Difference between revisions of "Money"
Playmoarnow (talk | contribs) (Added ore, added more ways to boost gold percentage, made the gold value table horizontal, added links) |
|||
Line 1: | Line 1: | ||
− | == | + | == Gold == |
− | Money in multiplayer is shared and thus it does not matter who picks up the gold, everyone will receive the same amount money. However, when someone has %gold gain multipliers, the gold gained between different players may be different. For example, Player 1 with a %gold multiplier of 100% (default) picks up 100G | + | Money in multiplayer is shared and thus it does not matter who picks up the gold, everyone will receive the same amount money. However, when someone has some %gold gain multipliers, the gold gained between different players may be different. <br> |
+ | For example, when Player 1 with a %gold multiplier of 100% (default) picks up 100G, 100G will show up in their personal coffers. <br> | ||
+ | Player 2 with a %gold multiplier of 120% will instead receive 120G in their coffers. | ||
− | All %gold gain multipliers in the | + | All %gold gain multipliers in the game are additive and are listed below: |
− | + | *[[Thief]] Passive [[Thief#Gold_Fever_.28Passive_3.29|Gold Fever]]: +50% or +100% | |
− | Thief Passive Gold Fever: 50% or 100% | + | *Thief [[Guild_Hall#Character_Titles|Class Title]]: +0%-55% |
− | + | *[[Items#cloak_of_many_pockets|Cloak of Many Pockets]]: +25% | |
− | Thief Class Title: 0%-55% | + | *[[Items#markhams_purse|Markham's Purse]]: +(# of items in inventory)% |
− | + | *NG+: +(20*NG_Level)% | |
− | Cloak of Many Pockets ( | + | *[[Tavern|A Fool's Errand]]:+200% gold gain, -5 HP regen while standing still |
== Tax Rate == | == Tax Rate == | ||
Line 14: | Line 16: | ||
However, the tax rate is reduced upon purchase of treasury upgrades found in your town hall. In multiplayer, tax rates are calculated individually based on each player's individual Treasury level. The host’s treasury level is NOT shared. | However, the tax rate is reduced upon purchase of treasury upgrades found in your town hall. In multiplayer, tax rates are calculated individually based on each player's individual Treasury level. The host’s treasury level is NOT shared. | ||
− | + | For a level 1 treasury, you will reach 50% tax at 10K gold<br> | |
− | Level 2 treasury = 50% tax at | + | Level 2 treasury = 50% tax at 15K gold<br> |
+ | level 3 treasury = 50% tax at 20K gold<br> | ||
+ | level 3 treasury = 50% tax at 25K gold<br> | ||
If you defeat the final boss, your gold and ore will be sent back to town, automatically, like a normal deposit (i.e. you are still taxed). | If you defeat the final boss, your gold and ore will be sent back to town, automatically, like a normal deposit (i.e. you are still taxed). | ||
Line 23: | Line 27: | ||
{| class="wikitable" | {| class="wikitable" | ||
− | !colspan=" | + | !colspan="12"|Gold table |
|- | |- | ||
− | !Image||Gold Value | + | !Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value |
|- | |- | ||
|style="text-align:center;"|{{#sprite:file=File:Golditemsnew.png|column=0|row=0}}||style="text-align:center;"|1 | |style="text-align:center;"|{{#sprite:file=File:Golditemsnew.png|column=0|row=0}}||style="text-align:center;"|1 | ||
+ | |style="text-align:center;"|{{#sprite:file=File:Golditemsnew.png|column=3|row=0}}||style="text-align:center;"|3 | ||
+ | |style="text-align:center;"|{{#sprite:file=File:Golditemsnew.png|column=6|row=0}}||style="text-align:center;"|5 | ||
+ | |style="text-align:center;"|{{#sprite:file=File:Golditemsnew.png|column=9|row=0}}||style="text-align:center;"|50 | ||
+ | |style="text-align:center;"|{{#sprite:file=File:Golditemsnew.png|column=10|row=0}}||style="text-align:center;"|250 | ||
+ | |style="text-align:center;"|{{#sprite:file=File:Golditemsnew.png|column=13|row=0}}||style="text-align:center;"|1000 | ||
|- | |- | ||
|style="text-align:center;"|{{#sprite:file=File:Golditemsnew.png|column=1|row=0}}||style="text-align:center;"|5 | |style="text-align:center;"|{{#sprite:file=File:Golditemsnew.png|column=1|row=0}}||style="text-align:center;"|5 | ||
+ | |style="text-align:center;"|{{#sprite:file=File:Golditemsnew.png|column=4|row=0}}||style="text-align:center;"|13 | ||
+ | |style="text-align:center;"|{{#sprite:file=File:Golditemsnew.png|column=7|row=0}}||style="text-align:center;"|27 | ||
+ | |style="text-align:center;"|{{#sprite:file=File:Golditemsnew.png|column=11|row=0}}||style="text-align:center;"|100 | ||
+ | |style="text-align:center;"|{{#sprite:file=File:Golditemsnew.png|column=12|row=0}}||style="text-align:center;"|500 | ||
+ | |style="text-align:center;"|{{#sprite:file=File:Golditemsnew.png|column=14|row=0}}||style="text-align:center;"|2500 | ||
|- | |- | ||
