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Revision as of 20:11, 14 November 2018
The Sorcerer is a spell-casting class which uses ice spells.
The Sorcerer's Character Title will add mana regen for everyone in your guild.
Contents
Skills and Abilities
The tables below list base and Tiers as they're shown in the guild hall. As an example, the first upgrade for Frost Nova can be bought at a Tier 2 guild hall. Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.
Sorcerer skills | ||||||
---|---|---|---|---|---|---|
Frost Shard | Comet | Frost Nova | Orb of Winter | Biting Chill | Ice Barrier | Shatter |
SpriteSheet 1.1.5 SpriteSheet 1.1.5 SpriteSheet 1.1.5 SpriteSheet 1.1.5 SpriteSheet 1.1.5 SpriteSheet 1.1.5 SpriteSheet 1.1.5 |
Frost Shard (Primary Attack)
Fires a frost shard that deals hybrid damage. The shard ricochets a certain number of times. The shard’s damage will increase by 10% for every bounce/ricochet it does.
Upgrades | Starting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Damage | 6 | 8 | 10 | 12 | 14 | 16 |
Ricochet | 1 | 2 | 3 | 4 | 5 | 6 |
Star Cost | N/A | 3 | 4 | 5 | 6 | 8 |
Comet (Skill 1)
Drops a comet that deals hybrid damage split among all enemies in the area of impact. Enemies are frozen in place for two seconds.
The comet drops a fixed distance from the sorcerer in the targeted direction. This can be cast over walls allowing you take take out enemies from a position of safety.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Damage | 40 | 80 | 120 | 160 | 200 | 240 |
Mana Cost | 25 | 30 | 35 | 40 | 45 | 50 |
Star Cost | N/A | 3 | 4 | 5 | 6 | 8 |
Frost Nova (Skill 2)
Unleash a large number of frost shards in all directions around the sorcerer dealing hybrid damage. If a frost shard bounces off a wall, it will bounce back and target an enemy.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Damage | N/A | N/A | 12 | 16 | 20 | 24 |
Shards | N/A | N/A | 13 | 15 | 17 | 19 |
Mana Cost | N/A | N/A | 35 | 45 | 55 | 65 |
Star Cost | N/A | N/A | 5 | 6 | 8 | 10 |
Orb of Winter (Skill 3)
Spawns a slow moving ice orb that moves forward for several seconds, unleashing ice shards in all directions that deal hybrid damage.
The orb will bounce off of walls, spawners, and any enemy that has a life bar. The shards unleashed by the orb will also bounce off of walls.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Seconds | N/A | N/A | N/A | 3.5 | 5 | 6.5 |
Damage | N/A | N/A | N/A | 12 | 16 | 20 |
Mana Cost | N/A | N/A | N/A | 120 | 150 | 180 |
Star Cost | N/A | N/A | N/A | 7 | 9 | 12 |
Biting Chill (Passive 1)
Slows and freezes enemies hit by the Sorcerer's skills by a percentage for a few seconds.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Slow % | N/A | 20 | 30 | 40 | 50 | 60 |
Seconds | N/A | 2 | 2.5 | 3 | 3.5 | 4 |
freeze % | N/A | 7.5 | 7.5 | 7.5 | 7.5 | 7.5 |
Seconds | N/A | 1.25 | 1.5 | 1.75 | 2 | 2.25 |
Star Cost | N/A | 2 | 3 | 4 | 5 | 6 |
Ice Barrier (Passive 2)
Every time the Sorcerer casts a skill, he is given an ice shield which can block a certain percentage of damage (the stacks are visible in the bottom right next to your skills). Every upgrade increases the % blocked by each stack and the maximum number of stacks.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
% Damage Blocked/Stack | N/A | N/A | 20 | 30 | 40 | 50 |
Maximum Stacks | N/A | N/A | 5 | 6 | 7 | 8 |
Star Cost | N/A | N/A | 4 | 5 | 6 | 8 |
Shatter (Passive 3)
Enemies that are frozen solid will explode when killed, dealing Hybrid damage to enemies near by. This effect can also be triggered if other players kill the Sorcerer’s frozen targets.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Damage | N/A | N/A | N/A | N/A | 40 | 80 |
Star Cost | N/A | N/A | N/A | N/A | 10 | 15 |
Stats
The player starts off at level 1. Every time the Sorcerer levels up, stat boosts are gained. What differs the Sorcerer from other classes is the high increase to mana, which increases the amount of spells to be cast.
To get stats at a given level, use the equation "X = scaling * (level-1) + Level_1_stat"
Attribute values by level | ||||||
---|---|---|---|---|---|---|
Attribute | Health | Mana | Health Regen | Mana Regen | Armor | Resistance |
Level 1 | 40 | 75 | 0.000 | 1.5 | 0 | 2.0 |
Scaling per Level | +5 | +16 | +0.025 | +0.1 | 0 | +0.5 |
Level 2 | 45 | 91 | 0.025 | 1.6 | 0 | 2.5 |
Level 3 | 50 | 107 | 0.050 | 1.7 | 0 | 3.0 |
Level 4 | 55 | 123 | 0.075 | 1.8 | 0 | 3.5 |
Level 5 | 60 | 139 | 0.100 | 1.9 | 0 | 4.0 |
Level 10 | 85 | 219 | 0.225 | 2.4 | 0 | 6.5 |
Level 15 | 110 | 299 | 0.350 | 2.9 | 0 | 9.0 |
Level 20 | 135 | 379 | 0.475 | 3.4 | 0 | 11.5 |
Level 25 | 160 | 459 | 0.600 | 3.9 | 0 | 14.0 |
Level 30 | 185 | 539 | 0.725 | 4.4 | 0 | 16.5 |