Difference between revisions of "Thief"

From Heroes of Hammerwatch wiki
Jump to: navigation, search
(Literally the entire page.)
Line 1: Line 1:
 +
The thief class is designed to use which uses ice spells.
  
 +
==Skills and Abilities==
 +
The graphs below list Starting and Tiers as they're shown in the guild hall.
 +
As an example, the first upgrade for Frost Nova can be bought at a Tier 2 guild hall.
 +
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.
  
 +
====Twin Daggers (Primary Attack)====
 +
Two quick melee attacks with each dealing some physical damage. Movement speed is decreased by a certain amount rather than completely negated.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!colspan="7"|Thief skills
+
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
|Twin Daggers||Throwing Knifes||Grappling Hook||Smoke Bomb||Sidestep||Slice and Dice||Gold Fever
+
|Damage||6||8||10||12||14||16
 +
|-
 +
|Reduction||60%||50%||40%||30%||20%||10%
 +
|-
 +
|Star Cost||N/A||3||4||5||6||8
 +
|}
 +
 
 +
====Throwing Knives (Skill 1)====
 +
Trows multiple knives in an arc. Each knife deals physical damage and pierces multiple enemies.
 +
{| class="wikitable" style="text-align:center;"
 +
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 +
|-
 +
|Knives||5||6||7||8||9||10
 +
|-
 +
|Arc Size||45||50||55||60||65||70
 +
|-
 +
|Damage||10||15||20||25||30||35
 +
|-
 +
|Pierces||5||6||7||8||9||10
 +
|-
 +
|Mana Cost||10||12||14||16||18||20
 +
|-
 +
|Star Cost||N/A||3||4||5||6||8
 +
|}
 +
 
 +
====Grappling Hook (Skill 2)====
 +
The thief fires a grappling hook and travels to the point of impact, stunning all enemies in its path for a couple seconds. Higher upgrades increase the range and speed of the hook.
 +
{| class="wikitable" style="text-align:center;"
 +
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 +
|-
 +
|Duration||N/A||N/A||1||1.5||2||3
 +
|-
 +
|Mana Cost||N/A||N/A||8||7||6||5
 +
|-
 +
|Star Cost||N/A||N/A||5||6||8||10
 +
|}
 +
 
 +
====Smoke Bomb (Skill 3)====
 +
The thief thows a smoke bomb that stuns all enemies in a large area for a few seconds.
 +
{| class="wikitable" style="text-align:center;"
 +
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 +
|-
 +
|Seconds||N/A||N/A||N/A||4||4.5||5
 +
|-
 +
|Mana Cost||N/A||N/A||N/A||30||35||40
 +
|-
 +
|Star Cost||N/A||N/A||N/A||7||9||12
 +
|}
 +
 
 +
====Sidestep (Passive 1)====
 +
Grants a chance of evasion against all incoming damage.
 +
{| class="wikitable" style="text-align:center;"
 +
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 +
|-
 +
|Chance||N/A||5%||10%||15%||20%||25%
 +
|-
 +
|Star Cost||N/A||2||3||4||5||6
 
