Difference between revisions of "Tavern"
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− | The Tavern is unlocked by purchasing it in the Tier 2 [[Town Hall]] upgrades.<br | + | The Tavern is unlocked by purchasing it in the Tier 2 [[Town Hall]] upgrades.<br> |
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You may purchase drinks you have found in dungeons to gain special buffs to aid you on your journey. | You may purchase drinks you have found in dungeons to gain special buffs to aid you on your journey. | ||
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==Thief and Gambling== | ==Thief and Gambling== | ||
Once you rescue the [[Thief]] from the Prison and unlock the first tier of the Tavern, you will be allowed gamble.<br/> | Once you rescue the [[Thief]] from the Prison and unlock the first tier of the Tavern, you will be allowed gamble.<br/> | ||
− | Gambling is a simple card flipping game where the highest card number wins. | + | Gambling is a simple card flipping game where the highest card number wins. A draw will result in the 'house' winning and the 'Spike Trap' card is a Joker and will win any hand. |
− | A draw will result in the 'house' winning | ||
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==Richard Hammer's Barrel Drinks== | ==Richard Hammer's Barrel Drinks== | ||
Richard the bartender is unlocked with the Tavern by default, and will allow you to purchase drinks that you have found in barrels throughout the Tower. Barrels will contain multiple charges of whatever drink you are given, depending on the rarity and the NG scale you are playing on. Uncommon drinks can be found on NG+1 and above, and rare drinks on NG+2 and above. | Richard the bartender is unlocked with the Tavern by default, and will allow you to purchase drinks that you have found in barrels throughout the Tower. Barrels will contain multiple charges of whatever drink you are given, depending on the rarity and the NG scale you are playing on. Uncommon drinks can be found on NG+1 and above, and rare drinks on NG+2 and above. | ||
− | The maximum amount of drinks that can be stored | + | The maximum amount of drinks that can be stored are: 32 for common, 24 for uncommon, and 16 for rare. |
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
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===Common Drinks=== | ===Common Drinks=== | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Image | ! Image | ||
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===Uncommon Drinks=== | ===Uncommon Drinks=== | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Image | ! Image | ||
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===Rare Drinks=== | ===Rare Drinks=== | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Image | ! Image | ||
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| {{#sprite:file=File:Taverndrinks.png|column=2|row=3}} | | {{#sprite:file=File:Taverndrinks.png|column=2|row=3}} | ||
| Unbalanced Essence | | Unbalanced Essence | ||
− | | +100 Skill Power, -25% | + | | +100 Skill Power, -25% Resistance |
|- | |- | ||
| {{#sprite:file=File:Taverndrinks.png|column=0|row=3}} | | {{#sprite:file=File:Taverndrinks.png|column=0|row=3}} | ||
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| +200% Damage dealt during combo, -5HP Regen while out of combo | | +200% Damage dealt during combo, -5HP Regen while out of combo | ||
|} | |} | ||
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<center>{{Template:BaseNav}}</center> | <center>{{Template:BaseNav}}</center> |
Revision as of 14:28, 26 June 2018
The Tavern is unlocked by purchasing it in the Tier 2 Town Hall upgrades.
You may purchase drinks you have found in dungeons to gain special buffs to aid you on your journey.
Upgrading the tavern will allow you to increase you drinking limit per run: 3/4/5 and also increase you maximum drink storage in the Tavern.
Contents
Thief and Gambling
Once you rescue the Thief from the Prison and unlock the first tier of the Tavern, you will be allowed gamble.
Gambling is a simple card flipping game where the highest card number wins. A draw will result in the 'house' winning and the 'Spike Trap' card is a Joker and will win any hand.
Richard Hammer's Barrel Drinks
Richard the bartender is unlocked with the Tavern by default, and will allow you to purchase drinks that you have found in barrels throughout the Tower. Barrels will contain multiple charges of whatever drink you are given, depending on the rarity and the NG scale you are playing on. Uncommon drinks can be found on NG+1 and above, and rare drinks on NG+2 and above.
The maximum amount of drinks that can be stored are: 32 for common, 24 for uncommon, and 16 for rare.
Common | Uncommon | Rare |
---|---|---|
Common Drinks
Image | Drink | Effect |
---|---|---|
SpriteSheet 1.1.5 |
A Fool's Errand | +200% Gold Gain, -5HP Regen when standing still |
SpriteSheet 1.1.5 |
A Strong Arm | +25 Attack Power, -15 Armor |
SpriteSheet 1.1.5 |
Ancient Spirit | +20 Skill Power, -10 Resistance |
SpriteSheet 1.1.5 |
Crazy Eye | +10% Primary Critical Hit Chance, -20 Armor |
SpriteSheet 1.1.5 |
Lady's Blessing | +2HP Regen, -15 Skill Power |
SpriteSheet 1.1.5 |
Lazy Stroll | +50% Experience Gain, -0.4 Movement Speed |
SpriteSheet 1.1.5 |
Mellow Mist | -10% Damage Taken, -0.4 Movement Speed |
SpriteSheet 1.1.5 |
Miner's Delight | +100% Ore Gain, -75% Gold Gain |
SpriteSheet 1.1.5 |
On the Run | +0.4 Movement Speed, -25% Gold Gain |
SpriteSheet 1.1.5 |
Smelly Old Man | +3 Mana Regen, -10% Base HP |
SpriteSheet 1.1.5 |
The Groovy Ghost | +10% Evasion, -15 Attack Power |
Uncommon Drinks
Image | Drink | Effect |
---|---|---|
SpriteSheet 1.1.5 |
Double Thriller | +75% Damage Dealt, +25% Damage Taken |
SpriteSheet 1.1.5 |
Elemental Bruiser | +75% Skill Damage, +50% Skill Costs |
SpriteSheet 1.1.5 |
Homemade Hazard | +100% Primary Critical Damage, +10% Damage Taken |
SpriteSheet 1.1.5 |
Last Stand | +33% Damage Output and +50% Damage Reduction when standing still, -33% Movement Speed |
SpriteSheet 1.1.5 |
Starlight Stinger | +15% Skill Critical Chance, -25% Base Mana |
SpriteSheet 1.1.5 |
The Last Sin | +100% Skill Critical Damage, -33% Mana Regen |
Rare Drinks
Image | Drink | Effect |
---|---|---|
SpriteSheet 1.1.5 |
Crimson Death | +7.5% Lifesteal on all damage, Decimation: Receive 2.5% of current health as unmitigatable damage while you move |
SpriteSheet 1.1.5 |
Hammer Time | +100 Attack Power, -25% Armor |
SpriteSheet 1.1.5 |
Incendiary Demise | +50 magical damage on primary attack, Receive 5 ticks of magical damage for hitting enemies with primary attack |
SpriteSheet 1.1.5 |
The Mad Proposal | +400% Damage dealt, become in a permanent state of Vertigo |
SpriteSheet 1.1.5 |
Unbalanced Essence | +100 Skill Power, -25% Resistance |
SpriteSheet 1.1.5 |
Wicked Sickness | +200% Damage dealt during combo, -5HP Regen while out of combo |