Difference between revisions of "PatchNotes"
Gerardufoin (talk | contribs) (Add patch 74, remove trailing [/list]) |
Playmoarnow (talk | contribs) (Added V76. V75 dev only? Cannot find notes on it.) |
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+ | ==Version 76, May 18, 2018== | ||
+ | {| class="mw-collapsible" | ||
+ | !| | ||
+ | |- | ||
+ | | | ||
+ | ===New fountain=== | ||
+ | |||
+ | *The fountain has been reworked in order to give more control to the player, now instead of randomly getting positive and negative effects you get to pick them yourself. | ||
+ | |||
+ | ===Balance=== | ||
+ | |||
+ | *Crimson Death now damages 2.5% of current health per tick instead of doing flat damage | ||
+ | *Crimson Death life steal now 7.5% | ||
+ | *Fewer drinks from each barrel | ||
+ | *Changed The Last Sin from -3 mana regen to -33% mana regen. | ||
+ | *Buff to Incendiary Demise | ||
+ | *Paladin's Charge can no longer do damage to the same unit multiple times during the same charge | ||
+ | *Lowered Paladin's Whirlwind cooldown from 10 to 9 sec | ||
+ | *Fixed Paladin's Lay on hands skill healing enemies | ||
+ | *Fixed Paladin's Juggernaut and Charge doing damage to dragon iceblocks | ||
+ | *Fixed Paladin's Charge doing damage to ethereal Wraiths | ||
+ | *Fixed Thief's primary doing damage to ethereal Wraiths | ||
+ | *Increased Flurry of Arrows mana cost by 10 on all levels | ||
+ | *Removed Ranger's arrow damage falloff | ||
+ | *Removed lifesteal from return dmg | ||
+ | *Lowered damage of spike traps slightly | ||
+ | *Increased damage of floor fire traps | ||
+ | *Increased range of Cape of the Flamewalker from 50 to 60 | ||
+ | *Increased damage of Cape of the Flamewalker from 5 to 10 damage per tick | ||
+ | *Increased damage of Talisman of Conflagration from 25 to 40 | ||
+ | *Increased damage of Wrath of the Thundergod from 30 to 50 | ||
+ | *Fixed monolith damage blessing | ||
+ | *Fixed double monolith use in multiplayer | ||
+ | *Fix for monolith achievement | ||
+ | *Removed enemy debuff resistance NG+ scaling | ||
+ | *Enemy NG+ armor scaling lowered a lot and changed to be diminishing | ||
+ | *Enemy NG+ move speed scaling changed to be diminishing | ||
+ | *Tweaked battlemages: increased cast point slightly, lowered the acceleration and max speed of the projectiles slightly, lowered the resistance pierce a bit | ||
+ | *Lowered speed of ghost ranger arrows | ||
+ | *Tweaked fire rate of skeleton archers | ||
+ | *Lowered skeleton archer arrow speed slightly | ||
+ | *NG+3 wisps now either spawn a new wisp or unleash a nova upon death, but not both | ||
+ | *Increased cooldown and added a limit on spawners spawning unit when taking damage | ||
+ | *Removed red wisps from wisp spawners | ||
+ | *Lowered final boss health | ||
+ | *Final boss attacks tweaked to do a bit less armor penetration | ||
+ | *Lowered health of some units | ||
+ | |||
+ | ===Miscellaneous Fixes and Changes=== | ||
+ | |||
+ | *Added more portraits and made them colored from the character colors | ||
+ | *More variation in Chambers | ||
+ | *Fixed some item tooltips | ||
+ | *Fixed bossbars on minibosses not being hidden from darkness view | ||
+ | *Fixed a gambling bug | ||
+ | *Show level name in overlay map | ||
+ | *Change floor number to show the actual floor number of the act instead of the global floor number | ||
+ | *Fix game unpausing when switching from guildhall to playermenu | ||
+ | *Show item forge found count | ||
+ | *Fix triple chests when destroying secret wall after loading game | ||
+ | *You are now able to see on the mini map if you used a teleport in archives | ||
+ | *Added some more glass walks | ||
+ | *Added ui_tooltip_pretty which can be disabled in order to only show a simple transparent black tooltip rather than an opaque sprite-based tooltip | ||
+ | *Fixed wrong offset in text input widgets when text is too long | ||
+ | *Netsync triggered effect modifiers (scroll of magic missile, etc.) | ||
