Difference between revisions of "Ranger"
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− | The | + | The Ranger is a class that utilizes the bow for long range attacks. |
==Skills and Abilities== | ==Skills and Abilities== | ||
− | The | + | The tables below list base values and tiers as they're shown in the guild hall. |
− | As an example, the first upgrade for Grasping Roots can be bought at a Tier 2 guild hall. | + | As an example, the first upgrade for Grasping Roots can be bought at a Tier 2 guild hall.<br> |
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town. | Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town. | ||
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Fire an arrow that deals physical damage and pierces enemies. | Fire an arrow that deals physical damage and pierces enemies. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
− | !|Upgrades|| | + | !|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5 |
|- | |- | ||
|Damage||10||12||14||16||18||20 | |Damage||10||12||14||16||18||20 | ||
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Place a bomb that detonates after one second, dealing hybrid damage in a larger area each upgrade. | Place a bomb that detonates after one second, dealing hybrid damage in a larger area each upgrade. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
− | !|Upgrades|| | + | !|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5 |
|- | |- | ||
|Damage||20||34||48||62||76||90 | |Damage||20||34||48||62||76||90 | ||
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Immobilize all enemies around the ranger for a few seconds. Enemies caught have their armor reduced by a certain percentage. | Immobilize all enemies around the ranger for a few seconds. Enemies caught have their armor reduced by a certain percentage. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
− | !|Upgrades|| | + | !|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5 |
|- | |- | ||
|Duration||N/A||N/A||2||3||4||5 | |Duration||N/A||N/A||2||3||4||5 | ||
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The ranger spins around multiple times and fires arrows in quick succession. | The ranger spins around multiple times and fires arrows in quick succession. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
− | !|Upgrades|| | + | !|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5 |
|- | |- | ||
|Damage||N/A||N/A||N/A||30||40||50 | |Damage||N/A||N/A||N/A||30||40||50 | ||
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Grants a chance of evasion against all incoming damage. | Grants a chance of evasion against all incoming damage. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
− | !|Upgrades|| | + | !|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5 |
|- | |- | ||
|Chance||N/A||5%||10%||15%||20%||25% | |Chance||N/A||5%||10%||15%||20%||25% | ||
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Primary attack has a percentage chance to be a critical hit. | Primary attack has a percentage chance to be a critical hit. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
− | !|Upgrades|| | + | !|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5 |
|- | |- | ||
|Chance||N/A||N/A||5%||10%||15%||20% | |Chance||N/A||N/A||5%||10%||15%||20% | ||
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Split arrows deal 66% damage. | Split arrows deal 66% damage. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
− | !|Upgrades|| | + | !|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5 |
|- | |- | ||
|Chance||N/A||N/A||N/A||N/A||25%||40% | |Chance||N/A||N/A||N/A||N/A||25%||40% | ||
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The player starts off at level 1. Every time the Ranger levels up, stat boosts are gained. | The player starts off at level 1. Every time the Ranger levels up, stat boosts are gained. | ||
− | To get stats at a given level, use the equation "X=scaling*(level-1)+ | + | To get stats at a given level, use the equation "X = scaling * (level-1) + Level_1_stat" |
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
!colspan="7"|Attribute values by level | !colspan="7"|Attribute values by level |
Revision as of 22:12, 29 June 2018
The Ranger is a class that utilizes the bow for long range attacks.
Contents
Skills and Abilities
The tables below list base values and tiers as they're shown in the guild hall.
As an example, the first upgrade for Grasping Roots can be bought at a Tier 2 guild hall.
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.
