Difference between revisions of "Priest"

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The Sorcerer is a spell-casting class which uses ice spells.<br>
+
The Priest uses holy spells to deal damage and heal players.<br>
The Sorcerer's [[Guild Hall#Character Titles|Character Title]] will add mana regen for everyone in your guild.
+
The Priest's [[Guild Hall#Character Titles|Character Title]] will add HP regen for everyone in your guild.
  
 
==Skills and Abilities==
 
==Skills and Abilities==
The tables below list base and Tiers as they're shown in the [[Guild_Hall|guild hall]].
+
The tables below list base values and tiers as they're shown in the guild hall.
As an example, the first upgrade for Frost Nova can be bought at a Tier 2 guild hall.
+
As an example, the first upgrade for Consecrated Ground can be bought at a Tier 2 guild hall.<br>
 
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.
 
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.
  
 
{| class="wikitable" style="margin-left: auto; margin-right: auto; text-align: center"
 
{| class="wikitable" style="margin-left: auto; margin-right: auto; text-align: center"
!colspan="7"|Sorcerer skills
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!colspan="7"|Priest skills
 
|-
 
|-
|[[Sorcerer#Frost Shard (Primary Attack)|Frost Shard]]||[[Sorcerer#Comet (Skill 1)|Comet]]||[[Sorcerer#Frost Nova (Skill 2)|Frost Nova]]||[[Sorcerer#Orb of Winter (Skill 3)|Orb of Winter]]||[[Sorcerer#Biting Chill (Passive 1)|Biting Chill]]||[[Sorcerer#Ice Barrier (Passive 2)|Ice Barrier]]||[[Sorcerer#Shatter (Passive 3)|Shatter]]
+
|Smite||Holy Light||Consecrated Ground||Aura of Purification||Divine Protection||Remedy||Celestial Orbs
 
|-
 
|-
|{{#sprite:file=File:Icons_skills2x.png|column=0|row=2|link=Sorcerer#Frost Shard (Primary Attack)}}||{{#sprite:file=File:Icons_skills2x.png|column=1|row=2|link=Sorcerer#Comet (Skill 1)}}||{{#sprite:file=File:Icons_skills2x.png|column=4|row=2|link=Sorcerer#Frost Nova (Skill 2)}}||{{#sprite:file=File:Icons_skills2x.png|column=5|row=2|link=Sorcerer#Orb of Winter (Skill 3)}}||{{#sprite:file=File:Icons_skills2x.png|column=2|row=2|link=Sorcerer#Biting Chill (Passive 1)}}||{{#sprite:file=File:Icons_skills2x.png|column=3|row=2|link=Sorcerer#Ice Barrier (Passive 2)}}||{{#sprite:file=File:Icons_skills2x.png|column=6|row=2|link=Sorcerer#Shatter (Passive 3)}}
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|{{#sprite:file=File:Icons_skills2x.png|column=0|row=4}}||{{#sprite:file=File:Icons_skills2x.png|column=1|row=4}}||{{#sprite:file=File:Icons_skills2x.png|column=4|row=4}}||{{#sprite:file=File:Icons_skills2x.png|column=5|row=4}}||{{#sprite:file=File:Icons_skills2x.png|column=2|row=4}}||{{#sprite:file=File:Icons_skills2x.png|column=3|row=4}}||
 +
{{#sprite:file=File:Icons_skills2x.png|column=6|row=4}}
 
|}
 
|}
====Frost Shard (Primary Attack)====
+
====Smite (Primary Attack)====
Fires a frost shard that deals [[Combat#Damage_Types|hybrid damage]]. The shard ricochets a certain number of times.
+
A short-ranged attack dealing [[Combat#Damage_Types|hybrid damage]]. Every upgrade increases area of impact.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
+
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
|-
 