|}
 
|}
  
 +
====Slice and Dice (Passive 2)====
 +
Each kill grants the thief a temporary attack speed bonus that stacks up to a cap. Each stack lasts for 1.5 seconds.
 +
{| class="wikitable" style="text-align:center;"
 +
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 +
|-
 +
|Cap||N/A||N/A||4||7||10||13
 +
|-
 +
|Star Cost||N/A||N/A||4||5||6||8
 +
|}
 +
 +
====Gold Fever (Passive 3)====
 +
The thief gets more gold by a percent. The thief gets a damage increase per gold being carried capped at 100,000 gold.
 +
As an example, at 25,000 gold and second rank Gold Fever, the thief gets an extra 50% damage. (0.000002*25000=.5)
 +
{| class="wikitable" style="text-align:center;"
 +
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 +
|-
 +
|Gain||N/A||N/A||N/A||N/A||10||20
 +
|-
 +
|Damage||N/A||N/A||N/A||N/A||.001%||.002%
 +
|-
 +
|Star Cost||N/A||N/A||N/A||N/A||10||15
 +
|}
 +
 +
==Stats==
 +
The player starts off at level 1. Every time the Sorcerer levels up, stat boosts are gained.
 +
What differs the Sorcerer from other classes is the high increase to mana, which increases the amount of spells to be cast.
 +
To get stats at a given level, the equation "x = base+level*scaling" should be used.
 +
 +
{| class="wikitable" style="text-align:center;"
 +
!colspan="7"|Attribute values by level
 +
|-
 +
!|Attribute||Health||Mana||Health Regen||Mana Regen||Armor||Resistance
 +
|-
 +
!|Base
 +
|36||32||-0.025||-0.025||0||0
 +
|-
 +
!|Scaling
 +
|4||8||0.025||0.075||0||0
 +
|-
 +
!|Level 1
 +
|40||40||0.000||0.050||0||0
 +
|-
 +
!|Level 2
 +
|44||48||0.025||0.125||0||0
 +
|-
 +
!|Level 3
 +
|48||56||0.050||0.200||0||0
 +
|-
 +
!|Level 4
 +
|52||64||0.075||0.275||0||0
 +
|-
 +
!|Level 5
 +
|56||72||0.100||0.350||0||0
 +
|-
 +
!|Level 6
 +
|60||80||0.125||0.425||0||0
 +
|-
 +
!|Level 7
 +
|64||88||0.150||0.500||0||0
 +
|-
 +
!|Level 8
 +
|68||96||0.175||0.575||0||0
 +
|-
 +
!|Level 9
 +
|72||104||0.200||0.650||0||0
 +
|-
 +
!|Level 10
 +
|76||112||0.225||0.725||0||0
 +
|-
 +
!|Level 11
 +
|80||120||0.250||0.800||0||0
 +
|-
 +
!|Level 12
 +
|84||128||0.275||0.875||0||0
 +
|-
 +
!|Level 13
 +
|88||136||0.300||0.950||0||0
 +
|-
 +
!|Level 14
 +
|92||144||0.325||1.025||0||0
 +
|-
 +
!|Level 15
 +
|96||152||0.350||1.100||0||0
 +
|-
 +
!|Level 16
 +
|100||160||0.375||1.175||0||0
 +
|-
 +
!|Level 17
 +
|104||168||0.400||1.250||0||0
 +
|-
 +
!|Level 18
 +
|108||176||0.425||1.325||0||0
 +
|-
 +
!|Level 19
 +
|112||184||0.450||1.400||0||0
 +
|-
 +
!|Level 20
 +
|116||192||0.475||1.475||0||0
 +
|-
 +
!|Level 21
 +
|120||200||0.500||1.550||0||0
 +
|-
 +
!|Level 22
 +
|124||208||0.525||1.625||0||0
 +
|-
 +
!|Level 23
 +
|128||216||0.550||1.700||0||0
 +
|-
 +
!|Level 24
 +
|132||224||0.575||1.775||0||0
 +
|-
 +
!|Level 25
 +
|136||232||0.600||1.850||0||0
 +
|-
 +
!|Level 26
 +
|140||240||0.625||1.925||0||0
 +
|-
 +
!|Level 27
 +
|144||248||0.650||2.000||0||0
 +
|-
 +
!|Level 28
 +
|148||256||0.675||2.075||0||0
 +
|-
 +
!|Level 29
 +
|152||264||0.700||2.150||0||0
 +
|-
 +
!|Level 30
 +
|156||272||0.725||2.225||0||0
 +
|}
  
 
<center>{{Template:BaseNav}}</center>
 
<center>{{Template:BaseNav}}</center>

Revision as of 00:55, 25 March 2018

The thief class is designed to use which uses ice spells.

Skills and Abilities

The graphs below list Starting and Tiers as they're shown in the guild hall. As an example, the first upgrade for Frost Nova can be bought at a Tier 2 guild hall. Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.

