Difference between revisions of "PatchNotes"
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− | + | ==Classes== | |
There was a common theme across several classes where a few skills were unleveled in favor for skill points to be used for [[Magic_Anvil#Item_Attunement|attunements]], especially in high NG+ modes. While it’s great that the diversity exists that allowed players to chose to avoid leveling unfavored skills for their build, we felt that some skills were left to the side strictly because they felt too weak overall to be worth the points, rather than a build preference. You should feel the effects of leaving a skill unleveled. | There was a common theme across several classes where a few skills were unleveled in favor for skill points to be used for [[Magic_Anvil#Item_Attunement|attunements]], especially in high NG+ modes. While it’s great that the diversity exists that allowed players to chose to avoid leveling unfavored skills for their build, we felt that some skills were left to the side strictly because they felt too weak overall to be worth the points, rather than a build preference. You should feel the effects of leaving a skill unleveled. | ||
These changes to classes should promote more active gameplay, and also allow for some new multiplayer class interactions. We have given every character a free retrain to try out new skills. | These changes to classes should promote more active gameplay, and also allow for some new multiplayer class interactions. We have given every character a free retrain to try out new skills. | ||
− | ==Paladin== | + | ===Paladin=== |
*Lay on Hands is now an active skill that will buff the Paladin and all allies in an area around the Paladin | *Lay on Hands is now an active skill that will buff the Paladin and all allies in an area around the Paladin | ||
**The buff heals allies for 3/5/7/9 + 2% of max health | **The buff heals allies for 3/5/7/9 + 2% of max health | ||
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**Each stack lasts for 1 second and maximum stacks are 12/24 | **Each stack lasts for 1 second and maximum stacks are 12/24 | ||
− | ==Priest== | + | ===Priest=== |
*Holy Light now builds up damage slower but has increased maximum damage output of 17/24/31/38/45/52. Heals allies for 2/3/4/5/6/7 + 1% of max health | *Holy Light now builds up damage slower but has increased maximum damage output of 17/24/31/38/45/52. Heals allies for 2/3/4/5/6/7 + 1% of max health | ||
**Aura of Purification is now an active skill that will provide an aura around the priest that both effects allies and enemies | **Aura of Purification is now an active skill that will provide an aura around the priest that both effects allies and enemies | ||
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*Celestial Orbs will now fire at the same target as Holy Light (which can increase their range) | *Celestial Orbs will now fire at the same target as Holy Light (which can increase their range) | ||
− | ==Ranger== | + | ===Ranger=== |
*Flurry of Arrows moved to secondary skill. No longer provides a movement speed bonus on its own. Arrows fired are the current level of the primary attack | *Flurry of Arrows moved to secondary skill. No longer provides a movement speed bonus on its own. Arrows fired are the current level of the primary attack | ||
*On the Prowl replaces Dodge | *On the Prowl replaces Dodge | ||
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**Maximum charge rate is reached after 1 second. Speed and damage is increased by charging | **Maximum charge rate is reached after 1 second. Speed and damage is increased by charging | ||
− | ==Sorcerer== | + | ===Sorcerer=== |
*Comet damage gain increased to 40/80/120/160/200/240 | *Comet damage gain increased to 40/80/120/160/200/240 | ||
**Freeze time changed to 1/1.25/1.5/1.75/2/2.25 seconds | **Freeze time changed to 1/1.25/1.5/1.75/2/2.25 seconds | ||
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*Shatter, enemies killed while effected by the freeze will explode dealing 40/80 hybrid damage to nearby enemies (no longer triggers a Frost Nova) | *Shatter, enemies killed while effected by the freeze will explode dealing 40/80 hybrid damage to nearby enemies (no longer triggers a Frost Nova) | ||
− | ==Thief== | + | ===Thief=== |
*Throwing Knives got 20% lower cooldown, piercing damage drop off lowered from 25% to 10% | *Throwing Knives got 20% lower cooldown, piercing damage drop off lowered from 25% to 10% | ||