|Damage||6||8||10||12||14||16
 
 
|-
 
|-
|Ricochet||1||2||3||4||5||6
+
|Damage||8||10||12||14||16||18
 
|-
 
|-
 
|Star Cost||N/A||3||4||5||6||8
 
|Star Cost||N/A||3||4||5||6||8
 
|}
 
|}
  
====Comet (Skill 1)====
+
====Holy Light (Skill 1)====
Drops a comet that deals hybrid damage split among all enemies in the area of impact. Enemies are frozen in place for a few seconds.<br>
+
Fires a beam of light that builds up and deals magical damage along with healing allies by a base plus 1% of their max health.<br>
The comet drops a fixed distance from the sorcerer in the targeted direction. This can be cast over walls allowing you take take out enemies from a position of safety.
+
The beam has a charge up time before dealing or healing the maximum amount.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
|Damage||40||80||120||160||200||240
+
|Damage||17||24||31||38||45||52
 
|-
 
|-
|Duration||1||1.25||1.5||1.75||2||2.75
+
|Heal||2+1%||3+1%||4+1%||5+1%||6+1%||7+1%
 
|-
 
|-
|Mana Cost||25||30||35||40||45||50
+
|Mana Cost||3||4||5||6||7||8
 
|-
 
|-
 
|Star Cost||N/A||3||4||5||6||8
 
|Star Cost||N/A||3||4||5||6||8
 
|}
 
|}
  
====Frost Nova (Skill 2)====
+
====Consecrated Ground (Skill 2)====
Unleash a large number of frost shards in all directions around the sorcerer dealing hybrid damage.
+
A field is placed on the ground that lasts for a few seconds. Enemies within in its area take magical damage ticks every half second.<br>
 +
25% of the damage dealt is returned to allies standing within the area as health. This heal ''is'' affected by the Priest's Remedy.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Base|||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
+
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
|Damage||N/A||N/A||12||16||20||24
+
|Damage||N/A||N/A||16||24||32||40
 
|-
 
|-
|Shards||N/A||N/A||13||15||17||19
+
|Duration||N/A||N/A||5||5.5||6||6.5
 
|-
 
|-
|Mana Cost||N/A||N/A||?||?||?||?
+
|Mana Cost||N/A||N/A||45||60||75||90
 
|-
 
|-
 
|Star Cost||N/A||N/A||5||6||8||10
 
|Star Cost||N/A||N/A||5||6||8||10
 
|}
 
|}
  
====Orb of Winter (Skill 3)====
+
====Aura of Purification (Skill 3)====
Spawns a slow moving ice orb that moves forward for several seconds, unleashing ice shards in all directions that deal hybrid damage.<br>
+
An active ability similar to the Paladin's [[Paladin#Lay on Hands (Skill 2)|Lay on Hands]] skill that creates an aura around the player affecting both players and enemies.<br>
The orb will bounce off of walls, spawners, and any enemy that has a life bar.
+
Enemies have their speed and resistance lowered, while allies gain a damage reduction effect.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
|Seconds||N/A||N/A||N/A||3.5||5||6.5
+
|Enemy Reduc.||N/A||N/A||N/A||20%||30%||40%
 
|-
 
|-
|Damage||N/A||N/A||N/A||12||16||20
+
|Damage Reduc.||N/A||N/A||N/A||10%||20%||30%
 
|-
 
|-
|Mana Cost||N/A||N/A||N/A||120||150||180
+
|Mana Cost||N/A||N/A||N/A||50||60||70
 
|-
 
|-
 
|Star Cost||N/A||N/A||N/A||7||9||12
 
|Star Cost||N/A||N/A||N/A||7||9||12
 
|}
 
|}
  
====Biting Chill (Passive 1)====
+
====Divine Protection (Passive 1)====
Slows enemies hit by the Sorcerer's skills or primary by a percentage for a few seconds.<br>
+
The shield absorbs a portion of incoming damage, and costs some mana per damage absorbed.<br>
Any enemy hit has a 5% chance to be frozen.
+
[[Encounters#Monoliths|Endless Potential]] makes this shield free.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
|Slow %||N/A||20||25||30||35||40
+
|Absorption||N/A||30%||35%||40%||45%||50%
 
|-
 
|-
|Duration||N/A||1.25||1.5||1.75||2||2.25
+
|Mana/Damage||N/A||4||2||1||.75||.5
 
|-
 
|-
 
|Star Cost||N/A||2||3||4||5||6
 
|Star Cost||N/A||2||3||4||5||6
 
|}
 
|}
  
====Ice Barrier (Passive 2)====
+
====Remedy (Passive 2)====
Gains barrier stacks when using any skill.<br>
+
The priest regains health more effectively from all sources.
These stacks decay after a few seconds when not casting another skill or after being used up in combat.  
 
