Difference between revisions of "PatchNotes"
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==Version 78, June 13, 2018== | ==Version 78, June 13, 2018== | ||
{| class="mw-collapsible" | {| class="mw-collapsible" | ||
+ | !| | ||
+ | |- | ||
+ | | | ||
+ | ===Classes=== | ||
+ | There was a common theme across several classes where a few skills were unleveled in favor for skill points to be used for [[Magic_Anvil#Item_Attunement|attunements]], especially in high NG+ modes. While it’s great that the diversity exists that allowed players to chose to avoid leveling unfavored skills for their build, we felt that some skills were left to the side strictly because they felt too weak overall to be worth the points, rather than a build preference. You should feel the effects of leaving a skill unleveled. | ||
+ | |||
+ | These changes to classes should promote more active gameplay, and also allow for some new multiplayer class interactions. We have given every character a free retrain to try out new skills. | ||
+ | |||
+ | ==Paladin== | ||
+ | *Lay on Hands is now an active skill that will buff the Paladin and all allies in an area around the Paladin | ||
+ | **The buff heals allies for 3/5/7/9 + 2% of max health | ||
+ | **Provides a shield that has a 25% chance to block 5/10/15/20 magical damage (this was moved from Shield) | ||
+ | **The buff lasts for 3/3.5/4/4.5 seconds | ||
+ | *Flames of Devotion replaces Juggernaut | ||
+ | **Hitting a target with primary attack builds up stacks of magical damage to all Paladin's skills | ||
+ | **Each stack lasts for 1 second and maximum stacks are 12/24 | ||
+ | |||
+ | ==Priest== | ||
+ | *Holy Light now builds up damage slower but has increased maximum damage output of 17/24/31/38/45/52. Heals allies for 2/3/4/5/6/7 + 1% of max health | ||
+ | **Aura of Purification is now an active skill that will provide an aura around the priest that both effects allies and enemies | ||
+ | **Enemies have their speed and resistance lowered by 20/30/40%. Allies have their damage taken reduced by 10/20/30%. Aura lasts for 6/7/8 seconds | ||
+ | *Celestial Orbs will now fire at the same target as Holy Light (which can increase their range) | ||
+ | |||
+ | ==Ranger== | ||
+ | *Flurry of Arrows moved to secondary skill. No longer provides a movement speed bonus on its own. Arrows fired are the current level of the primary attack | ||
+ | *On the Prowl replaces Dodge | ||
+ | **When casting a skill the ranger receives a buff that lasts for 2/3/4/5/6 seconds | ||
+ | **The buff increases movement speed by 25% and evasion by 5/10/15/20/25% | ||
+ | *Marked Prey replaces Deadly Aim | ||
+ | **Primary attack has a chance 10% to apply a "Marked" debuff which lasts for 2.5 seconds | ||
+ | **Marked targets have a 5/10/15/20% chance to receive crits from all instances of damage | ||
+ | *Powershot replaces Explosive Bomb | ||
+ | **Charged ranged attack that deals up to 100/200/300 magical damage with 50% resistance piercing | ||
+ | **Maximum charge rate is reached after 1 second. Speed and damage is increased by charging | ||
+ | |||
+ | ==Sorcerer== | ||
+ | *Comet damage gain increased to 40/80/120/160/200/240 | ||
+ | **Freeze time changed to 1/1.25/1.5/1.75/2/2.25 seconds | ||
+ | *Frost Nova, increased projectile lifetime by 50% | ||
+ | *Biting Chill slow changed to 20/25/30/35/40% and duration 2/2.5/3/3.5/4/4.5 seconds | ||
+ | **Now has a 5% chance to apply freeze for 1.25/1.5/1.75/2/2.25 seconds | ||
+ | *Ice Barrier, each time the Sorcerer casts a spell a barrier stack is added that lasts for 2.5 seconds | ||
+ | **Each stack lowers the damage taken from one instance of damage by 20/30/40/50%. Maximum stacks 5/6/7/ | ||
+ | *Shatter, enemies killed while effected by the freeze will explode dealing 40/80 hybrid damage to nearby enemies (no longer triggers a Frost Nova) | ||
+ | |||
+ | ==Thief== | ||
+ | *Throwing Knives got 20% lower cooldown, piercing damage drop off lowered from 25% to 10% | ||
