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Revision as of 20:29, 7 March 2020
Mercenary Mode is a new mode added with the Moon Temple DLC
After reaching level 20 with a class in the main game, a Mercenary version of that class can be created a the character creation screen.
Mercenary characters have the same base stats and scaling as non-mercenary characters, however they only have access to the primary attack of that class and this can't be changed.
Mercenaries start at level 20 with 25,000 gold.
They can use the resources of your town, but with some limitations. Some aspects are limited by Mercenaries rank, with more being made available as you rank up, and other aspects are not available to mercenaries (such as statues)
Contents
Unlocks
Rank | Prestige Total | Master At Arms | Blacksmith | Apothecary | Magic Shop | Tavern | Chapel | General Store | Anvil | Gold/XP Bonus | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PRIVATE | 0 | 3 | Armor | 4 | Potion Charges | 2 | Common Drinks | Common | 3 | ||||||
Weapon | 4 | Healing Draught | 2 | Uncommon | 2 | ||||||||||
Critical Chance | 2 | Mana Draught | 2 | ||||||||||||
Boots | 2 | Invigorating Spices | 1 | ||||||||||||
Mana Extractor | 1 | ||||||||||||||
CORPORAL | 50 | 6 | Armor | 6 | Potion Charges | Max | Resistance | 2 | Common Drinks | Tier 1 | Common | 3 | Common Items | +30% | |
Weapon | 6 | Healing Draught | 3 | Skill Damage | 2 | Uncommon Drinks | Uncommon | 2 | |||||||
Critical Chance | 3 | Mana Draught | 3 | Skill Crit Chance | 1 | ||||||||||
Critical Damage | 1 | Invigorating Spices | 2 | ||||||||||||
Boots | 3 | Mana Extractor | 2 | ||||||||||||
SERGEANT | 200 | 9 | Armor | 8 | Potion Charges | Max | Resistance | 4 | Common Drinks | Tier 1 | Common | 3 | Common Items | +45% | |
Weapon | 8 | Healing Draught | 4 | Skill Damage | 4 | Uncommon Drinks | Uncommon | 2 | Uncommon Items | ||||||
Critical Chance | 4 | Mana Draught | 4 | Skill Crit Chance | 2 | Rare Drinks | Rare | 1 | |||||||
Critical Damage | 2 | Invigorating Spices | 3 | Skill Crit Damage | 1 | ||||||||||
Boots | 4 | Mana Extractor | 3 | ||||||||||||
LIEUTENANT | 500 | 12 | Armor | 10 | Potion Charges | Max | Resistance | 6 | Common Drinks | Tier 1 | Common | 3 | Common Items | +60% | |
Weapon | 10 | Healing Draught | Max | Skill Damage | 6 | Uncommon Drinks | Tier 2 | Uncommon | 2 | Uncommon Items | |||||
Critical Chance | Max | Mana Draught | Max | Skill Crit Chance | Max | Rare Drinks | Rare | 1 | Rare Items | ||||||
Critical Damage | Max | Invigorating Spices | Max | Skill Crit Damage | 2 | ||||||||||
Boots | 5 | Mana Extractor | Max | ||||||||||||
CAPTAIN | 1000 | 15 | Armor | Max | Potion Charges | Max | Resistance | Max | Common Drinks | Tier 1 | Common | 3 | Common | +75% | |
Weapon | Max | Healing Draught | Max | Skill Damage | Max | Uncommon Drinks | Tier 2 | Uncommon | 2 | Uncommon | |||||
Critical Chance | Max | Mana Draught | Max | Skill Crit Chance | Max | Rare Drinks | Rare | 1 | Rare | ||||||
Critical Damage | Max | Invigorating Spices | Max | Skill Crit Damage | Max | ||||||||||
Boots | Max | Mana Extractor | Max | ||||||||||||
MAJOR | 2500 | 18 | Armor | Max | Potion Charges | Max | Resistance | Max | Common Drinks | Tier 1 | Common | 3 | Common | +90% | |
Weapon | Max | Healing Draught | Max | Skill Damage | Max | Uncommon Drinks | Tier 2 | Uncommon | 2 | Uncommon | |||||
Critical Chance | Max | Mana Draught | Max | Skill Crit Chance | Max | Rare Drinks | Tier 3 | Rare | 1 | Rare | |||||
Critical Damage | Max | Invigorating Spices | Max | Skill Crit Damage | Max | ||||||||||
Boots | Max | Mana Extractor | Max | ||||||||||||
COLONEL | 5000 | 21 | Armor | Max | Potion Charges | Max | Resistance | Max | Common Drinks | Tier 1 | Common | 3 | Common | +105% | |
Weapon | Max | Healing Draught | Max | Skill Damage | Max | Uncommon Drinks | Tier 2 | Uncommon | 2 | Uncommon | |||||
Critical Chance | Max | Mana Draught | Max | Skill Crit Chance | Max | Rare Drinks | Tier 3 | Rare | 1 | Rare | |||||
Critical Damage | Max | Invigorating Spices | Max | Skill Crit Damage | Max | ||||||||||
Boots | Max | Mana Extractor | Max | ||||||||||||
GENERAL | 10000 | 24 | Armor | Max | Potion Charges | Max | Resistance | Max | Common Drinks | Tier 1 | Common | 3 | Common | +120% | |
Weapon | Max | Healing Draught | Max | Skill Damage | Max | Uncommon Drinks | Tier 2 | Uncommon | 2 | Uncommon | |||||
Critical Chance | Max | Mana Draught | Max | Skill Crit Chance | Max | Rare Drinks | Tier 3 | Rare | 1 | Rare | |||||
Critical Damage | Max | Invigorating Spices | Max | Skill Crit Damage | Max | Tier 4 | |||||||||
Boots | Max | Mana Extractor | Max |
Abilities
Abilities are selected at the Mercenary Skills vendor located in the Path Of Sorrow area outside the Moon Temple. Abilities can be freely changed at any time in town.
