pockets|Cloak of Many Pockets]]: +25% | ||
*[[Items#markhams_purse|Markham's Purse]]: +(# of items in inventory)% | *[[Items#markhams_purse|Markham's Purse]]: +(# of items in inventory)% | ||
*NG+: +(20*NG_Level)% | *NG+: +(20*NG_Level)% | ||
− | *[[Tavern|A Fool's Errand]]:+ | + | *[[Tavern|A Fool's Errand]]: +100% gold gain, -5 HP regen while standing still |
+ | *When the player has a negative fortune from the [[Fountain]], they gain +5% per negative fortune. | ||
== Tax Rate == | == Tax Rate == | ||
− | Tax is calculated by the amount you have in town and on hand. | + | Tax is calculated by the amount you have in town and on hand.<br> |
− | However, the tax rate is reduced upon purchase of | + | However, the tax rate is reduced upon purchase of Treasury upgrades found in your town hall.<br> |
+ | In multiplayer, tax rates are calculated individually based on each player's individual Treasury level. The host’s Treasury level is NOT shared.<br> | ||
+ | The player will bring the most gold back to down by never depositing and successfully killing the dragon, as gold in hand is taxed at a lower rate. However this can be a large risk as dying means all gold and ore found is lost. | ||
− | For a level 1 | + | For a level 1 Treasury, you will reach 50% tax at 10K gold<br> |
− | Level 2 | + | Level 2 Treasury = 50% tax at 15K gold<br> |
− | Level 3 | + | Level 3 Treasury = 50% tax at 20K gold<br> |
− | Level 4 | + | Level 4 Treasury = 50% tax at 25K gold<br> |
− | Using the tax reduction | + | Using the tax reduction Fountain fortune will increase the gold threshold by 4 times. For level 4 Treasury with tax reduction fortune, 50% tax will be reached at 100K gold. |
− | If you defeat the final boss, your gold and ore will be sent back to town | + | If you defeat the final boss, your gold and ore will be sent back to town automatically, like a normal deposit (i.e. you are still taxed). |
== Money Pickup Base Values == | == Money Pickup Base Values == | ||
− | + | {| class="wikitable" style="text-align:center;" | |
− | |||
− | {| class="wikitable" | ||
!colspan="12"|Gold table | !colspan="12"|Gold table | ||
|- | |- | ||
!Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value | !Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value | ||
|- | |- | ||
− | | | + | ||{{#sprite:file=File:Golditemsnew.png|column=0|row=0}}||style="text-align:center;"|1 |
− | + | |{{#sprite:file=File:Golditemsnew.png|column=3|row=0}}||style="text-align:center;"|3 | |
− | + | |{{#sprite:file=File:Golditemsnew.png|column=6|row=0}}||style="text-align:center;"|5 | |
− | + | |{{#sprite:file=File:Golditemsnew.png|column=9|row=0}}||style="text-align:center;"|50 | |
− | + | |{{#sprite:file=File:Golditemsnew.png|column=10|row=0}}||style="text-align:center;"|250 | |
− | + | |{{#sprite:file=File:Golditemsnew.png|column=13|row=0}}||style="text-align:center;"|1000 | |
|- | |- | ||
− | + | |{{#sprite:file=File:Golditemsnew.png|column=1|row=0}}||style="text-align:center;"|5 | |
− | + | |{{#sprite:file=File:Golditemsnew.png|column=4|row=0}}||style="text-align:center;"|13 | |
− | + | |{{#sprite:file=File:Golditemsnew.png|column=7|row=0}}||style="text-align:center;"|27 | |
− | + | |{{#sprite:file=File:Golditemsnew.png|column=11|row=0}}||style="text-align:center;"|100 | |
− | + | |{{#sprite:file=File:Golditemsnew.png|column=12|row=0}}||style="text-align:center;"|500 | |
− | + | |{{#sprite:file=File:Golditemsnew.png|column=14|row=0}}||style="text-align:center;"|2500 | |
|- | |- | ||
− | + | |{{#sprite:file=File:Golditemsnew.png|column=2|row=0}}||style="text-align:center;"|10 | |
− | + | |{{#sprite:file=File:Golditemsnew.png|column=5|row=0}}||style="text-align:center;"|25 | |
− | + | |{{#sprite:file=File:Golditemsnew.png|column=8|row=0}}||style="text-align:center;"|42 | |
|} | |} | ||
== Ore [[File:OrePickup.jpg|25px|frameless]]== | == Ore [[File:OrePickup.jpg|25px|frameless]]== | ||
