Difference between revisions of "Priest"
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− | The | + | The Sorcerer is a spell-casting class which uses ice spells.<br> |
− | The | + | The Sorcerer's [[Guild Hall#Character Titles|Character Title]] will add mana regen for everyone in your guild. |
==Skills and Abilities== | ==Skills and Abilities== | ||
− | The tables below list base | + | The tables below list base and Tiers as they're shown in the [[Guild_Hall|guild hall]]. |
− | As an example, the first upgrade for | + | As an example, the first upgrade for Frost Nova can be bought at a Tier 2 guild hall. |
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town. | Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town. | ||
{| class="wikitable" style="margin-left: auto; margin-right: auto; text-align: center" | {| class="wikitable" style="margin-left: auto; margin-right: auto; text-align: center" | ||
− | !colspan="7"| | + | !colspan="7"|Sorcerer skills |
|- | |- | ||
− | | | + | |[[Sorcerer#Frost Shard (Primary Attack)|Frost Shard]]||[[Sorcerer#Comet (Skill 1)|Comet]]||[[Sorcerer#Frost Nova (Skill 2)|Frost Nova]]||[[Sorcerer#Orb of Winter (Skill 3)|Orb of Winter]]||[[Sorcerer#Biting Chill (Passive 1)|Biting Chill]]||[[Sorcerer#Ice Barrier (Passive 2)|Ice Barrier]]||[[Sorcerer#Shatter (Passive 3)|Shatter]] |
|- | |- | ||
− | |{{#sprite:file=File:Icons_skills2x.png|column=0|row= | + | |{{#sprite:file=File:Icons_skills2x.png|column=0|row=2|link=Sorcerer#Frost Shard (Primary Attack)}}||{{#sprite:file=File:Icons_skills2x.png|column=1|row=2|link=Sorcerer#Comet (Skill 1)}}||{{#sprite:file=File:Icons_skills2x.png|column=4|row=2|link=Sorcerer#Frost Nova (Skill 2)}}||{{#sprite:file=File:Icons_skills2x.png|column=5|row=2|link=Sorcerer#Orb of Winter (Skill 3)}}||{{#sprite:file=File:Icons_skills2x.png|column=2|row=2|link=Sorcerer#Biting Chill (Passive 1)}}||{{#sprite:file=File:Icons_skills2x.png|column=3|row=2|link=Sorcerer#Ice Barrier (Passive 2)}}||{{#sprite:file=File:Icons_skills2x.png|column=6|row=2|link=Sorcerer#Shatter (Passive 3)}} |
− | {{#sprite:file=File:Icons_skills2x.png|column=6|row= | ||
|} | |} | ||
− | ==== | + | ====Frost Shard (Primary Attack)==== |
− | + | Fires a frost shard that deals [[Combat#Damage_Types|hybrid damage]]. The shard ricochets a certain number of times. | |
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
− | !|Upgrades|| | + | !|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5 |
+ | |- | ||
+ | |Damage||6||8||10||12||14||16 | ||
|- | |- | ||
− | | | + | |Ricochet||1||2||3||4||5||6 |
|- | |- | ||
|Star Cost||N/A||3||4||5||6||8 | |Star Cost||N/A||3||4||5||6||8 | ||
|} | |} | ||
− | ==== | + | ====Comet (Skill 1)==== |
− | + | Drops a comet that deals hybrid damage split among all enemies in the area of impact. Enemies are frozen in place for a few seconds.<br> | |
− | The | + | The comet drops a fixed distance from the sorcerer in the targeted direction. This can be cast over walls allowing you take take out enemies from a position of safety. |
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5 | !|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5 | ||