The range of abilities available is limited to which classes are available to create as Mercenaries, if a class isn't available to create as a Mercenary, it's skills will be locked. Some skills are not available to Mercenaries.
name | class | cost | |
Crippling Net | gladiator | 14 | Throw a net that disarms and slows enemies by 80% for 3 seconds. Charging the net increases the range thrown. Enemies take 50% more damage when netted. |
Pit Fighters | gladiator | 25 | Call upon three pit fighters to fight at your side for 15 seconds. The pit fighters have 600 Health 30 Armor and 30 Resistance. They attack with shortswords dealing 50 Physical damage. |
Planned Attack | gladiator | 14 | Generates stacks of guaranteed critical hits for your Primary Attack. Stacks recharge over 1 second. Maximum 7 stacks. |
Spinning Gladius | gladiator | 18 | Throws three gladius in a forward direction that starts spinning in place for 3 seconds on impact. Deals 128 Magical damage per second. |
Company Ballista | Mercenary | 18 | Places a ballista at the ground that lasts for 12 seconds. Standing close to the ballista makes it fire at nearby enemies. It fires three bolts in a cone each bolt dealing 20 Physical damage that ignores 20% Armor. |
Company Banner | Mercenary | 18 | Places a banner at the ground that lasts for 15 seconds. All allies close to the banner receives a buff that increases Attack and Skill speed by 25% as well as a Mana Regen by 50%. The banner has 200 Health. |
Explosive Bomb | Mercenary | 12 | Drops a bomb at the ground that explodes after 1 second dealing 150 Hybrid damage. |
First Aid | Mercenary | 15 | Restores 30 health. Removes all debuffs. |
Charge | paladin | 18 | Dash forward. Enemies you collide with take 75 Physical damage and are stunned for 0.5 seconds. |
Flames of Devotion | paladin | 25 | Each hit with Primary Attack adds 1 Magical damage to all skills. Stacks up to 12 times each stack lasts for 1 second. |
Lay on Hands | paladin | 18 | Applies a buff to all allies in the area that lasts for 4.5 seconds. The buff restores 9 health + 2% of max health. The buff also applies a shield that has 25% chance to block 20 Magical damage. |
Shield | paladin | 17 | Blocks most incoming projectiles within a 90-degree arc. The shield also has a 25% chance to block 5 Physical damage. |
Stunning Blows | paladin | 12 | Primary Attack has a 20% chance to stun enemies for 2.5 seconds. |
Whirlwind | paladin | 22 | A spinning attack that deals 50 Physical damage to all nearby enemies. Whirlwind lasts for 5 seconds. |
Aura of Purification | priest | 20 | Activates an aura that slows and lowers the resistance of all nearby enemies by 40%. All allies in the area also take 30% less damage. The aura lasts for 8 seconds. |
Celestial Orbs | priest | 25 | Three orbs rotate around the Player that fire small beams of holy light dealing 8 Magical damage. The orbs will automatically fire at the same target as Holy Light. |
Consecrated Ground | priest | 17 | A field is placed on the ground that lasts for 5 seconds. Enemies in the area take 40 Magical damage per second. 25% of the damage dealt is returned to allies in the area as health. |
Divine Protection | priest | 17 | The shield absorbs 30% of incoming damage for a cost of 1 mana per damage absorbed. |
Holy Light | priest | 12 | Fires a beam of light that deals up to 52 Magical damage and will heal allies for 12 health + 2% of max health. |
Remedy | priest | 18 | You regain health 200% more effectively from all sources. |
Flurry of Arrows | ranger | 15 | You spin around and fire 48 arrows that deal 20 Physical damage. |
Grasping Roots | ranger | 12 | Immobilize all enemies around the Player for 4 seconds. Enemies caught by the roots have their Armor reduced by 25%. |