Twin Daggers (Primary Attack)

Two quick melee attacks with each dealing some physical damage. Movement speed is decreased by a certain amount rather than completely negated.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 6 8 10 12 14 16
Reduction 60% 50% 40% 30% 20% 10%
Star Cost N/A 3 4 5 6 8

Throwing Knives (Skill 1)

Trows multiple knives in an arc. Each knife deals physical damage and pierces multiple enemies.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Knives 5 6 7 8 9 10
Arc Size 45 50 55 60 65 70
Damage 10 15 20 25 30 35
Pierces 5 6 7 8 9 10
Mana Cost 10 12 14 16 18 20
Star Cost N/A 3 4 5 6 8

Grappling Hook (Skill 2)

The thief fires a grappling hook and travels to the point of impact, stunning all enemies in its path for a couple seconds. Higher upgrades increase the range and speed of the hook.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Duration N/A N/A 1 1.5 2 3
Mana Cost N/A N/A 8 7 6 5
Star Cost N/A N/A 5 6 8 10

Smoke Bomb (Skill 3)

The thief thows a smoke bomb that stuns all enemies in a large area for a few seconds.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Seconds N/A N/A N/A 4 4.5 5
Mana Cost N/A N/A N/A 30 35 40
Star Cost N/A N/A N/A 7 9 12

Sidestep (Passive 1)

Grants a chance of evasion against all incoming damage.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A 5% 10% 15% 20% 25%
Star Cost N/A 2 3 4 5 6

Slice and Dice (Passive 2)

Each kill grants the thief a temporary attack speed bonus that stacks up to a cap. Each stack lasts for 1.5 seconds.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Cap N/A N/A 4 7 10 13
Star Cost N/A N/A 4 5 6 8

Gold Fever (Passive 3)

The thief gets more gold by a percent. The thief gets a damage increase per gold being carried capped at 100,000 gold. As an example, at 25,000 gold and second rank Gold Fever, the thief gets an extra 50% damage. (0.000002*25000=.5)

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Gain N/A N/A N/A N/A 10 20
Damage N/A N/A N/A N/A .001% .002%
Star Cost N/A N/A N/A N/A 10 15

Stats

The player starts off at level 1. Every time the Sorcerer levels up, stat boosts are gained. What differs the Sorcerer from other classes is the high increase to mana, which increases the amount of spells to be cast. To get stats at a given level, the equation "x = base+level*scaling" should be used.

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Base 36 32 -0.025 -0.025 0 0
Scaling 4 8 0.025 0.075 0 0
Level 1 40 40 0.000 0.050 0 0
Level 2 44 48 0.025 0.125 0 0
Level 3 48 56 0.050 0.200 0 0
Level 4 52 64 0.075 0.275 0 0
Level 5 56 72 0.100 0.350 0 0
Level 6 60 80 0.125 0.425 0 0
Level 7 64 88 0.150 0.500 0 0
Level 8 68 96 0.175 0.575 0 0
Level 9 72 104 0.200 0.650 0 0
Level 10 76 112 0.225 0.725 0 0
Level 11 80 120 0.250 0.800 0 0
Level 12 84 128 0.275 0.875 0 0
Level 13 88 136 0.300 0.950 0 0
Level 14 92 144 0.325 1.025 0 0
Level 15 96 152 0.350 1.100 0 0
Level 16 100 160 0.375 1.175 0 0
Level 17 104 168 0.400 1.250 0 0
Level 18 108 176 0.425 1.325 0 0
Level 19 112 184 0.450 1.400 0 0
Level 20 116 192 0.475 1.475 0 0
Level 21 120 200 0.500 1.550 0 0
Level 22 124 208 0.525 1.625 0 0
Level 23 128 216 0.550 1.700 0 0
Level 24 132 224 0.575 1.775 0 0
Level 25 136 232 0.600 1.850 0 0
Level 26 140 240 0.625 1.925 0 0
Level 27 144 248 0.650 2.000 0 0
Level 28 148 256 0.675 2.075 0 0
Level 29 152 264 0.700 2.150 0 0
Level 30 156 272 0.725 2.225 0 0