+ | *Chapel convert button is now less confusing; it'll show the cost even when button is disabled | ||
+ | *Discord Rich Presence now shows "Act X floor Y" | ||
+ | *Fixes to skill time multipliers | ||
+ | *More blueprints in levels | ||
+ | *More barrels/blueprints in higher acts and NG+ | ||
+ | *Thousands separator on upgrade buttons | ||
+ | *Show proper NG+ values for gold/ore gain in tooltips | ||
+ | *Fixed some eye boss save/load issues | ||
+ | *Fix eye boss wisps shaking when game is paused | ||
+ | *Fix empty town when reaching final guild title | ||
+ | *Fix slow loading of key purchases | ||
+ | *Clamp ui_scale between 0.05 and 100.0 | ||
+ | *Fix lifesteal not healing the proper value | ||
+ | *Fix mouse getting stuck in top left corner in game over screen when console is up | ||
+ | *Added g_potion_delay | ||
+ | *Make it a bit clearer that spent stars is spent stars and not available stars | ||
+ | *Draw item tooltip above HUD | ||
+ | |} | ||
+ | |||
==Version 74, April 27, 2018== | ==Version 74, April 27, 2018== | ||
− | {| class="mw-collapsible" | + | {| class="mw-collapsible mw-collapsed" |
!| | !| | ||
|- | |- |
Revision as of 23:30, 19 May 2018
Contents
Version 76, May 18, 2018
New fountain
Balance
Miscellaneous Fixes and Changes
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Version 74, April 27, 2018
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Version 73, April 26, 2018
This content patch is focused on empowering players seeking to push their limits in NG+. New and inspiring tools will be provided to the player to help them along the way. Class balance will not be a part of this patch; instead, class balance decisions will be made later, after the new meta settles down. We hope you all enjoy the new content, and have lots of fun in the push for new heights in the Forsaken Tower! Major Game UpdatesItems 14 new Items, 3 new Set bonuses, and the Epic Item quality have been added to the game! Explore the game to find them and discover their unique powers. Some changes were made to existing Items. You can read more about that below in “Chests, Item Balance and Recategorization.” Tavern Richard Hammer is finally done polishing all those glasses (or is he?) and has begun to serve up players! These drinks each provide a power boost in exchange for some drawback.
Magic Anvil A magic anvil can randomly spawn in the Armory, with a greater spawn chance in NG+. Collecting it will immediately send it to town for access from your entire guild!
New Game+ Overhaul
This has a few implications that deserve commentary. First, it’s important to understand that your Armor and Resistance can become negative, resulting in increased damage taken. Second, this remedies a problem Armor and Resistance used to have: poor scaling. With this change, Armor and Resistance upgrades through items will be more prized. It will take longer to hit the point of diminishing returns associated with positive armor and resistance values.
Chests, Item Balance, and RecategorizationNew Chest Drop Rates
Crown of Kings
Sphere of Champions
Ring of Arcane Power
Dragonscale Mail
Earthsplitter
Stormcaller
Talisman of Conflagration
King's Regalia Set Bonus
Fire and Ice Set Bonus
Shaftlocke Pickaxe
General Improvements
Miscellaneous Fixes and Changes
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Version 72, April 12, 2018
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Version 71, April 10, 2018
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Version 70, April 5, 2018
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Version 67, March 26, 2018
Edit: Added a version 68 which is a hotfix for the workshop uploader and the level generation hole in prison. Major Game Updates
Class Balance Thief
Ranger
Sorcerer
Minor Class Changes
Miscellaneous Fixes and Changes
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Version 66, March 15, 2018
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