+ | **Increased damage from 10/14/18/22/26/30 to 12/16/20/24/28/3 | ||
+ | *Grappling Hook gives the thief 100% evasion while grappling. No increased travel speed by leveling | ||
+ | **Stun duration changed to 0.5/0.75/1/1.25 seconds | ||
+ | *Smoke Bomb cooldown changed to 5 seconds and mana cost increased to 30/40/50 | ||
+ | **The smoke bomb will now leave a smoke cloud that lasts for 2/3/4 seconds. | ||
+ | **All allies in the smoke cloud will have their evasion increased by 10/20/30% | ||
+ | *Slice and Dice stacks are now built up by hitting targets with your primary attack. | ||
+ | **Each stack provides a 2% attack speed bonus. Maximum stacks 8/16/24/32. Stack duration is 2.5 seconds, if the duration runs out all stacks are lost at once | ||
+ | **Stacks no longer provide evasion | ||
+ | *Decimating Strikes replaces Gold Fever | ||
+ | **Primary attacks have a 5/10% chance to lower enemy health by 5%, (works on bosses). | ||
+ | |||
+ | ==Wizard== | ||
+ | *Flame Breath now roots you in place unless you have combo | ||
+ | **Increased range and narrower cone of fire | ||
+ | **The fire now pierces all enemies | ||
+ | *Flame Shield is now a 20/30/40/50% damage reduction of one instance of damage with a cooldown of 8/7/6/5 seconds | ||
+ | **When Flame Shield procs your current level of Blastwave is cast | ||
+ | *Blastwave now destroys "blockable" projectiles | ||
+ | |||
+ | ==Warlock== | ||
+ | *Soul Dagger replaces Poisoned Dagger | ||
+ | **Now adds a Soul Consumption debuff to enemies that does 12/14/16/18/20/22 magical damage per second for 2.5/3/3.5/4/4.5/5 seconds | ||
+ | **The Warlock gains 5% health and 10% mana based on the damage dealt by Soul Consumption | ||
+ | *Soul Sacrifice and Blood Sacrifice has been replaced with Extended Domain which increases the range of all the Warlocks skills and Soul Cleaver which causes enemies with the Soul *Consumption debuff to spread any damage taken to nearby enemies | ||
+ | *Lightning Bolt damage scaling changed from 18/22/26/30/34/38 to 20/23/26/29/32/35 | ||
+ | *Gargoyle duration is now 5 seconds on all levels. Stun time increased slightly | ||
+ | *Gargoyle and Eye of the Storm will now link together when close to each other to create long chain lightnings | ||
+ | |||
+ | ===Other balance changes=== | ||
+ | ==Drinks== | ||
+ | *Incendiary Demise, Lowered magical damage add from 50 to 40 | ||
+ | *Wicked Sickness, Changed negative effect to 50% less damage output when not in combo | ||
+ | *Crimson Death, Lowered life steal from 7.5% to 5% | ||
+ | *Groovy Ghost, Lowered evasion bonus from 10% to 8% | ||
+ | *Smelly Old Man, Lowered mana regen bonus from +3 to +2 | ||
+ | |||
+ | ==Items== | ||
+ | *Duelist's Edge, Lowered evasion bonus from 10% to 8% | ||
+ | *Slippery Cloak, Lowered evasion bonus from 10% to 6% | ||
+ | *Sandals of Swiftness, Lowered evasion bonus from 5% to 3% | ||
+ | *Markham's Mastery, Lowered Armor & Resistance bonus from 1 to 0.5 per item in your inventory | ||
+ | |||
+ | ==Fountain== | ||
+ | *Fountain, Increased cost of Glass Walks from +5 to +6 | ||
+ | *New fountain effect: One Man Guild (No class title bonuses) | ||
+ | *Monoliths | ||
+ | *Endless Potential, Lowered duration from 5 to 4 minutes | ||
+ | *Vigorous Restoration, Lowered duration from 10 to 8 minutes | ||
+ | |||
+ | ===Downscaling=== | ||
+ | *In order to promote people playing with each other we now scale down players' characters when not playing at the highest NG+ they reached | ||
+ | *Class titles and effective level scaled down to whatever NG+ level you play on | ||
+ | *Beating a higher NG+ now always only increases your NG+ by 1 | ||
+ | *Players can now get experience at lower NG+ | ||
+ | |||
+ | ===Networking Fixes=== | ||
+ | *Fixed load screen disappearing too soon in multiplayer | ||
+ | *Changed networking compression algorithm to a more efficient one | ||
+ | *Crash fixes | ||
+ | |||