|style="text-align:center;"|{{#sprite:file=File:Golditemsnew.png|column=2|row=0}}||style="text-align:center;"|10 | |style="text-align:center;"|{{#sprite:file=File:Golditemsnew.png|column=2|row=0}}||style="text-align:center;"|10 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|style="text-align:center;"|{{#sprite:file=File:Golditemsnew.png|column=5|row=0}}||style="text-align:center;"|25 | |style="text-align:center;"|{{#sprite:file=File:Golditemsnew.png|column=5|row=0}}||style="text-align:center;"|25 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|style="text-align:center;"|{{#sprite:file=File:Golditemsnew.png|column=8|row=0}}||style="text-align:center;"|42 | |style="text-align:center;"|{{#sprite:file=File:Golditemsnew.png|column=8|row=0}}||style="text-align:center;"|42 | ||
+ | |} | ||
+ | |||
+ | == Ore == | ||
+ | Ore gain is calculated individually, just like gold. Each ore found in the tower is worth 1 ore, but with multipliers can give more.<br> | ||
+ | Ore is not taxed however, so it is a consistent way to bring money back to your town once everything is upgraded. | ||
+ | |||
+ | Ore can be used to upgrade a player's town, crafted into items at the [[Magic Anvil]] with Blueprints, and bought or sold at the [[Ore Trader]]. | ||
+ | |||
+ | Ore trader prices: | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! colspan="2" | Price for buying ore | ||
+ | ! colspan="2" | Price for selling ore | ||
|- | |- | ||
− | |style="text-align:center;"| | + | ! Tier 1 |
+ | | colspan="2" style="text-align: center;" | 1500G | ||
+ | | colspan="2" style="text-align: center;" | 200G | ||
|- | |- | ||
− | |style="text-align:center;"| | + | ! Tier 2 |
+ | | colspan="2" style="text-align: center;" | 1250G | ||
+ | | colspan="2" style="text-align: center;" | 350G | ||
|- | |- | ||
− | + | ! Tier 3 | |
− | + | | colspan="2" style="text-align: center;" | 1000G | |
− | + | | colspan="2" style="text-align: center;" | 500G | |
− | | | ||
− | |||
− | |||
− | | | ||
|} | |} | ||
+ | Ore multipliers (Additive): | ||
+ | *[[Items#shaftlocke_pickaxe|Shaftlocke Pickaxe]]: +50% | ||
+ | *[[Items#markhams_stone|Markham's Stone]]: +(# items in inventory)% | ||
+ | *NG+: +(20*NG_Level)% | ||
+ | *[[Tavern|Miner's Delight]]: +100% Ore gain, -75% gold gain | ||
<center>{{Template:BaseNav}}</center> | <center>{{Template:BaseNav}}</center> |
Revision as of 00:07, 21 May 2018
Contents
Gold
Money in multiplayer is shared and thus it does not matter who picks up the gold, everyone will receive the same amount money. However, when someone has some %gold gain multipliers, the gold gained between different players may be different.
For example, when Player 1 with a %gold multiplier of 100% (default) picks up 100G, 100G will show up in their personal coffers.
Player 2 with a %gold multiplier of 120% will instead receive 120G in their coffers.
All %gold gain multipliers in the game are additive and are listed below:
- Thief Passive Gold Fever: +50% or +100%
- Thief Class Title: +0%-55%
- Cloak of Many Pockets: +25%
- Markham's Purse: +(# of items in inventory)%
- NG+: +(20*NG_Level)%
- A Fool's Errand:+200% gold gain, -5 HP regen while standing still
Tax Rate
Tax is calculated by the amount you have in town and on hand. However, the tax rate is reduced upon purchase of treasury upgrades found in your town hall. In multiplayer, tax rates are calculated individually based on each player's individual Treasury level. The host’s treasury level is NOT shared.
For a level 1 treasury, you will reach 50% tax at 10K gold
Level 2 treasury = 50% tax at 15K gold
level 3 treasury = 50% tax at 20K gold
level 3 treasury = 50% tax at 25K gold
If you defeat the final boss, your gold and ore will be sent back to town, automatically, like a normal deposit (i.e. you are still taxed).
Money Pickup Base Values
Gold table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Image | Gold Value | Image | Gold Value | Image | Gold Value | Image | Gold Value | Image | Gold Value | Image | Gold Value |
1 | 3 | 5 | 50 | 250 | 1000 | ||||||
5 | 13 | 27 | 100 | 500 | 2500 | ||||||
10 | 25 | 42 |
Ore
Ore gain is calculated individually, just like gold. Each ore found in the tower is worth 1 ore, but with multipliers can give more.
Ore is not taxed however, so it is a consistent way to bring money back to your town once everything is upgraded.
Ore can be used to upgrade a player's town, crafted into items at the Magic Anvil with Blueprints, and bought or sold at the Ore Trader.
Ore trader prices:
Price for buying ore | Price for selling ore | |||
---|---|---|---|---|
Tier 1 | 1500G | 200G | ||
Tier 2 | 1250G | 350G | ||
Tier 3 | 1000G | 500G |
Ore multipliers (Additive):
- Shaftlocke Pickaxe: +50%
- Markham's Stone: +(# items in inventory)%
- NG+: +(20*NG_Level)%
- Miner's Delight: +100% Ore gain, -75% gold gain