Difference between revisions of "PatchNotes"
Playmoarnow (talk | contribs) m (→Sorcerer) |
Muffinatorz (talk | contribs) |
||
Line 1: | Line 1: | ||
+ | ==Version 87, September 26, 2018== | ||
+ | {| class="mw-collapsible" | ||
+ | !| | ||
+ | |- | ||
+ | | | ||
+ | |||
+ | Added new act, Battlements, with 2 floors | ||
+ | Chambers levels made bigger, but the act reduced to 2 floors | ||
+ | Reworked shortcut levels | ||
+ | Added modding support | ||
+ | |||
+ | ==Classes== | ||
+ | ===Thief=== | ||
+ | *Increased health gain by level from 4 to 5 | ||
+ | *Sidestep, now has both passive evasion and stacks | ||
+ | *Grappling hook, bigger hitbox | ||
+ | |||
+ | ===Sorcerer=== | ||
+ | *Orb or Winter shards now bounce and pierce enemies | ||
+ | *Frost Shard damage increased by 10% per enemy pierced/bounce | ||
+ | *Biting Chill, increased freeze chance from 5% to 7.5% | ||
+ | *Shatter, other players can also cause a shatter from your frozen enemies | ||
+ | |||
+ | ===Warlock=== | ||
+ | *Lowered base health from 75 to 60 | ||
+ | *Soul Dagger now does damage on every hit, but with 2 lower damage on all levels | ||
+ | |||
+ | ===Wizard=== | ||
+ | *Blastwave now places the correct Scorched Earth for level 3 & 4 | ||
+ | |||
+ | ===Priest=== | ||
+ | *Holy Light, added a small impact aoe | ||
+ | |||
+ | ===Ranger=== | ||
+ | *Marked Prey reworked to being a crit that applies the mark when it procs | ||
+ | *Powershot, 90% slow instead of 100% while charging | ||
+ | *Flurry of Arrows cooldown lowered from 2s to .75s | ||
+ | |||
+ | |||
+ | ==Items/Drinks== | ||
+ | *Added new drinks: Enchanted Slammer, Mind Control, Overflowing Physique, Frenetic Eruption, Kinetic Kiss, Spilled Blood, Stab in the Dark | ||
+ | *Drinks are now free if in stock but cost more money when out of stock | ||
+ | *Added new items: Gloves of Warding, Seal of Souls, Boots of Freedom, Duke's Signet Ring, Searing Sabatons, Mask of Bewilderment, Lesser Sphere of Time, Sphere of Time, Sphere of Warriors, Sphere of Heroes | ||
+ | *Boots of Speed split up in to two items with a set bonus, each giving as much as the old boots | ||
+ | *Lowered cooldowns of Earthsplitter, Stormcaller, Wrath of the Thundergod, Scarab of Protection and Descending Destruction so they trigger more frequently | ||
+ | *Increased damage of Spiked boots from 15 to 25 | ||
+ | *Boots of the Giant moved to rare | ||
+ | *Stormcaller, increased range of the lightning bolt | ||
+ | *Descending Destruction, increased damage and burning | ||
+ | *Reinforced Gloves now block more damage | ||
+ | |||
+ | |||
+ | ==Fixes and changes== | ||
+ | *You no longer have to press a button under the armory statues | ||
+ | *Class titles now scale infinitely | ||
+ | *Separated respeccing attunements from skills | ||
+ | *Lowered taxes when defeating the last boss | ||
+ | *Shop no longer spawns on the first level of an act | ||
+ | *Added new shop variations | ||
+ | *Mana drain debuff is now a percentage loss of max mana | ||
+ | *Added announcement text to imp | ||
+ | *Added "Gold Fever" monolith buff | ||
+ | *Game over screen now shows icon of whoever killed you | ||
+ | *Adjusted enemy health scaling to be lower when playing as 2 or 3 people | ||
+ | *Show cost of locked chapel upgrades | ||
+ | *Added several new dyes | ||
+ | *Statistics can now go above 2 billion without getting bugged | ||
+ | *Removed attack and skill effects icon/text in character menu, it's now part of the tooltip of attack power | ||
+ | *Improved frame limiter accuracy | ||
+ | *Experimental fixes for getting pushed through walls | ||
+ | *Fix ace key being given multiple times on town reload | ||
+ | *Fix game over screen crash which can happen randomly | ||
