Moon Temple

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Revision as of 23:26, 24 January 2024 by Tombot (talk | contribs) (Boss, Giant Wisp (?): first draft. It's been a long while since I last fought this.)
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Spoilers

This page may contain spoilers regarding Heroes of Hammerwatch. Continue on if you have already seen these bosses or do not mind spoilers.

Overview

The Moon Temple is the new dungeon added in the Moon Temple DLC and is what the Moon Temple DLC is named after. Unlike the Forsaken Tower or the Pyramid of Prophecy, it is essentially a series of arena-like rooms connected by teleporters, only when all of the enemies in the room have been defeated is the player allowed to move on to the next room. The temple itself contains a powerful arifact known as the Orb of Night and is under seige by an army of vampires led by the "Four Magi".

Act1

Boss, Giant Wisp (?)

The Giant Wisp is the first boss found in the Moon Temple and is typically stands before any available resource drop-offs, so care needs to be made when facing it. At the start of the battle the Giant Wisp will be surrounded by six or so giant magic crystals, these crystals will connect to the wisp and eachother and grant a series of unique attacks, it is reccomended that you attack each one of these to disable these attacks allows the Wisp to become vulnerable. When all of the magic crystals are destroyed the giant wisp will begin firing a large amount of magical projectiles in a pattern around it, it is reccomended that you wait for a break in this pattern before using melee attacks on it. It is advised that you stand back after landing a series of melee attacks on the wisp as it has a close range attack than can overwhelm and kill the player in seconds. Finally when the Wisp dies it will explode, doing damage to anything close to it, characters who are not range focussed should make sure to plan ahead to avoid potentially fatal damage from this attack.

Act2

Boss, Ice Wolf (?)

Act3

Boss, Four Magi (?)