Difference between revisions of "Tavern"

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Upgrading the tavern will allow you to increase you drinking limit per run: 3/4/5 and also increase you maximum drink storage in the Tavern.
 
Upgrading the tavern will allow you to increase you drinking limit per run: 3/4/5 and also increase you maximum drink storage in the Tavern.
  
==Thief==
+
==Thief and Gambling==
 
Once you rescue the [[Thief]] from the Prison and unlock the first tier of the Tavern, you will be allowed gamble.<br/>
 
Once you rescue the [[Thief]] from the Prison and unlock the first tier of the Tavern, you will be allowed gamble.<br/>
 
Gambling is a simple card flipping game where the highest card number wins.<br/>
 
Gambling is a simple card flipping game where the highest card number wins.<br/>

Revision as of 05:18, 21 May 2018

The Tavern is unlocked by purchasing it in the Tier 2 Town Hall upgrades.

You may purchase drinks you have found in dungeons to gain special buffs to aid you on your journey.

Upgrading the tavern will allow you to increase you drinking limit per run: 3/4/5 and also increase you maximum drink storage in the Tavern.

Thief and Gambling

Once you rescue the Thief from the Prison and unlock the first tier of the Tavern, you will be allowed gamble.
Gambling is a simple card flipping game where the highest card number wins.
A draw will result in the 'house' winning.
The 'Spike Trap' card is the Joker, and will win any hand.

Richard Hammer's Barrel Drinks

Richard the bartender is unlocked with the Tavern by default, and will allow you to purchase drinks that you have found in barrels throughout the Tower. Barrels will contain multiple charges of whatever drink you are given, depending on the rarity and the NG scale you are playing on.

Common Drinks

Common drinks are found in plain wooden barrels

Image Drink Effect

SpriteSheet 1.1.5
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A Fool's Errand +200% Gold Gain, -5HP Regen when standing still

SpriteSheet 1.1.5
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A Strong Arm +25 Attack Power, -15 Armor

SpriteSheet 1.1.5
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Ancient Spirit +20 Skill Power, -10 Resistance

SpriteSheet 1.1.5
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Crazy Eye +10% Primary Critical Hit Chance, -20 Armor

SpriteSheet 1.1.5
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Lady's Blessing +2HP Regen, -15 Skill Power

SpriteSheet 1.1.5
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Lazy Stroll +50% Experience Gain, -0.4 Movement Speed

SpriteSheet 1.1.5
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Mellow Mist -10% Damage Taken, -0.4 Movement Speed

SpriteSheet 1.1.5
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Miner's Delight +100% Ore Gain, -75% Gold Gain

SpriteSheet 1.1.5
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On the Run +0.5 Movement Speed, -25% Gold Gain

SpriteSheet 1.1.5
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Smelly Old Man +3 Mana Regen, -10% Base HP

SpriteSheet 1.1.5
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The Groovy Ghost +10% Evasion, -15 Attack Power

Uncommon Drinks

Uncommon drinks are found in barrels with a silver band around them.

Image Drink Effect

SpriteSheet 1.1.5
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Double Thriller +75% Damage Dealt, +25% Damage Taken

SpriteSheet 1.1.5
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Elemental Bruiser +75% Skill Damage, +50% Skill Costs

SpriteSheet 1.1.5
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Homemade Hazard +100% Primary Critical Damage, +10% Damage Taken

SpriteSheet 1.1.5
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Last Stand +33% Damage Output and +50% Damage Reduction when standing still, -33% Movement Speed

SpriteSheet 1.1.5
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Starlight Stinger +15% Skill Critical Chance, -25% Base Mana

SpriteSheet 1.1.5
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The Last Sin +100% Skill Critical Damage, -33% Mana Regen

Rare Drinks

Rare drinks are found in barrels with a golden band around them.

Image Drink Effect

SpriteSheet 1.1.5
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Crimson Death +7.5% Lifesteal on all damage, Decimation: Receive 2.5% of current health as unmitigatable damage while you move

SpriteSheet 1.1.5
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Hammer Time +100 Attack Power, -25% Armor

SpriteSheet 1.1.5
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Incendiary Demise +50 magical damage on primary attack, Receive 5 ticks of magical damage for hitting enemies with primary attack

SpriteSheet 1.1.5
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The Mad Proposal +400% Damage dealt, become in a permanent state of Vertigo

SpriteSheet 1.1.5
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Unbalanced Essence +100 Skill Power, -25% Resist

SpriteSheet 1.1.5
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Wicked Sickness +200% Damage dealt during combo, -5HP Regen while out of combo