Ranger skills | ||||||
---|---|---|---|---|---|---|
Bow and Arrow | Explosive Bomb | Grasping Roots | Flurry of Arrows | Dodge | Deadly Aim | Twinned Arrows |
SpriteSheet 1.1.5 SpriteSheet 1.1.5 SpriteSheet 1.1.5 SpriteSheet 1.1.5 SpriteSheet 1.1.5 SpriteSheet 1.1.5 SpriteSheet 1.1.5 |
Bow and Arrow (Primary Attack)
Fire an arrow that deals physical damage and pierces enemies.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Damage | 10 | 12 | 14 | 16 | 18 | 20 |
Pierce | 1 | 2 | 3 | 4 | 5 | 6 |
Speed Penalty | 50% | 45% | 40% | 35% | 30% | 25% |
Star Cost | N/A | 3 | 4 | 5 | 6 | 8 |
Explosive Bomb (Skill 1)
Place a bomb that detonates after one second, dealing hybrid damage in a larger area each upgrade.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Damage | 20 | 34 | 48 | 62 | 76 | 90 |
Mana Cost | 15 | 17 | 20 | 23 | 26 | 29 |
Star Cost | N/A | 3 | 4 | 5 | 6 | 8 |
Grasping Roots (Skill 2)
Immobilize all enemies around the ranger for a few seconds. Enemies caught have their armor reduced by a certain percentage.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Duration | N/A | N/A | 2 | 3 | 4 | 5 |
Reduction | N/A | N/A | 10% | 15% | 20% | 25% |
Mana Cost | N/A | N/A | 25 | 30 | 35 | 40 |
Star Cost | N/A | N/A | 5 | 6 | 8 | 10 |
Flurry of Arrows (Skill 3)
The ranger spins around multiple times and fires arrows in quick succession.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Damage | N/A | N/A | N/A | 30 | 40 | 50 |
Spins | N/A | N/A | N/A | 2 | 3 | 4 |
Mana Cost | N/A | N/A | N/A | 40 | 50 | 60 |
Star Cost | N/A | N/A | N/A | 7 | 9 | 12 |
Dodge (Passive 1)
Grants a chance of evasion against all incoming damage.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Chance | N/A | 5% | 10% | 15% | 20% | 25% |
Star Cost | N/A | 2 | 3 | 4 | 5 | 6 |
Deadly Aim (Passive 2)
Primary attack has a percentage chance to be a critical hit.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Chance | N/A | N/A | 5% | 10% | 15% | 20% |
Star Cost | N/A | N/A | 4 | 5 | 6 | 8 |
Twinned Arrows (Passive 3)
Piercing arrows have a percentage chance of splitting and seeking a new target.
Split arrows deal 66% damage.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Chance | N/A | N/A | N/A | N/A | 25% | 40% |
Star Cost | N/A | N/A | N/A | N/A | 10 | 15 |
Stats
The player starts off at level 1. Every time the Ranger levels up, stat boosts are gained.
To get stats at a given level, use the equation "X = scaling * (level-1) + Level_1_stat"
Attribute values by level | ||||||
---|---|---|---|---|---|---|
Attribute | Health | Mana | Health Regen | Mana Regen | Armor | Resistance |
Level 1 | 50 | 50 | 0.000 | 0.50 | 0.0 | 0.0 |
Scaling per Level | +7 | +8 | +0.025 | +0.05 | +0.5 | +0.1 |
Level 2 | 57 | 58 | 0.025 | 0.55 | 0.5 | 0.1 |
Level 3 | 64 | 66 | 0.050 | 0.60 | 1.0 | 0.2 |
Level 4 | 71 | 74 | 0.075 | 0.65 | 1.5 | 0.3 |
Level 5 | 78 | 82 | 0.100 | 0.70 | 2.0 | 0.4 |
Level 10 | 113 | 122 | 0.225 | 0.95 | 4.5 | 0.9 |
Level 15 | 148 | 162 | 0.350 | 1.20 | 7.0 | 1.4 |
Level 20 | 183 | 202 | 0.475 | 1.45 | 9.5 | 1.9 |
Level 25 | 218 | 242 | 0.600 | 1.70 | 12.0 | 2.4 |
Level 30 | 253 | 282 | 0.725 | 1.95 | 14.5 | 2.9 |