**Increased damage from 10/14/18/22/26/30 to 12/16/20/24/28/3 | **Increased damage from 10/14/18/22/26/30 to 12/16/20/24/28/3 | ||
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**Primary attacks have a 5/10% chance to lower enemy health by 5%, (works on bosses). | **Primary attacks have a 5/10% chance to lower enemy health by 5%, (works on bosses). | ||
− | ==Wizard== | + | ===Wizard=== |
*Flame Breath now roots you in place unless you have combo | *Flame Breath now roots you in place unless you have combo | ||
**Increased range and narrower cone of fire | **Increased range and narrower cone of fire | ||
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*Blastwave now destroys "blockable" projectiles | *Blastwave now destroys "blockable" projectiles | ||
− | ==Warlock== | + | ===Warlock=== |
*Soul Dagger replaces Poisoned Dagger | *Soul Dagger replaces Poisoned Dagger | ||
**Now adds a Soul Consumption debuff to enemies that does 12/14/16/18/20/22 magical damage per second for 2.5/3/3.5/4/4.5/5 seconds | **Now adds a Soul Consumption debuff to enemies that does 12/14/16/18/20/22 magical damage per second for 2.5/3/3.5/4/4.5/5 seconds | ||
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*Gargoyle and Eye of the Storm will now link together when close to each other to create long chain lightnings | *Gargoyle and Eye of the Storm will now link together when close to each other to create long chain lightnings | ||
− | + | ==Other balance changes== | |
− | ==Drinks== | + | ===Drinks=== |
*Incendiary Demise, Lowered magical damage add from 50 to 40 | *Incendiary Demise, Lowered magical damage add from 50 to 40 | ||
*Wicked Sickness, Changed negative effect to 50% less damage output when not in combo | *Wicked Sickness, Changed negative effect to 50% less damage output when not in combo | ||
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*Smelly Old Man, Lowered mana regen bonus from +3 to +2 | *Smelly Old Man, Lowered mana regen bonus from +3 to +2 | ||
− | ==Items== | + | ===Items=== |
*Duelist's Edge, Lowered evasion bonus from 10% to 8% | *Duelist's Edge, Lowered evasion bonus from 10% to 8% | ||
*Slippery Cloak, Lowered evasion bonus from 10% to 6% | *Slippery Cloak, Lowered evasion bonus from 10% to 6% | ||
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*Markham's Mastery, Lowered Armor & Resistance bonus from 1 to 0.5 per item in your inventory | *Markham's Mastery, Lowered Armor & Resistance bonus from 1 to 0.5 per item in your inventory | ||
− | ==Fountain== | + | ===Fountain=== |
*Fountain, Increased cost of Glass Walks from +5 to +6 | *Fountain, Increased cost of Glass Walks from +5 to +6 | ||
*New fountain effect: One Man Guild (No class title bonuses) | *New fountain effect: One Man Guild (No class title bonuses) | ||
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*Vigorous Restoration, Lowered duration from 10 to 8 minutes | *Vigorous Restoration, Lowered duration from 10 to 8 minutes | ||
− | + | ==Downscaling== | |
*In order to promote people playing with each other we now scale down players' characters when not playing at the highest NG+ they reached | *In order to promote people playing with each other we now scale down players' characters when not playing at the highest NG+ they reached | ||
*Class titles and effective level scaled down to whatever NG+ level you play on | *Class titles and effective level scaled down to whatever NG+ level you play on | ||
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*Players can now get experience at lower NG+ | *Players can now get experience at lower NG+ | ||
− | + | ==Networking Fixes== | |
*Fixed load screen disappearing too soon in multiplayer | *Fixed load screen disappearing too soon in multiplayer | ||
*Changed networking compression algorithm to a more efficient one | *Changed networking compression algorithm to a more efficient one | ||
*Crash fixes | *Crash fixes | ||
− | + | ==Miscellaneous Fixes and Changes== | |
*Removed cost for chapel convert | *Removed cost for chapel convert | ||
*Skills can now "cancel" the cooldown of your attack meaning you can use them rapidly one after another | *Skills can now "cancel" the cooldown of your attack meaning you can use them rapidly one after another |
Revision as of 05:47, 13 July 2018
Contents
- 1 Version 79, June 13, 2018
- 2 Classes
- 3 Other balance changes
- 4 Downscaling
- 5 Networking Fixes
- 6 Miscellaneous Fixes and Changes
- 7 Version 78, June 13, 2018
- 8 Version 76, May 18, 2018