+ | *Added and adjusted several new sounds | ||
+ | |} | ||
+ | |||
+ | ==Version 83, August 7, 2018== | ||
+ | {| class="mw-collapsible" | ||
+ | !| | ||
+ | |- | ||
+ | | | ||
+ | |||
+ | *Fix for archives boss becoming permanently invincible | ||
+ | *Fixed issue where clients could move before levels had loaded completely | ||
+ | |} | ||
+ | |||
+ | ==Version 82, July 31, 2018== | ||
+ | {| class="mw-collapsible" | ||
+ | !| | ||
+ | |- | ||
+ | | | ||
+ | |||
+ | *Fixed a multiplayer crash when people disconnect | ||
+ | *Fix for archives boss skipping certain phases | ||
+ | |} | ||
+ | |||
+ | ==Version 81, July 30, 2018== | ||
+ | {| class="mw-collapsible" | ||
+ | !| | ||
+ | |- | ||
+ | | | ||
+ | |||
+ | *Fixed OpenGL/Intel startup crash | ||
+ | *Several other crash fixes | ||
+ | *Fixed pathfinding issue where enemies would sometimes fail to find the way | ||
+ | *Fixed several issues where game broke when resuming in or around bossfights | ||
+ | *Getting pushed through walls should now be much less common | ||
+ | *Added "g_extra_players" cvar for making the game harder | ||
+ | *Added "ui_speedrun" cvar (1 = show run timer, 2 = show run timer + level splits) | ||
+ | *Fix for Ranger being able to shoot powershot through walls | ||
+ | *Several minor visual fixes | ||
+ | *Magic Missiles, Increased collision size so they are easier to hit | ||
+ | *Thundersnow, longer cooldown and lower lifetime of frost orbs | ||
+ | *Thundersnow, decreased wind strength slightly | ||
+ | *Thundersnow, no longer shoots 3 frost balls in mp | ||
+ | *Lich and Eye mini bosses can now be disarmed and affected by debuffs(magebane, shieldbreaker, talisman of decay) | ||
+ | *Cape of the Flamewalker, now immediately applies damage when in range | ||
+ | *Ghosts and flowers can no longer be affected by bleeding | ||
+ | |} | ||
+ | |||
+ | ==Version 80, July 13, 2018== | ||
+ | {| class="mw-collapsible" | ||
+ | !| | ||
+ | |- | ||
+ | | | ||
+ | |||
+ | *Downscaling is now a lobby option instead of always being enabled | ||
+ | *Statues, towers, battlements and banners can now be affected by soul consumption and burning | ||
+ | *Problem with color ID when adding a new violet color, switched names on the new colors | ||
+ | *Fix thief not being able to destroy projectiles | ||
+ | *Fix floors visited stat on game over screen | ||
+ | *Fixed languages not loading on some older Linux XFS filesystems | ||
+ | *Increased maximum class titles by 6 | ||
+ | |} | ||
+ | |||
==Version 79, July 12, 2018== | ==Version 79, July 12, 2018== | ||
{| class="mw-collapsible" | {| class="mw-collapsible" |
Revision as of 14:28, 27 September 2018
Contents
- 1 Version 87, September 26, 2018
- 2 Classes
- 3 Items/Drinks
- 4 Fixes and changes
- 5 Version 83, August 7, 2018
- 6 Version 82, July 31, 2018
- 7 Version 81, July 30, 2018
- 8 Version 80, July 13, 2018
- 9 Version 79, July 12, 2018
- 10 Classes
- 11 Other balance changes
- 12 Downscaling
- 13 Networking Fixes
- 14 Miscellaneous Fixes and Changes
- 15 Version 78, June 13, 2018
- 16 Version 76, May 18, 2018
- 17 Version 74, April 27, 2018
- 18 Version 73, April 26, 2018
- 19 Version 72, April 12, 2018
- 20 Version 71, April 10, 2018
- 21 Version 70, April 5, 2018
- 22 Version 67, March 26, 2018
- 23 Minor Class Changes
- 24 Miscellaneous Fixes and Changes
- 25 Version 66, March 15, 2018
Version 87, September 26, 2018
Added new act, Battlements, with 2 floors Chambers levels made bigger, but the act reduced to 2 floors Reworked shortcut levels Added modding support ClassesThief
Sorcerer
Warlock
Wizard
Priest
Ranger
Items/Drinks
Fixes and changes
|
Version 83, August 7, 2018
|
Version 82, July 31, 2018
|
Version 81, July 30, 2018
|
Version 80, July 13, 2018
