Priest
The Priest uses holy spells to deal damage and heal players.
The Priest's Character Title will add HP regen for everyone in your guild.
Contents
Skills and Abilities
The tables below list base values and tiers as they're shown in the guild hall.
As an example, the first upgrade for Consecrated Ground can be bought at a Tier 2 guild hall.
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.
Priest skills | ||||||
---|---|---|---|---|---|---|
Smite | Holy Light | Consecrated Ground | Aura of Purification | Divine Protection | Remedy | Celestial Orbs |
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Smite (Primary Attack)
A short-ranged attack dealing hybrid damage. Every upgrade increases area of impact.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Damage | 8 | 10 | 12 | 14 | 16 | 18 |
Star Cost | N/A | 3 | 4 | 5 | 6 | 8 |
Holy Light (Skill 1)
Fires a beam of light that deals magical damage and heals allies by a given amount.
The beam has a short charge up time before dealing or healing the maximum amount.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Damage | 12 | 18 | 24 | 30 | 36 | 42 |
Heal | 2 | 3 | 4 | 5 | 6 | 7 |
Mana Cost | 3 | 4 | 5 | 6 | 7 | 8 |
Star Cost | N/A | 3 | 4 | 5 | 6 | 8 |
Consecrated Ground (Skill 2)
A field is placed on the ground that lasts for a few seconds. Enemies within in its area take magical damage ticks every half second.
25% of the damage dealt is returned to allies standing within the area as health. This heal is affected by the Priest's Remedy.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Damage | N/A | N/A | 16 | 24 | 32 | 40 |
Duration | N/A | N/A | 5 | 5.5 | 6 | 6.5 |
Mana Cost | N/A | N/A | 45 | 60 | 75 | 90 |
Star Cost | N/A | N/A | 5 | 6 | 8 | 10 |
Aura of Purification (Skill 3)
The priest radiates an aura that slows and lowers the damage of all nearby enemies.
While the aura is active, the Priest's mana regen is reduced significantly.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Enemy Reduc. | N/A | N/A | N/A | 30% | 40% | 50% |
Mana Reduc. | N/A | N/A | N/A | 90% | 70% | 50% |
Mana Cost | N/A | N/A | N/A | 50 | 60 | 70 |
Star Cost | N/A | N/A | N/A | 7 | 9 | 12 |
Divine Protection (Passive 1)
The shield absorbs a portion of incoming damage, and costs some mana per damage absorbed.
Endless Potential makes this shield free.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Absorption | N/A | 30% | 35% | 40% | 45% | 50% |
Mana/Damage | N/A | 4 | 2 | 1 | .75 | .5 |
Star Cost | N/A | 2 | 3 | 4 | 5 | 6 |
Remedy (Passive 2)
The priest regains health more effectively from all sources.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Effectiveness | N/A | N/A | 50% | 100% | 150% | 200% |
Star Cost | N/A | N/A | 4 | 5 | 6 | 8 |
Celestial Orbs (Passive 3)
Multiple orbs rotate around the priest that fire small beams of holy light, dealing magical damage.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Orbs | N/A | N/A | N/A | N/A | 2 | 3 |
Damage | N/A | N/A | N/A | N/A | 8 | 12 |
Star Cost | N/A | N/A | N/A | N/A | 10 | 15 |
Stats
The player starts off at level 1. Every time the Priest levels up, stat boosts are gained.
What differs the Priest from other classes is the high HP regen per level, double that of any other class.
The priest is also the best healer out of all the classes as he doesn't need to stop attacking to heal other players.
However the healer cannot directly heal himself, he must use Consecrated Ground to self-heal.
To get stats at a given level, use the equation "X = Scaling * (Level-1) + Level_1_Stats"
Attribute values by level | ||||||
---|---|---|---|---|---|---|
Attribute | Health | Mana | Health Regen | Mana Regen | Armor | Resistance |
Level 1 | 30 | 70 | 0.00 | 1.9 | 0 | 3.0 |
Scaling per Level | +5 | +10 | +0.05 | +0.1 | 0 | +0.2 |
Level 2 | 35 | 80 | 0.05 | 2.0 | 0 | 3.2 |
Level 3 | 40 | 90 | 0.10 | 2.1 | 0 | 3.4 |
Level 4 | 45 | 100 | 0.15 | 2.2 | 0 | 3.6 |
Level 5 | 50 | 110 | 0.20 | 2.3 | 0 | 3.8 |
Level 10 | 75 | 160 | 0.45 | 2.8 | 0 | 4.8 |
Level 15 | 100 | 210 | 0.70 | 3.3 | 0 | 5.8 |
Level 20 | 125 | 260 | 0.95 | 3.8 | 0 | 6.8 |
Level 25 | 150 | 310 | 1.20 | 4.3 | 0 | 7.8 |
Level 30 | 175 | 360 | 1.45 | 4.8 | 0 | 8.8 |