Ore gain is calculated individually, just like gold. Each ore found in the tower is worth 1 ore, but with multipliers can give more.<br> | Ore gain is calculated individually, just like gold. Each ore found in the tower is worth 1 ore, but with multipliers can give more.<br> | ||
− | Ore is not taxed however, so it is a | + | Ore is not taxed however, so it is a great way to bring money back to your town once everything is upgraded. |
Ore can be used to upgrade a player's town, crafted into items at the [[Magic Anvil]] with Blueprints, and bought or sold at the [[Ore Trader]]. | Ore can be used to upgrade a player's town, crafted into items at the [[Magic Anvil]] with Blueprints, and bought or sold at the [[Ore Trader]]. | ||
− | Ore | + | Ore Trader prices: |
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
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|} | |} | ||
− | Ore | + | Ore gain sources (Additive): |
*[[Items#shaftlocke_pickaxe|Shaftlocke Pickaxe]]: +50% | *[[Items#shaftlocke_pickaxe|Shaftlocke Pickaxe]]: +50% | ||
*[[Items#markhams_stone|Markham's Stone]]: +(# items in inventory)% | *[[Items#markhams_stone|Markham's Stone]]: +(# items in inventory)% |
Revision as of 02:49, 1 July 2018
Money in multiplayer is shared and thus it does not matter who picks up the gold or ore, everyone will receive their respective amount. However, when someone has some +%gold or ore gain, the gold or ore gained between different players may differ.
For example, when Player 1 with a +%gold multiplier of 100% (default) picks up 100G, 100G will show up in their personal coffers.
Player 2 with a +%gold multiplier of 120% will instead receive 120G in their coffers.
Contents
Gold
Gold gain sources (Additive):
- Thief Passive Gold Fever: +50% or +100%
- Thief Class Title: +0%-155%
- Cloak of Many Pockets: +25%
- Markham's Purse: +(# of items in inventory)%
- NG+: +(20*NG_Level)%
- A Fool's Errand: +100% gold gain, -5 HP regen while standing still
- When the player has a negative fortune from the Fountain, they gain +5% per negative fortune.
Tax Rate
Tax is calculated by the amount you have in town and on hand.
However, the tax rate is reduced upon purchase of Treasury upgrades found in your town hall.
In multiplayer, tax rates are calculated individually based on each player's individual Treasury level. The host’s Treasury level is NOT shared.
The player will bring the most gold back to down by never depositing and successfully killing the dragon, as gold in hand is taxed at a lower rate. However this can be a large risk as dying means all gold and ore found is lost.
For a level 1 Treasury, you will reach 50% tax at 10K gold
Level 2 Treasury = 50% tax at 15K gold
Level 3 Treasury = 50% tax at 20K gold
Level 4 Treasury = 50% tax at 25K gold
Using the tax reduction Fountain fortune will increase the gold threshold by 4 times. For level 4 Treasury with tax reduction fortune, 50% tax will be reached at 100K gold.
If you defeat the final boss, your gold and ore will be sent back to town automatically, like a normal deposit (i.e. you are still taxed).
Money Pickup Base Values
Gold table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Image | Gold Value | Image | Gold Value | Image | Gold Value | Image | Gold Value | Image | Gold Value | Image | Gold Value |
1 | 3 | 5 | 50 | 250 | 1000 | ||||||
5 | 13 | 27 | 100 | 500 | 2500 | ||||||
10 | 25 | 42 |
Ore
Ore gain is calculated individually, just like gold. Each ore found in the tower is worth 1 ore, but with multipliers can give more.
Ore is not taxed however, so it is a great way to bring money back to your town once everything is upgraded.
Ore can be used to upgrade a player's town, crafted into items at the Magic Anvil with Blueprints, and bought or sold at the Ore Trader.
Ore Trader prices:
Price for buying ore | Price for selling ore | |||
---|---|---|---|---|
Tier 1 | 1500G | 200G | ||
Tier 2 | 1250G | 350G | ||
Tier 3 | 1000G | 500G |
Ore gain sources (Additive):
- Shaftlocke Pickaxe: +50%
- Markham's Stone: +(# items in inventory)%
- NG+: +(20*NG_Level)%
- Miner's Delight: +100% Ore gain, -75% gold gain