|
Version 79, July 12, 2018
ClassesThere was a common theme across several classes where a few skills were unleveled in favor for skill points to be used for attunements, especially in high NG+ modes. While it’s great that the diversity exists that allowed players to chose to avoid leveling unfavored skills for their build, we felt that some skills were left to the side strictly because they felt too weak overall to be worth the points, rather than a build preference. You should feel the effects of leaving a skill unleveled. These changes to classes should promote more active gameplay, and also allow for some new multiplayer class interactions. We have given every character a free retrain to try out new skills. Paladin
Priest
Ranger
Sorcerer
Thief
Wizard
Warlock
Other balance changesDrinks
Items
Fountain
Monoliths
Downscaling
Networking Fixes
Miscellaneous Fixes and Changes
|
Version 78, June 13, 2018
Added TailorA new NPC has been added to the guild hall where you can change the appearance and names of your characters. Each class now has a number of equipment color slots with different materials that you can change the color of, you will also find more colors in the dungeon. This change made it so previous characters now look different, in order to fix this the first visit to the tailor is free. Miscellaneous Fixes and Changes
Fountain Balance
|
Version 76, May 18, 2018
New fountain
Balance
Miscellaneous Fixes and Changes
|
Version 74, April 27, 2018
|
Version 73, April 26, 2018
This content patch is focused on empowering players seeking to push their limits in NG+. New and inspiring tools will be provided to the player to help them along the way. Class balance will not be a part of this patch; instead, class balance decisions will be made later, after the new meta settles down. We hope you all enjoy the new content, and have lots of fun in the push for new heights in the Forsaken Tower! Major Game UpdatesItems 14 new Items, 3 new Set bonuses, and the Epic Item quality have been added to the game! Explore the game to find them and discover their unique powers. Some changes were made to existing Items. You can read more about that below in “Chests, Item Balance and Recategorization.” Tavern Richard Hammer is finally done polishing all those glasses (or is he?) and has begun to serve up players! These drinks each provide a power boost in exchange for some drawback.
Magic Anvil A magic anvil can randomly spawn in the Armory, with a greater spawn chance in NG+. Collecting it will immediately send it to town for access from your entire guild!
New Game+ Overhaul
This has a few implications that deserve commentary. First, it’s important to understand that your Armor and Resistance can become negative, resulting in increased damage taken. Second, this remedies a problem Armor and Resistance used to have: poor scaling. With this change, Armor and Resistance upgrades through items will be more prized. It will take longer to hit the point of diminishing returns associated with positive armor and resistance values.
Chests, Item Balance, and RecategorizationNew Chest Drop Rates
Crown of Kings
Sphere of Champions
Ring of Arcane Power
Dragonscale Mail
Earthsplitter
Stormcaller
Talisman of Conflagration
King's Regalia Set Bonus
Fire and Ice Set Bonus
Shaftlocke Pickaxe
General Improvements
Miscellaneous Fixes and Changes
|
Version 72, April 12, 2018
|
Version 71, April 10, 2018
|
Version 70, April 5, 2018
|
Version 67, March 26, 2018
Edit: Added a version 68 which is a hotfix for the workshop uploader and the level generation hole in prison. Major Game Updates
Class Balance Thief
Ranger
Sorcerer
Minor Class Changes
Miscellaneous Fixes and Changes
|
Version 66, March 15, 2018
|