Difference between revisions of "Ranger"

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The ranger is a class that utilizes the bow for distance-based attacks.
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The Ranger is a class that utilizes the bow for long range attacks.
  
 
==Skills and Abilities==
 
==Skills and Abilities==
The graphs below list Starting and Tiers as they're shown in the guild hall.
+
The tables below list base values and tiers as they're shown in the guild hall.
As an example, the first upgrade for Grasping Roots can be bought at a Tier 2 guild hall.
+
As an example, the first upgrade for Grasping Roots can be bought at a Tier 2 guild hall.<br>
 
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.
 
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.
  
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Fire an arrow that deals physical damage and pierces enemies.
 
Fire an arrow that deals physical damage and pierces enemies.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
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!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
 
|Damage||10||12||14||16||18||20
 
|Damage||10||12||14||16||18||20
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Place a bomb that detonates after one second, dealing hybrid damage in a larger area each upgrade.
 
Place a bomb that detonates after one second, dealing hybrid damage in a larger area each upgrade.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
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!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
 
|Damage||20||34||48||62||76||90
 
|Damage||20||34||48||62||76||90
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Immobilize all enemies around the ranger for a few seconds. Enemies caught have their armor reduced by a certain percentage.
 
Immobilize all enemies around the ranger for a few seconds. Enemies caught have their armor reduced by a certain percentage.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
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!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
 
|Duration||N/A||N/A||2||3||4||5
 
|Duration||N/A||N/A||2||3||4||5
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The ranger spins around multiple times and fires arrows in quick succession.
 
The ranger spins around multiple times and fires arrows in quick succession.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
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!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
 
|Damage||N/A||N/A||N/A||30||40||50
 
|Damage||N/A||N/A||N/A||30||40||50
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Grants a chance of evasion against all incoming damage.
 
Grants a chance of evasion against all incoming damage.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
+
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
 
|Chance||N/A||5%||10%||15%||20%||25%
 
|Chance||N/A||5%||10%||15%||20%||25%
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Primary attack has a percentage chance to be a critical hit.
 
Primary attack has a percentage chance to be a critical hit.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
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!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
 
|Chance||N/A||N/A||5%||10%||15%||20%
 
|Chance||N/A||N/A||5%||10%||15%||20%
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Split arrows deal 66% damage.
 
Split arrows deal 66% damage.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
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!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
 
|Chance||N/A||N/A||N/A||N/A||25%||40%
 
|Chance||N/A||N/A||N/A||N/A||25%||40%
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The player starts off at level 1. Every time the Ranger levels up, stat boosts are gained.
 
The player starts off at level 1. Every time the Ranger levels up, stat boosts are gained.
  
To get stats at a given level, use the equation "X=scaling*(level-1)+level1stat"
+
To get stats at a given level, use the equation "X = scaling * (level-1) + Level_1_stat"
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
!colspan="7"|Attribute values by level
 
!colspan="7"|Attribute values by level

Revision as of 22:12, 29 June 2018

The Ranger is a class that utilizes the bow for long range attacks.

Skills and Abilities

The tables below list base values and tiers as they're shown in the guild hall. As an example, the first upgrade for Grasping Roots can be bought at a Tier 2 guild hall.
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.

Ranger skills
Bow and Arrow Explosive Bomb Grasping Roots Flurry of Arrows Dodge Deadly Aim Twinned Arrows

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Bow and Arrow (Primary Attack)

Fire an arrow that deals physical damage and pierces enemies.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 10 12 14 16 18 20
Pierce 1 2 3 4 5 6
Speed Penalty 50% 45% 40% 35% 30% 25%
Star Cost N/A 3 4 5 6 8

Explosive Bomb (Skill 1)

Place a bomb that detonates after one second, dealing hybrid damage in a larger area each upgrade.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 20 34 48 62 76 90
Mana Cost 15 17 20 23 26 29
Star Cost N/A 3 4 5 6 8

Grasping Roots (Skill 2)

Immobilize all enemies around the ranger for a few seconds. Enemies caught have their armor reduced by a certain percentage.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Duration N/A N/A 2 3 4 5
Reduction N/A N/A 10% 15% 20% 25%
Mana Cost N/A N/A 25 30 35 40
Star Cost N/A N/A 5 6 8 10

Flurry of Arrows (Skill 3)

The ranger spins around multiple times and fires arrows in quick succession.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A N/A 30 40 50
Spins N/A N/A N/A 2 3 4
Mana Cost N/A N/A N/A 40 50 60
Star Cost N/A N/A N/A 7 9 12

Dodge (Passive 1)

Grants a chance of evasion against all incoming damage.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A 5% 10% 15% 20% 25%
Star Cost N/A 2 3 4 5 6

Deadly Aim (Passive 2)

Primary attack has a percentage chance to be a critical hit.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A N/A 5% 10% 15% 20%
Star Cost N/A N/A 4 5 6 8

Twinned Arrows (Passive 3)

Piercing arrows have a percentage chance of splitting and seeking a new target.
Split arrows deal 66% damage.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A N/A N/A N/A 25% 40%
Star Cost N/A N/A N/A N/A 10 15

Stats

The player starts off at level 1. Every time the Ranger levels up, stat boosts are gained.

To get stats at a given level, use the equation "X = scaling * (level-1) + Level_1_stat"

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Level 1 50 50 0.000 0.50 0.0 0.0
Scaling per Level +7 +8 +0.025 +0.05 +0.5 +0.1
Level 2 57 58 0.025 0.55 0.5 0.1
Level 3 64 66 0.050 0.60 1.0 0.2
Level 4 71 74 0.075 0.65 1.5 0.3
Level 5 78 82 0.100 0.70 2.0 0.4
Level 10 113 122 0.225 0.95 4.5 0.9
Level 15 148 162 0.350 1.20 7.0 1.4
Level 20 183 202 0.475 1.45 9.5 1.9
Level 25 218 242 0.600 1.70 12.0 2.4
Level 30 253 282 0.725 1.95 14.5 2.9