Marked Prey | ranger | 14 | Primary Attack has a 12.5% chance to crit and apply Mark to enemy for 2.5 seconds. Marked targets have a 5% chance to receive critical damage from all sources of damage. |
On the Prowl | ranger | 12 | When casting a skill you receive a buff that lasts for 4.5 seconds. The buff increases movement speed by 25% and grants 15% evasion against all incoming damage. |
Powershot | ranger | 25 | Charges up three arrows that deal up to 175 Magical damage. The arrows ignore 25% Resistance and are fully charged after 1 second. Charging increases damage range and projectile speed. |
Twinned Arrows | ranger | 25 | Each hit with Primary Attack has a 35% chance to unleash an arrow at a new random target dealing 20 Physical damage. |
Biting Chill | sorcerer | 14 | All skills slows enemies by 30% for 4 seconds. They also have a 7.5% chance to freeze enemies in place for 2 seconds. |
Comet | sorcerer | 12 | Drops a comet that deals 240 Hybrid damage split among all enemies in the area of impact. Enemies hit are frozen in place for 2.25 seconds. |
Frost Nova | sorcerer | 17 | Unleash 19 frost balls in all directions around you dealing 24 Hybrid damage. |
Ice Barrier | sorcerer | 16 | When casting a skill a protective barrier is conjured that lasts for 2.5 seconds. Each barrier reduces the damage taken by one damage instance by 33%. Stacks up to 8 times. |
Orb of Winter | sorcerer | 25 | Spawns a slow moving ice orb that moves forward for 6.5 seconds unleashing small ice shards in all directions that deals 20 Hybrid damage. |
Shatter | sorcerer | 20 | Enemies killed have a 20% chance to explode dealing 80 Hybrid damage to nearby enemies. |
Grappling Hook | thief | 18 | Fires a grappling hook and travels to the point of impact stunning enemies for 0.5 seconds. You have 100% evasion while traveling with the grappling hook. |
Sidestep | thief | 16 | Grants 15% evasion against all incoming damage. Also guarantees evasion against one damage instance that is recharged over 5 seconds. |
Slice and Dice | thief | 18 | Each hit with Primary Attack grants a 2% attack speed bonus that stacks up to 32 times. All stacks are lost after 2.5 seconds of not attacking. |
Smoke Bomb | thief | 25 | Throws a smoke bomb that stuns all enemies in a large area for 3.5 seconds. The bomb also provides a smoke cloud that grants all allies 15% evasion in the area. |
Throwing Knives | thief | 14 | Throw 10 knives in a 70-degree arc. Each knife deals 32 Physical damage and can pierce up to 10 enemies. |
Vicious Cuts | thief | 25 | Each hit with Primary Attack have a 10% chance of lowering the targets current health by 5%. |
Eye of the Storm | warlock | 25 | Generates an electrical storm that fires bolts of lightning at nearby enemies dealing 40 Magical damage. The storm lasts for 11 seconds. Can be linked with nearby gargoyles. |
Lightning Bolt | warlock | 12 | Fires a bolt of lightning that strikes 10 targets upon impact dealing 35 Magical damage to each target. |
Soul Cleaver | warlock | 16 | Enemies killed have a 25% chance to explode dealing 20 Magical damage to nearby enemies. You gain 10% health and 20% mana based on the damage dealt by Soul Cleaver. |
Stormlash | warlock | 22 | All skills have a 30% chance to unleash a lightning bolt dealing 20 Magical damage. |
Summon Gargoyle | warlock | 18 | Summon a gargoyle that fires bolts of lightning dealing 32 Magical damage. The gargoyle lasts for 5 seconds. Can be linked with nearby gargoyles to create a static link that deals 50% damage and stuns enemies. Max amount 5. |
A Murder of Crows | witch_hunter | 12 | Unleashes 11 Crows when taking damage that defend the Player. 7 second cooldown. |