+ | ===Miscellaneous Fixes and Changes=== | ||
+ | *Removed cost for chapel convert | ||
+ | *Skills can now "cancel" the cooldown of your attack meaning you can use them rapidly one after another | ||
+ | *Rebalanced enemy experience rewards | ||
+ | *Improved details in some tooltips in character screen | ||
+ | *Fixed distance based stats descriptions | ||
+ | *Added several new colors to find | ||
+ | |} | ||
+ | |||
+ | ==Version 78, June 13, 2018== | ||
+ | {| class="mw-collapsible mw-collapsed" | ||
!| | !| | ||
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*Orb of Winter: Now bounces instead of disintegrating when hitting a boss, mini-boss, or construct. | *Orb of Winter: Now bounces instead of disintegrating when hitting a boss, mini-boss, or construct. | ||
− | Minor Class Changes | + | ==Minor Class Changes== |
− | *Wizard’s Blast Wave no longer triggers its cooldown when used without mana | + | *Wizard’s Blast Wave no longer triggers its cooldown when used without mana |
− | *The aim on some enemy skills should now be appropriately affected by the Confusion debuff | + | *The aim on some enemy skills should now be appropriately affected by the Confusion debuff |
− | *Paladin Whirlwind now has a new animation | + | *Paladin Whirlwind now has a new animation |
− | Miscellaneous Fixes and Changes | + | ==Miscellaneous Fixes and Changes== |
− | *Fixed map rendering for different ui_scales | + | *Fixed map rendering for different ui_scales |
*Calculation for life steal, gold gain, and ore gain now follow the “roll_round” algorithm. (For example, if a character has 2.5% lifesteal and hits a target for 60 damage, it has a 50% chance to heal for 1 and a 50% chance to heal for 2.) | *Calculation for life steal, gold gain, and ore gain now follow the “roll_round” algorithm. (For example, if a character has 2.5% lifesteal and hits a target for 60 damage, it has a 50% chance to heal for 1 and a 50% chance to heal for 2.) | ||
− | *Lowered enemy NG+ armor scaling slightly | + | *Lowered enemy NG+ armor scaling slightly |
− | *Enemies now get slowed when hit by melee attacks | + | *Enemies now get slowed when hit by melee attacks |
− | *Enemies now more readily switch aggro between players | + | *Enemies now more readily switch aggro between players |
− | *Final boss now has more hp & armor, and faster timing between stomps | + | *Final boss now has more hp & armor, and faster timing between stomps |
− | *Fixed some healing abilities which unintentionally scaled with buffs that modified %max health | + | *Fixed some healing abilities which unintentionally scaled with buffs that modified %max health |
− | *Fixed breakables sometimes being indestructible for off host players | + | *Fixed breakables sometimes being indestructible for off host players |
− | *Fixed a lot of connection lost issues (related to improved net code) | + | *Fixed a lot of connection lost issues (related to improved net code) |
− | *Chests and secret corridors now only give duplicate items at the expected rarity, instead of a different rarity, when all items in the respective pool have been exhausted | + | *Chests and secret corridors now only give duplicate items at the expected rarity, instead of a different rarity, when all items in the respective pool have been exhausted |
|} | |} | ||
+ | |||
==Version 66, March 15, 2018== | ==Version 66, March 15, 2018== | ||
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*Added ui_chat_scale/ui_chat_width console variables | *Added ui_chat_scale/ui_chat_width console variables | ||
|} | |} | ||
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<center>{{Template:BaseNav}}</center> | <center>{{Template:BaseNav}}</center> |
Revision as of 05:41, 13 July 2018
Contents
- 1 Version 78, June 13, 2018
- 2 Paladin
- 3 Priest
- 4 Ranger
- 5 Sorcerer
- 6 Thief
- 7 Wizard
- 8 Warlock
- 9 Drinks
- 10 Items
- 11 Fountain
- 12 Version 78, June 13, 2018
- 13 Version 76, May 18, 2018
- 14 Version 74, April 27, 2018
