Priest

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The Sorcerer is a spell-casting class which uses ice spells.
The Sorcerer's Character Title will add mana regen for everyone in your guild.

Skills and Abilities

The tables below list base and Tiers as they're shown in the guild hall. As an example, the first upgrade for Frost Nova can be bought at a Tier 2 guild hall. Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.

Sorcerer skills
Frost Shard Comet Frost Nova Orb of Winter Biting Chill Ice Barrier Shatter

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Frost Shard (Primary Attack)

Fires a frost shard that deals hybrid damage. The shard ricochets a certain number of times.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 6 8 10 12 14 16
Ricochet 1 2 3 4 5 6
Star Cost N/A 3 4 5 6 8

Comet (Skill 1)

Drops a comet that deals hybrid damage split among all enemies in the area of impact. Enemies are frozen in place for a few seconds.
The comet drops a fixed distance from the sorcerer in the targeted direction. This can be cast over walls allowing you take take out enemies from a position of safety.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 40 80 120 160 200 240
Duration 1 1.25 1.5 1.75 2 2.75
Mana Cost 25 30 35 40 45 50
Star Cost N/A 3 4 5 6 8

Frost Nova (Skill 2)

Unleash a large number of frost shards in all directions around the sorcerer dealing hybrid damage.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A 12 16 20 24
Shards N/A N/A 13 15 17 19
Mana Cost N/A N/A ? ? ? ?
Star Cost N/A N/A 5 6 8 10

Orb of Winter (Skill 3)

Spawns a slow moving ice orb that moves forward for several seconds, unleashing ice shards in all directions that deal hybrid damage.
The orb will bounce off of walls, spawners, and any enemy that has a life bar.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Seconds N/A N/A N/A 3.5 5 6.5
Damage N/A N/A N/A 12 16 20
Mana Cost N/A N/A N/A 120 150 180
Star Cost N/A N/A N/A 7 9 12

Biting Chill (Passive 1)

Slows enemies hit by the Sorcerer's skills or primary by a percentage for a few seconds.
Any enemy hit has a 5% chance to be frozen.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Slow % N/A 20 25 30 35 40
Duration N/A 1.25 1.5 1.75 2 2.25
Star Cost N/A 2 3 4 5 6

Ice Barrier (Passive 2)

Gains barrier stacks when using any skill.
These stacks decay after a few seconds when not casting another skill or after being used up in combat.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A N/A 15 30 45 60
Max Stacks N/A N/A 4 6 8 10
Star Cost N/A N/A 4 5 6 8

Shatter (Passive 3)

Chance to cause an icy blast to radiate from killed chilled enemies dealing hybrid damage. Proc guaranteed on frozen enemies.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A N/A N/A N/A 10 20
Damage N/A N/A N/A N/A 40 80
Star Cost N/A N/A N/A N/A 10 15

Stats

The player starts off at level 1. Every time the Sorcerer levels up, stat boosts are gained. What differs the Sorcerer from other classes is the high increase to mana, which increases the amount of spells to be cast.

To get stats at a given level, use the equation "X = scaling * (level-1) + Level_1_stat"

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Level 1 40 75 0 1.5 0 2
Scaling per Level +5 +16 +0.025 +0.1 +0.2 +0.5
Level 2 45 91 0.025 1.6 0.2 2.5
Level 3 50 107 0.050 1.7 0.4 3.0
Level 4 55 123 0.075 1.8 0.6 3.5
Level 5 60 139 0.100 1.9 0.8 4.0
Level 10 85 219 0.225 2.4 1.8 6.5
Level 15 110 299 0.350 2.9 2.8 9.0
Level 20 135 379 0.475 3.4 3.8 11.5
Level 25 160 459 0.600 3.9 4.8 14.0
Level 30 185 539 0.725 4.4 5.8 16.5