|- | |- | ||
− | |Damage|| | + | |Damage||40||80||120||160||200||240 |
|- | |- | ||
− | | | + | |Duration||1||1.25||1.5||1.75||2||2.75 |
|- | |- | ||
− | |Mana Cost|| | + | |Mana Cost||25||30||35||40||45||50 |
|- | |- | ||
|Star Cost||N/A||3||4||5||6||8 | |Star Cost||N/A||3||4||5||6||8 | ||
|} | |} | ||
− | ==== | + | ====Frost Nova (Skill 2)==== |
− | + | Unleash a large number of frost shards in all directions around the sorcerer dealing hybrid damage. | |
− | |||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
− | !|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5 | + | !|Upgrades||Base|||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5 |
|- | |- | ||
− | |Damage||N/A||N/A|| | + | |Damage||N/A||N/A||12||16||20||24 |
|- | |- | ||
− | | | + | |Shards||N/A||N/A||13||15||17||19 |
|- | |- | ||
− | |Mana Cost||N/A||N/A|| | + | |Mana Cost||N/A||N/A||?||?||?||? |
|- | |- | ||
|Star Cost||N/A||N/A||5||6||8||10 | |Star Cost||N/A||N/A||5||6||8||10 | ||
|} | |} | ||
− | ==== | + | ====Orb of Winter (Skill 3)==== |
− | + | Spawns a slow moving ice orb that moves forward for several seconds, unleashing ice shards in all directions that deal hybrid damage.<br> | |
− | + | The orb will bounce off of walls, spawners, and any enemy that has a life bar. | |
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5 | !|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5 | ||
|- | |- | ||
− | | | + | |Seconds||N/A||N/A||N/A||3.5||5||6.5 |
|- | |- | ||
− | |Damage | + | |Damage||N/A||N/A||N/A||12||16||20 |
|- | |- | ||
− | |Mana Cost||N/A||N/A||N/A|| | + | |Mana Cost||N/A||N/A||N/A||120||150||180 |
|- | |- | ||
|Star Cost||N/A||N/A||N/A||7||9||12 | |Star Cost||N/A||N/A||N/A||7||9||12 | ||
|} | |} | ||
− | ==== | + | ====Biting Chill (Passive 1)==== |
− | + | Slows enemies hit by the Sorcerer's skills or primary by a percentage for a few seconds.<br> | |
− | + | Any enemy hit has a 5% chance to be frozen. | |
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5 | !|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5 | ||
|- | |- | ||
− | | | + | |Slow %||N/A||20||25||30||35||40 |
|- | |- | ||
− | | | + | |Duration||N/A||1.25||1.5||1.75||2||2.25 |
|- | |- | ||
|Star Cost||N/A||2||3||4||5||6 | |Star Cost||N/A||2||3||4||5||6 | ||
|} | |} | ||
− | ==== | + | ====Ice Barrier (Passive 2)==== |
− | + | Gains barrier stacks when using any skill.<br> | |
+ | These stacks decay after a few seconds when not casting another skill or after being used up in combat. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5 | !|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5 | ||
|- | |- | ||
− | | | + | |Chance||N/A||N/A||15||30||45||60 |
+ | |- | ||
+ | |Max Stacks||N/A||N/A||4||6||8||10 | ||
|- | |- | ||
|Star Cost||N/A||N/A||4||5||6||8 | |Star Cost||N/A||N/A||4||5||6||8 | ||
|} | |} | ||
− | ==== | + | ====Shatter (Passive 3)==== |
− | + | Chance to cause an icy blast to radiate from killed chilled enemies dealing hybrid damage. Proc guaranteed on frozen enemies. | |
− | |||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5 | !|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5 | ||
|- | |- | ||
