Priest
The Priest uses holy spells to deal damage and heal players.
The Priest's Character Title will add HP regen for everyone in your guild.
Contents
Skills and Abilities
The tables below list base values and tiers as they're shown in the guild hall.
As an example, the first upgrade for Consecrated Ground can be bought at a Tier 2 guild hall.
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.
Priest skills | ||||||
---|---|---|---|---|---|---|
Smite | Holy Light | Consecrated Ground | Aura of Purification | Divine Protection | Remedy | Celestial Orbs |
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Smite (Primary Attack)
A short-ranged attack dealing hybrid damage. Every upgrade increases area of impact.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Damage | 8 | 10 | 12 | 14 | 16 | 18 |
Star Cost | N/A | 3 | 4 | 5 | 6 | 8 |
Holy Light (Skill 1)
Fires a beam of light that builds up and deals magical damage along with healing allies by a base plus 1% of their max health.
The beam has a charge up time before dealing or healing the maximum amount and damages anyone in the small AOE.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Damage | 17 | 24 | 31 | 38 | 45 | 52 |
Heal | 2+1% | 3+1% | 4+1% | 5+1% | 6+1% | 7+1% |
Mana Cost | 3 | 4 | 5 | 6 | 7 | 8 |
Star Cost | N/A | 3 | 4 | 5 | 6 | 8 |
Consecrated Ground (Skill 2)
A field is placed on the ground that lasts for a few seconds. Enemies within in its area take magical damage ticks every half second.
25% of the damage dealt is returned to allies standing within the area as health. This heal is affected by the Priest's Remedy.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Damage | N/A | N/A | 16 | 24 | 32 | 40 |
Duration | N/A | N/A | 5 | 5.5 | 6 | 6.5 |
Mana Cost | N/A | N/A | 45 | 60 | 75 | 90 |
Star Cost | N/A | N/A | 5 | 6 | 8 | 10 |
Aura of Purification (Skill 3)
An active ability similar to the Paladin's Lay on Hands skill that creates an aura around the player affecting both players and enemies.
Enemies have their speed and resistance lowered, while allies gain a damage reduction effect.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Enemy Reduc. | N/A | N/A | N/A | 20% | 30% | 40% |
Damage Reduc. | N/A | N/A | N/A | 10% | 20% | 30% |
Mana Cost | N/A | N/A | N/A | 50 | 60 | 70 |
Star Cost | N/A | N/A | N/A | 7 | 9 | 12 |
Divine Protection (Passive 1)
The shield absorbs a portion of incoming damage, and costs some mana per damage absorbed.
Endless Potential makes this shield free.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Absorption | N/A | 30% | 35% | 40% | 45% | 50% |
Mana/Damage | N/A | 4 | 2 | 1 | .75 | .5 |
Star Cost | N/A | 2 | 3 | 4 | 5 | 6 |
Remedy (Passive 2)
The priest regains health more effectively from all sources.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Effectiveness | N/A | N/A | 50% | 100% | 150% | 200% |
Star Cost | N/A | N/A | 4 | 5 | 6 | 8 |
Celestial Orbs (Passive 3)
Multiple orbs rotate around the priest that fire small beams of holy light, dealing magical damage. These beams can be aimed by hitting the target with Holy Light.
The orb's range when using Holy Light is based on the level of your Holy Light skill.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Orbs | N/A | N/A | N/A | N/A | 2 | 3 |
Damage | N/A | N/A | N/A | N/A | 8 | 12 |
Star Cost | N/A | N/A | N/A | N/A | 10 | 15 |
Stats
The player starts off at level 1. Every time the Priest levels up, stat boosts are gained.
What differs the Priest from other classes is the high HP regen per level, double that of any other class.
The priest is also the best healer out of all the classes as he doesn't need to stop attacking to heal other players.
However the healer cannot directly heal himself, he must use Consecrated Ground to self-heal.
To get stats at a given level, use the equation "X = Scaling * (Level-1) + Level_1_Stats"
Attribute values by level | ||||||
---|---|---|---|---|---|---|
Attribute | Health | Mana | Health Regen | Mana Regen | Armor | Resistance |
Level 1 | 30 | 70 | 0 | 1.9 | 0 | 3 |
Scaling per Level | +5 | +11 | +0.05 | +0.1 | +0.2 | +0.5 |
Level 2 | 35 | 81 | 0.05 | 2.0 | 0.2 | 3.5 |
Level 3 | 40 | 92 | 0.10 | 2.1 | 0.4 | 4 |
Level 4 | 45 | 103 | 0.15 | 2.2 | 0.6 | 4.5 |
Level 5 | 50 | 114 | 0.20 | 2.3 | 0.8 | 5 |
Level 10 | 75 | 169 | 0.45 | 2.8 | 1.8 | 7.5 |
Level 15 | 100 | 224 | 0.70 | 3.3 | 2.8 | 10 |
Level 20 | 125 | 279 | 0.95 | 3.8 | 3.8 | 12.5 |
Level 25 | 150 | 334 | 1.20 | 4.3 | 4.8 | 15 |
Level 30 | 175 | 389 | 1.45 | 4.8 | 5.8 | 17.5 |