- 15 Version 73, April 26, 2018
- 16 Version 72, April 12, 2018
- 17 Version 71, April 10, 2018
- 18 Version 70, April 5, 2018
- 19 Version 67, March 26, 2018
- 20 Minor Class Changes
- 21 Miscellaneous Fixes and Changes
- 22 Version 66, March 15, 2018
Version 78, June 13, 2018
ClassesThere was a common theme across several classes where a few skills were unleveled in favor for skill points to be used for attunements, especially in high NG+ modes. While it’s great that the diversity exists that allowed players to chose to avoid leveling unfavored skills for their build, we felt that some skills were left to the side strictly because they felt too weak overall to be worth the points, rather than a build preference. You should feel the effects of leaving a skill unleveled. These changes to classes should promote more active gameplay, and also allow for some new multiplayer class interactions. We have given every character a free retrain to try out new skills. Paladin
Priest
Ranger
Sorcerer
Thief
Wizard
Warlock
Other balance changesDrinks
Items
Fountain
Downscaling
Networking Fixes
Miscellaneous Fixes and Changes
|
Version 78, June 13, 2018
Added TailorA new NPC has been added to the guild hall where you can change the appearance and names of your characters. Each class now has a number of equipment color slots with different materials that you can change the color of, you will also find more colors in the dungeon. This change made it so previous characters now look different, in order to fix this the first visit to the tailor is free. Miscellaneous Fixes and Changes
Fountain Balance
|
Version 76, May 18, 2018
New fountain
Balance
Miscellaneous Fixes and Changes
|
Version 74, April 27, 2018
|
Version 73, April 26, 2018
This content patch is focused on empowering players seeking to push their limits in NG+. New and inspiring tools will be provided to the player to help them along the way. Class balance will not be a part of this patch; instead, class balance decisions will be made later, after the new meta settles down. We hope you all enjoy the new content, and have lots of fun in the push for new heights in the Forsaken Tower! Major Game UpdatesItems 14 new Items, 3 new Set bonuses, and the Epic Item quality have been added to the game! Explore the game to find them and discover their unique powers. Some changes were made to existing Items. You can read more about that below in “Chests, Item Balance and Recategorization.” Tavern Richard Hammer is finally done polishing all those glasses (or is he?) and has begun to serve up players! These drinks each provide a power boost in exchange for some drawback.
Magic Anvil A magic anvil can randomly spawn in the Armory, with a greater spawn chance in NG+. Collecting it will immediately send it to town for access from your entire guild!
New Game+ Overhaul
This has a few implications that deserve commentary. First, it’s important to understand that your Armor and Resistance can become negative, resulting in increased damage taken. Second, this remedies a problem Armor and Resistance used to have: poor scaling. With this change, Armor and Resistance upgrades through items will be more prized. It will take longer to hit the point of diminishing returns associated with positive armor and resistance values.
Chests, Item Balance, and RecategorizationNew Chest Drop Rates
Crown of Kings
Sphere of Champions
Ring of Arcane Power
Dragonscale Mail
Earthsplitter
Stormcaller
Talisman of Conflagration
King's Regalia Set Bonus
Fire and Ice Set Bonus
Shaftlocke Pickaxe
General Improvements
Miscellaneous Fixes and Changes
|
Version 72, April 12, 2018
|
Version 71, April 10, 2018
|
Version 70, April 5, 2018
|
Version 67, March 26, 2018
Edit: Added a version 68 which is a hotfix for the workshop uploader and the level generation hole in prison. Major Game Updates
Class Balance Thief
Ranger
Sorcerer
Minor Class Changes
Miscellaneous Fixes and Changes
|
Version 66, March 15, 2018
|