- 9 Version 74, April 27, 2018
- 10 Version 73, April 26, 2018
- 11 Version 72, April 12, 2018
- 12 Version 71, April 10, 2018
- 13 Version 70, April 5, 2018
- 14 Version 67, March 26, 2018
- 15 Minor Class Changes
- 16 Miscellaneous Fixes and Changes
- 17 Version 66, March 15, 2018
Version 79, June 13, 2018
ClassesThere was a common theme across several classes where a few skills were unleveled in favor for skill points to be used for attunements, especially in high NG+ modes. While it’s great that the diversity exists that allowed players to chose to avoid leveling unfavored skills for their build, we felt that some skills were left to the side strictly because they felt too weak overall to be worth the points, rather than a build preference. You should feel the effects of leaving a skill unleveled. These changes to classes should promote more active gameplay, and also allow for some new multiplayer class interactions. We have given every character a free retrain to try out new skills. Paladin
Priest
Ranger
Sorcerer
Thief
Wizard
Warlock
Other balance changesDrinks
Items
Fountain
Downscaling
Networking Fixes
Miscellaneous Fixes and Changes
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Version 78, June 13, 2018
Added TailorA new NPC has been added to the guild hall where you can change the appearance and names of your characters. Each class now has a number of equipment color slots with different materials that you can change the color of, you will also find more colors in the dungeon. This change made it so previous characters now look different, in order to fix this the first visit to the tailor is free. Miscellaneous Fixes and Changes
Fountain Balance
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Version 76, May 18, 2018
New fountain
Balance
Miscellaneous Fixes and Changes
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Version 74, April 27, 2018
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Version 73, April 26, 2018
This content patch is focused on empowering players seeking to push their limits in NG+. New and inspiring tools will be provided to the player to help them along the way. Class balance will not be a part of this patch; instead, class balance decisions will be made later, after the new meta settles down. We hope you all enjoy the new content, and have lots of fun in the push for new heights in the Forsaken Tower! Major Game UpdatesItems 14 new Items, 3 new Set bonuses, and the Epic Item quality have been added to the game! Explore the game to find them and discover their unique powers. Some changes were made to existing Items. You can read more about that below in “Chests, Item Balance and Recategorization.” Tavern Richard Hammer is finally done polishing all those glasses (or is he?) and has begun to serve up players! These drinks each provide a power boost in exchange for some drawback.
Magic Anvil A magic anvil can randomly spawn in the Armory, with a greater spawn chance in NG+. Collecting it will immediately send it to town for access from your entire guild!
New Game+ Overhaul
This has a few implications that deserve commentary. First, it’s important to understand that your Armor and Resistance can become negative, resulting in increased damage taken. Second, this remedies a problem Armor and Resistance used to have: poor scaling. With this change, Armor and Resistance upgrades through items will be more prized. It will take longer to hit the point of diminishing returns associated with positive armor and resistance values.
Chests, Item Balance, and RecategorizationNew Chest Drop Rates
Crown of Kings
Sphere of Champions
Ring of Arcane Power
Dragonscale Mail
Earthsplitter
Stormcaller
Talisman of Conflagration
King's Regalia Set Bonus
Fire and Ice Set Bonus
Shaftlocke Pickaxe
General Improvements
Miscellaneous Fixes and Changes
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Version 72, April 12, 2018
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Version 71, April 10, 2018
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Version 70, April 5, 2018
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Version 67, March 26, 2018
Edit: Added a version 68 which is a hotfix for the workshop uploader and the level generation hole in prison. Major Game Updates
Class Balance Thief
Ranger
Sorcerer
Minor Class Changes
Miscellaneous Fixes and Changes
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Version 66, March 15, 2018
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