− | | | + | |Chance||N/A||N/A||N/A||N/A||10||20 |
|- | |- | ||
− | |Damage||N/A||N/A||N/A||N/A|| | + | |Damage||N/A||N/A||N/A||N/A||40||80 |
|- | |- | ||
|Star Cost||N/A||N/A||N/A||N/A||10||15 | |Star Cost||N/A||N/A||N/A||N/A||10||15 | ||
Line 107: | Line 109: | ||
==Stats== | ==Stats== | ||
− | The player starts off at level 1. Every time the | + | The player starts off at level 1. Every time the Sorcerer levels up, stat boosts are gained. |
− | What differs the | + | What differs the Sorcerer from other classes is the high increase to mana, which increases the amount of spells to be cast. |
− | |||
− | |||
− | To get stats at a given level, use the equation "X = | + | To get stats at a given level, use the equation "X = scaling * (level-1) + Level_1_stat" |
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
!colspan="7"|Attribute values by level | !colspan="7"|Attribute values by level | ||
Line 119: | Line 119: | ||
|- | |- | ||
!|Level 1 | !|Level 1 | ||
− | | | + | |40||75||0||1.5||0||2 |
|- | |- | ||
!|Scaling per Level | !|Scaling per Level | ||
− | | +5 || + | + | | +5 || +16 || +0.025 || +0.1 || +0.2 || +0.5 |
|- | |- | ||
!|Level 2 | !|Level 2 | ||
− | | | + | |45||91||0.025||1.6||0.2||2.5 |
|- | |- | ||
!|Level 3 | !|Level 3 | ||
− | | | + | |50||107||0.050||1.7||0.4||3.0 |
|- | |- | ||
!|Level 4 | !|Level 4 | ||
− | | | + | |55||123||0.075||1.8||0.6||3.5 |
|- | |- | ||
!|Level 5 | !|Level 5 | ||
− | | | + | |60||139||0.100||1.9||0.8||4.0 |
|- | |- | ||
!|Level 10 | !|Level 10 | ||
− | | | + | |85||219||0.225||2.4||1.8||6.5 |
|- | |- | ||
!|Level 15 | !|Level 15 | ||
− | | | + | |110||299||0.350||2.9||2.8||9.0 |
|- | |- | ||
!|Level 20 | !|Level 20 | ||
− | | | + | |135||379||0.475||3.4||3.8||11.5 |
|- | |- | ||
!|Level 25 | !|Level 25 | ||
− | | | + | |160||459||0.600||3.9||4.8||14.0 |
|- | |- | ||
!|Level 30 | !|Level 30 | ||
− | | | + | |185||539||0.725||4.4||5.8||16.5 |
|} | |} | ||
<center>{{Template:BaseNav}}</center> | <center>{{Template:BaseNav}}</center> |
Revision as of 05:10, 13 July 2018
The Sorcerer is a spell-casting class which uses ice spells.
The Sorcerer's Character Title will add mana regen for everyone in your guild.
Contents
Skills and Abilities
The tables below list base and Tiers as they're shown in the guild hall. As an example, the first upgrade for Frost Nova can be bought at a Tier 2 guild hall. Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.
Sorcerer skills | ||||||
---|---|---|---|---|---|---|
Frost Shard | Comet | Frost Nova | Orb of Winter | Biting Chill | Ice Barrier | Shatter |
SpriteSheet 1.1.5 SpriteSheet 1.1.5 SpriteSheet 1.1.5 SpriteSheet 1.1.5 SpriteSheet 1.1.5 SpriteSheet 1.1.5 SpriteSheet 1.1.5 |
Frost Shard (Primary Attack)
Fires a frost shard that deals hybrid damage. The shard ricochets a certain number of times.
Upgrades | Starting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Damage | 6 | 8 | 10 | 12 | 14 | 16 |
Ricochet | 1 | 2 | 3 | 4 | 5 | 6 |
Star Cost | N/A | 3 | 4 | 5 | 6 | 8 |
Comet (Skill 1)
Drops a comet that deals hybrid damage split among all enemies in the area of impact. Enemies are frozen in place for a few seconds.
