Difference between revisions of "Moon Temple"

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(Act1: Maybe I'll tidy it up later, who knows.)
(Boss, Ice Wolf (?))
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=Boss, Ice Wolf (?)=
 
=Boss, Ice Wolf (?)=
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A Giant Ice Wolf that was the pet of a wizard who escaped when the sun gate got destroyed. Unlike many other bosses this one makes great effort to attack you one to one and will jump and pounce around the arena to reach you. To make matters more difficult, the arena is filled with large chunks of destructable ice that can block your movement. The best course of action is to dodge out of the way of it's pounces and keep a small distance away dodging between any projectiles it makes when it attacks. Unlike the giant wisp there are no suprises and when it dies it dies. Be sure to collect any items it drops before moving on.
  
 
=Act3=
 
=Act3=

Revision as of 00:21, 26 January 2024

Spoilers

This page may contain spoilers regarding Heroes of Hammerwatch. Continue on if you have already seen these bosses or do not mind spoilers.

Overview

The Moon Temple is the new dungeon added in the Moon Temple DLC and is what the Moon Temple DLC is named after. Unlike the Forsaken Tower or the Pyramid of Prophecy, it is essentially a series of arena-like rooms connected by teleporters, only when all of the enemies in the room have been defeated is the player allowed to move on to the next room. The temple itself contains a powerful arifact known as the Orb of Night and is under seige by an army of vampires led by the "Four Magi".

Act1

The first area of the moon temple is the most simple but also is an example of what the rest of the temple will be like. It is a large area split into multiple chambers seperated by magical gateways, some will lead to dead-ends with treasure rooms and at least one will lead to the actual exit. Each room will be filled with a number of enemies, usually vampires that you will need to kill before the room will let you leave, when all of the ememies of a room are dead the room will light up; if you think you have killed every enemy but the room has not lit up to let you leave then be sure to check your map to see if any enemies are still lurking. In all of the different rooms you will often find piles of cube-like ice, destroying this ice will be your main source of currency and ore as well as other health and mana. To make navigation easier around these large areas will be teleportation gates, when you reach two or more gates you will be able to teleport between them, treasure rooms with traps and challenges will also include a teleporter at the end to more easily resume the main path. The 'Great Threat' of this area will summon a small horde of Wisps that will then trap you in whatever room you are in and try to kill you, the room will open up again when these Wisps are dead.

Boss, Giant Wisp (?)

The Giant Wisp is the first boss found in the Moon Temple and is typically stands before any available resource drop-offs, so care needs to be made when facing it. At the start of the battle the Giant Wisp will be surrounded by six or so giant magic crystals, these crystals will connect to the wisp and eachother and grant a series of unique attacks, it is reccomended that you attack each one of these to disable these attacks allows the Wisp to become vulnerable. When all of the magic crystals are destroyed the giant wisp will begin firing a large amount of magical projectiles in a pattern around it, it is reccomended that you wait for a break in this pattern before using melee attacks on it. It is advised that you stand back after landing a series of melee attacks on the wisp as it has a close range attack than can overwhelm and kill the player in seconds. Finally when the Wisp dies it will explode, doing damage to anything close to it, characters who are not range focussed should make sure to plan ahead to avoid potentially fatal damage from this attack.

Act2

Boss, Ice Wolf (?)

A Giant Ice Wolf that was the pet of a wizard who escaped when the sun gate got destroyed. Unlike many other bosses this one makes great effort to attack you one to one and will jump and pounce around the arena to reach you. To make matters more difficult, the arena is filled with large chunks of destructable ice that can block your movement. The best course of action is to dodge out of the way of it's pounces and keep a small distance away dodging between any projectiles it makes when it attacks. Unlike the giant wisp there are no suprises and when it dies it dies. Be sure to collect any items it drops before moving on.

Act3

Boss, Four Magi (?)