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
|Chance||N/A||N/A||15||30||45||60
+
|Effectiveness||N/A||N/A||50%||100%||150%||200%
|-
 
|Max Stacks||N/A||N/A||4||6||8||10
 
 
|-
 
|-
 
|Star Cost||N/A||N/A||4||5||6||8
 
|Star Cost||N/A||N/A||4||5||6||8
 
|}
 
|}
  
====Shatter (Passive 3)====
+
====Celestial Orbs (Passive 3)====
Chance to cause an icy blast to radiate from killed chilled enemies dealing hybrid damage. Proc guaranteed on frozen enemies.
+
Multiple orbs rotate around the priest that fire small beams of holy light, dealing magical damage. These beams can be aimed by hitting the target with Holy Light.<br>
 +
The orb's range when using Holy Light is based on the level of your Holy Light skill.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
|Chance||N/A||N/A||N/A||N/A||10||20
+
|Orbs||N/A||N/A||N/A||N/A||2||3
 
|-
 
|-
|Damage||N/A||N/A||N/A||N/A||40||80
+
|Damage||N/A||N/A||N/A||N/A||8||12
 
|-
 
|-
 
|Star Cost||N/A||N/A||N/A||N/A||10||15
 
|Star Cost||N/A||N/A||N/A||N/A||10||15
Line 109: Line 107:
  
 
==Stats==
 
==Stats==
The player starts off at level 1. Every time the Sorcerer levels up, stat boosts are gained.
+
The player starts off at level 1. Every time the Priest levels up, stat boosts are gained.<br>
What differs the Sorcerer from other classes is the high increase to mana, which increases the amount of spells to be cast.
+
What differs the Priest from other classes is the high HP regen per level, double that of any other class.<br>
 +
The priest is also the best healer out of all the classes as he doesn't need to stop attacking to heal other players.<br>
 +
However the healer cannot directly heal himself, he must use Consecrated Ground to self-heal.<br>
  
To get stats at a given level, use the equation "X = scaling * (level-1) + Level_1_stat"
+
To get stats at a given level, use the equation "X = Scaling * (Level-1) + Level_1_Stats"
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
!colspan="7"|Attribute values by level
 
!colspan="7"|Attribute values by level
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|-
 
|-
 
!|Level 1
 
!|Level 1
|40||75||0||1.5||0||2
+
|30||70||0||1.9||0||3
 
|-
 
|-
 
!|Scaling per Level
 
!|Scaling per Level
| +5 || +16 || +0.025 || +0.1 || +0.2 || +0.5
+
| +5 || +11 || +0.05 || +0.1 || +0.2 || +0.5
 
|-
 
|-
 
!|Level 2
 
!|Level 2
|45||91||0.025||1.6||0.2||2.5
+
|35||81||0.05||2.0||0.2||3.5
 
|-
 
|-
 
!|Level 3
 
!|Level 3
|50||107||0.050||1.7||0.4||3.0
+
|40||92||0.10||2.1||0.4||4
 
|-
 
|-
 
!|Level 4
 
!|Level 4
|55||123||0.075||1.8||0.6||3.5
+
|45||103||0.15||2.2||0.6||4.5
 
|-
 
|-
 
!|Level 5
 
!|Level 5
|60||139||0.100||1.9||0.8||4.0
+
|50||114||0.20||2.3||0.8||5
 
|-
 
|-
 
!|Level 10
 
!|Level 10
|85||219||0.225||2.4||1.8||6.5
+
|75||169||0.45||2.8||1.8||7.5
 
|-
 
|-
 
!|Level 15
 
!|Level 15
|110||299||0.350||2.9||2.8||9.0
+
|100||224||0.70||3.3||2.8||10
 
|-
 
|-
 
!|Level 20
 
!|Level 20
|135||379||0.475||3.4||3.8||11.5
+
|125||279||0.95||3.8||3.8||12.5
 
|-
 
|-
 
!|Level 25
 
!|Level 25
|160||459||0.600||3.9||4.8||14.0
+
|150||334||1.20||4.3||4.8||15
 
|-
 
|-
 
!|Level 30
 
!|Level 30
|185||539||0.725||4.4||5.8||16.5
+
|175||389||1.45||4.8||5.8||17.5
 
|}
 
|}
  
  
 
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Revision as of 22:34, 14 July 2018

The Priest uses holy spells to deal damage and heal players.
The Priest's Character Title will add HP regen for everyone in your guild.