Branding Ward | witch_hunter | 16 | Places a ward at the ground that triggers when enemies get close. Enemies hit by the ward take 100 Magical damage and are branded for 6 seconds. Branded enemies take 100% more damage. Max 10 wards placed at a time. |
Fanatic Zeal | witch_hunter | 17 | Generates stacks of Fanatic Zeal when casting a skill. Grants a critical hit chance for all attacks and skills that increases by 2% for each stack. Maximum 10 stacks each stack lasts 5 seconds. |
Flaming Hounds | witch_hunter | 12 | Unleash a Flaming Hound that bounces in a forward direction. Explodes when bouncing dealing 35 Magical damage which is increased by 50% with each bounce. |
Searing Torch | witch_hunter | 25 | Throws a torch towards a random nearby enemy when casting a skill. The torch explodes on impact dealing 100 Magical damage and applying burning. 0.5 seconds cooldown. |
Witch Pyre | witch_hunter | 25 | Places a pyre on the ground that lasts for 7.5 seconds. The pyre has 500 Health 25 Armor and Resistance. Enemies that hit the pyre ignite an explosion dealing 100 Magical damage. Enemies close to the pyre also start burning. |
Blast Wave | wizard | 16 | Unleash a blast wave around you that deals 30 Magical damage. Enemies hit by the wave are confused and slowed by 60% for 4 seconds. The blast wave also destroys most projectiles. |
Combustion | wizard | 15 | All skills inflict a burning over time dealing 20 Magical damage per second for 4 seconds. |
Fire Breath | wizard | 12 | You breathe fire in a forward cone dealing 13 Magical damage per instance. |
Flame Shield | wizard | 14 | Protects the Player by lowering the damage of one damage instance by 50%. When Flame Shield activates a Blast Wave is triggered. Recharges after 3 seconds. |
Meteor Shower | wizard | 25 | Evokes 7 meteors to strike the ground around you dealing 320 Hybrid damage. |
Prestige
Prestige is earned by Mercenaries as they adventure, whilst alive it is the value that decides their current Class level according to the table below. On Death it is transferred over to the Legacy Points total of the town.
Prestige is worked out according to the formula:
=INT(Floors Visited)+INT(Bosses Killed*10)+INT(POW(Tower NGP,2)*75)+INT(POW(Pyramid of Propecy NGP,2)*175)+INT(POW(Moon Temple NGP,2)*200)+INT(POW(Arena Level/4,2)*25)
On death, Prestige is transferred to Legacy points which can then be spent at the Legacy shop in the Mercenary town
Rank | presitge | Bonus to Gold and XP |
Private | 0 | +15% |
Corporal | 50 | +30% |
Sergeant | 200 | +45% |
Lieutenant | 500 | +60% |
Captain | 1000 | +75% |
Major | 2500 | +90% |
Colonel | 5000 | +105% |
General | 10000 | +120% |
Classes
Mercenaries use the same base stats as the classes, here is a table for easy comparison
Attribute values by level | ||||||
---|---|---|---|---|---|---|
Attribute | Health | Mana | Health Regen | Mana Regen | Armor | Resistance |
Paladin | 75 | 50 | 0 | 0.4 | 10 | 0 |
Scaling per Level | +8 | +6 | +0.025 | +0.05 | +0.6 | +0.2 |
Priest | 30 | 70 | 0 | 1.9 | 0 | 3 |
Scaling per Level | +5 | +11 | +0.05 | +0.1 | +0.2 | +0.5 |
Ranger | 50 | 50 | 0 | 0.5 | 0 | 0 |
Scaling per Level | +6 | +6 | +0.025 | +0.075 | +0.5 | +0.2 |
Sorcerer | 40 | 75 | 0.000 | 1.5 | 0 | 2.0 |
Scaling per Level | +5 | +16 | +0.025 | +0.1 | +0.2 | +0.5 |
Thief | 40 | 40 | 0 | 0.5 | 0 | 0 |
Scaling per Level | +5 | +8 | +0.025 | +0.1 | +0.3 | +0.3 |
Warlock | 60 | 75 | 0 | 1.5 | 2 | 2 |
Scaling per Level | +6 | +13 | +0.025 | +0.075 | +0.3 | +0.3 |
Wizard | 35 | 75 | 0 | 1.5 | 0 | 2 |
Scaling per Level | +4 | +15 | +0.025 | +0.1 | +0.2 | +0.5 |
Gladiator | 65 | 50 | 0 | 0.5 | 2 | 0 |
Scaling per Level | +7 | +7 | +0.025 | +0.05 | +0.3 | +0.3 |
Witch Hunter | 45 | 60 | 0 | 0.75 | 1 | 3 |
Scaling per Level | +6 | +7 | +0.025 | +0.075 | +0.3 | +0.5 |