The comet drops a fixed distance from the sorcerer in the targeted direction. This can be cast over walls allowing you take take out enemies from a position of safety.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Damage | 40 | 80 | 120 | 160 | 200 | 240 |
Duration | 1 | 1.25 | 1.5 | 1.75 | 2 | 2.75 |
Mana Cost | 25 | 30 | 35 | 40 | 45 | 50 |
Star Cost | N/A | 3 | 4 | 5 | 6 | 8 |
Frost Nova (Skill 2)
Unleash a large number of frost shards in all directions around the sorcerer dealing hybrid damage.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Damage | N/A | N/A | 12 | 16 | 20 | 24 |
Shards | N/A | N/A | 13 | 15 | 17 | 19 |
Mana Cost | N/A | N/A | ? | ? | ? | ? |
Star Cost | N/A | N/A | 5 | 6 | 8 | 10 |
Orb of Winter (Skill 3)
Spawns a slow moving ice orb that moves forward for several seconds, unleashing ice shards in all directions that deal hybrid damage.
The orb will bounce off of walls, spawners, and any enemy that has a life bar.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Seconds | N/A | N/A | N/A | 3.5 | 5 | 6.5 |
Damage | N/A | N/A | N/A | 12 | 16 | 20 |
Mana Cost | N/A | N/A | N/A | 120 | 150 | 180 |
Star Cost | N/A | N/A | N/A | 7 | 9 | 12 |
Biting Chill (Passive 1)
Slows enemies hit by the Sorcerer's skills or primary by a percentage for a few seconds.
Any enemy hit has a 5% chance to be frozen.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Slow % | N/A | 20 | 25 | 30 | 35 | 40 |
Duration | N/A | 1.25 | 1.5 | 1.75 | 2 | 2.25 |
Star Cost | N/A | 2 | 3 | 4 | 5 | 6 |
Ice Barrier (Passive 2)
Gains barrier stacks when using any skill.
These stacks decay after a few seconds when not casting another skill or after being used up in combat.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Chance | N/A | N/A | 15 | 30 | 45 | 60 |
Max Stacks | N/A | N/A | 4 | 6 | 8 | 10 |
Star Cost | N/A | N/A | 4 | 5 | 6 | 8 |
Shatter (Passive 3)
Chance to cause an icy blast to radiate from killed chilled enemies dealing hybrid damage. Proc guaranteed on frozen enemies.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Chance | N/A | N/A | N/A | N/A | 10 | 20 |
Damage | N/A | N/A | N/A | N/A | 40 | 80 |
Star Cost | N/A | N/A | N/A | N/A | 10 | 15 |
Stats
The player starts off at level 1. Every time the Sorcerer levels up, stat boosts are gained. What differs the Sorcerer from other classes is the high increase to mana, which increases the amount of spells to be cast.
To get stats at a given level, use the equation "X = scaling * (level-1) + Level_1_stat"
Attribute values by level | ||||||
---|---|---|---|---|---|---|
Attribute | Health | Mana | Health Regen | Mana Regen | Armor | Resistance |
Level 1 | 40 | 75 | 0 | 1.5 | 0 | 2 |
Scaling per Level | +5 | +16 | +0.025 | +0.1 | +0.2 | +0.5 |
Level 2 | 45 | 91 | 0.025 | 1.6 | 0.2 | 2.5 |
Level 3 | 50 | 107 | 0.050 | 1.7 | 0.4 | 3.0 |
Level 4 | 55 | 123 | 0.075 | 1.8 | 0.6 | 3.5 |
Level 5 | 60 | 139 | 0.100 | 1.9 | 0.8 | 4.0 |
Level 10 | 85 | 219 | 0.225 | 2.4 | 1.8 | 6.5 |
Level 15 | 110 | 299 | 0.350 | 2.9 | 2.8 | 9.0 |
Level 20 | 135 | 379 | 0.475 | 3.4 | 3.8 | 11.5 |
Level 25 | 160 | 459 | 0.600 | 3.9 | 4.8 | 14.0 |
Level 30 | 185 | 539 | 0.725 | 4.4 | 5.8 | 16.5 |