Skills and Abilities

The tables below list base values and tiers as they're shown in the guild hall. As an example, the first upgrade for Consecrated Ground can be bought at a Tier 2 guild hall.
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.

Priest skills
Smite Holy Light Consecrated Ground Aura of Purification Divine Protection Remedy Celestial Orbs

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Smite (Primary Attack)

A short-ranged attack dealing hybrid damage. Every upgrade increases area of impact.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 8 10 12 14 16 18
Star Cost N/A 3 4 5 6 8

Holy Light (Skill 1)

Fires a beam of light that builds up and deals magical damage along with healing allies by a base plus 1% of their max health.
The beam has a charge up time before dealing or healing the maximum amount.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 17 24 31 38 45 52
Heal 2+1% 3+1% 4+1% 5+1% 6+1% 7+1%
Mana Cost 3 4 5 6 7 8
Star Cost N/A 3 4 5 6 8

Consecrated Ground (Skill 2)

A field is placed on the ground that lasts for a few seconds. Enemies within in its area take magical damage ticks every half second.
25% of the damage dealt is returned to allies standing within the area as health. This heal is affected by the Priest's Remedy.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A 16 24 32 40
Duration N/A N/A 5 5.5 6 6.5
Mana Cost N/A N/A 45 60 75 90
Star Cost N/A N/A 5 6 8 10

Aura of Purification (Skill 3)

An active ability similar to the Paladin's Lay on Hands skill that creates an aura around the player affecting both players and enemies.
Enemies have their speed and resistance lowered, while allies gain a damage reduction effect.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Enemy Reduc. N/A N/A N/A 20% 30% 40%
Damage Reduc. N/A N/A N/A 10% 20% 30%
Mana Cost N/A N/A N/A 50 60 70
Star Cost N/A N/A N/A 7 9 12

Divine Protection (Passive 1)

The shield absorbs a portion of incoming damage, and costs some mana per damage absorbed.
Endless Potential makes this shield free.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Absorption N/A 30% 35% 40% 45% 50%
Mana/Damage N/A 4 2 1 .75 .5
Star Cost N/A 2 3 4 5 6

Remedy (Passive 2)

The priest regains health more effectively from all sources.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Effectiveness N/A N/A 50% 100% 150% 200%
Star Cost N/A N/A 4 5 6 8

Celestial Orbs (Passive 3)

Multiple orbs rotate around the priest that fire small beams of holy light, dealing magical damage. These beams can be aimed by hitting the target with Holy Light.
The orb's range when using Holy Light is based on the level of your Holy Light skill.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Orbs N/A N/A N/A N/A 2 3
Damage N/A N/A N/A N/A 8 12
Star Cost N/A N/A N/A N/A 10 15

Stats

The player starts off at level 1. Every time the Priest levels up, stat boosts are gained.
What differs the Priest from other classes is the high HP regen per level, double that of any other class.
The priest is also the best healer out of all the classes as he doesn't need to stop attacking to heal other players.
However the healer cannot directly heal himself, he must use Consecrated Ground to self-heal.

To get stats at a given level, use the equation "X = Scaling * (Level-1) + Level_1_Stats"

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Level 1 30 70 0 1.9 0 3
Scaling per Level +5 +11 +0.05 +0.1 +0.2 +0.5
Level 2 35 81 0.05 2.0 0.2 3.5
Level 3 40 92 0.10 2.1 0.4 4
Level 4 45 103 0.15 2.2 0.6 4.5
Level 5 50 114 0.20 2.3 0.8 5
Level 10 75 169 0.45 2.8 1.8 7.5
Level 15 100 224 0.70 3.3 2.8 10
Level 20 125 279 0.95 3.8 3.8 12.5
Level 25 150 334 1.20 4.3 4.8 15
Level 30 175 389 1.45 4.8 5.8 17.5