Warlock

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Characters
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Paladin

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Ranger

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Sorcerer

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Warlock

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Thief

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Priest

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Wizard

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Gladiator

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Witch Hunter


The Warlock is a spell-casting class which uses lightning spells to chain damage between his gargoyles, himself, and enemies.
Additionally, the Warlock can place down traps with gargoyles and lure enemies into it for relatively safe damage.
The Warlock's Character Title will add resistance for everyone in your guild.

Skills and Abilities

The tables below list base values and tiers as they're shown in the guild hall. As an example, the first upgrade for Summon Gargoyle can be bought at a Tier 2 guild hall.
Every upgrade to a skill costs skill stars, which are shown in the upper-right corner of the screen while in town.

Warlock skills
Soul Dagger Lightning Bolt Summon Gargoyle Eye of the Storm Extended Domain Soul Cleaver Stormlash

Soul Dagger (Primary Attack)

Apply the Soul Consumption DoT on all enemies hit, dealing magical damage. The DoT hits a number of times based on the tier.
5% of this damage is returned to the player as health, and 10% of the damage as mana.

The damage of the dot scales with attack damage stat even though it deals magical damage.

The dot can crit and the chances for that are determined by the player's attack crit chance, not magical crit chance.

The dot can also activate some items as if the player is auto-attacking for instance, the item Earthsplitter has a chance to proc on each dot tick and the item Bloodthirst Ring gives the dot an increase heal.

Another thing to note is that the Blessings: Path of Warrior, Blessing of Intellect, Symbol of Focus, and Symbol of Essence, all work with the dot while the other blessings don't.

Warlock primary attack speed is 0.25 seconds.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 10 12 14 16 18 20
DoT Hits 2 3 3 4 4 5
Star Cost N/A 3 4 5 6 8

Lightning Bolt (Skill 1)

Fires a bolt of lightning that strikes multiple targets near impact location dealing magical damage to each target.
If the same target is hit multiple times, each hit deals 25% less damage than the last.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 20 23 26 29 32 35
Targets 4 5 6 7 8 9
Mana Cost 27 34 41 48 55 62
Star Cost N/A 3 4 5 6 8

Summon Gargoyle (Skill 2)

Summons a gargoyle that stuns and fires bolts of lighting at nearby enemies dealing magical damage.
Gargoyles will link to other nearby gargoyles and Eye of the Storm, generating more lightning arcs.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A 20 24 28 32
Duration N/A N/A 5 6 7 8
Max Gargoyles N/A N/A 2 3 4 5
Mana Cost N/A N/A 45 60 75 90
Star Cost N/A N/A 5 6 8 10

Eye of the Storm (Skill 3)

Generates an electrical storm over the Warlock that fires bolts of lighting at nearby enemies dealing magical damage.
The storm lasts for several seconds and will create extra lightning arcs when near the Warlock's gargoyles.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Seconds N/A N/A N/A 7 9 11
Damage N/A N/A N/A 24 32 40
Mana Cost N/A N/A N/A 100 140 180
Star Cost N/A N/A N/A 7 9 12

Extended Domain (Passive 1)

Increases the effective range of all Warlock's skills by a given percent.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Increase N/A 15 30 45 60 75
Star Cost N/A 2 3 4 5 6

Soul Cleaver (Passive 2)

Soul Consumption spreads to nearby enemies, dealing reduced damage.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
% of Damage N/A N/A 20 30 40 50
Star Cost N/A N/A 4 5 6 8

Stormlash (Passive 3)

All lightning bolts from the Warlock's spells have a chance to chain to a nearby enemy dealing a portion of the previous hit's damage.
The enemy must be within the original attack's range to be chained to.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A N/A N/A N/A 25% 50%
Damage N/A N/A N/A N/A 25% 50%
Star Cost N/A N/A N/A N/A 10 15

Stats

The player starts off at level 1. Every time the Warlock levels up, stat boosts are gained.

To get stats at a given level, use the equation "X = scaling * (level-1) + Level_1_stat"

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Level 1 60 75 0 1.5 2 2
Scaling per Level +6 +13 +0.025 +0.075 +0.3 +0.3
Level 2 66 88 0.025 1.575 2.3 2.3
Level 3 72 101 0.05 1.65 2.6 2.6
Level 4 78 114 0.075 1.725 2.9 2.9
Level 5 84 127 0.1 1.8 3.2 3.2
Level 10 114 192 0.225 2.175 4.7 4.7
Level 15 144 257 0.35 2.55 6.2 6.2
Level 20 174 322 0.475 2.925 7.7 7.7
Level 25 204 387 0.6 3.3 9.2 9.2
Level 30 234 452 0.725 3.675 10.7 10.7