Difference between revisions of "PatchNotes"
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+ | ==Version 103, February 21, 2020== | ||
+ | {| class="mw-collapsible" | ||
+ | !| | ||
+ | |- | ||
+ | | | ||
+ | * Added missing blueprints for new Moon Temple items. | ||
+ | * Fixed issues where you could stuck in great threat rooms in both act 1 and 2 in Moon Temple. | ||
+ | * Fixed an issue where you could stuck behind the door at the last boss in Moon Temple. | ||
+ | * Fixed some flickering tilesets in Moon Temple. | ||
+ | * Fixed imp spawning with an offset that could place him in a wall in Moon Temple. | ||
+ | * Fixed First Aid not healing the correct amount. | ||
+ | * Corrected mercenary remedy tooltip. | ||
+ | * Added some missing language strings. | ||
+ | * Fixed XRay rendering on projectiles. | ||
+ | |} | ||
+ | |||
+ | ==Version 102, February 19, 2020== | ||
+ | {| class="mw-collapsible" | ||
+ | !| | ||
+ | |- | ||
+ | | | ||
+ | === New features === | ||
+ | |||
+ | * Added two new drinks: The Smirking Shopkeep and Snake Blood. | ||
+ | * Added cats and dogs as new companions. | ||
+ | * You can now travel between the different hub areas with a travel service. | ||
+ | |||
+ | === Various Changes and Fixes === | ||
+ | |||
+ | * A lot of tweaks to enemy NG+ skills. | ||
+ | * Flaming Hounds: The projectile now loses more of its forward momentum when colliding. | ||
+ | * Branding Ward: Increased trigger and explosion radius slightly. It should now trigger more easily on bosses. | ||
+ | * Gladiators Net: Lowered proc chance from 20% to 10%. | ||
+ | * Archives floors are now a bit bigger, but doesn't get as affected by larger size modifiers. | ||
+ | * Removed Magic Furnaces from mines. | ||
+ | * Fix for multiple Vampire Lord bestiary entries. | ||
+ | * Fix for Vampire Lord not spawning if you hadn't picked up any crosses. | ||
+ | * Fixed Fancy Plume allowing item duplication in dungeon stores when reloading. | ||
+ | * Dungeon and Arena settings UI now has a slider, when hovering over the NG value, for changing the level. | ||
+ | * Fix for dungeon settings UI always being available once you complete either campaign. | ||
+ | * Speedrun UI now supports all dungeons rather than just Forsaken Tower. | ||
+ | * Crash fixes. | ||
+ | * Performance improvements. | ||
+ | |} | ||
+ | |||
+ | ==Version 101, December 23, 2019== | ||
+ | {| class="mw-collapsible" | ||
+ | !| | ||
+ | |- | ||
+ | | | ||
+ | * Fixed an issue where saves got tagged as being modded when joining multiplayer lobbies where the host had enabled cheating | ||
+ | |} | ||
+ | |||
+ | ==Version 100, December 20, 2019== | ||
+ | {| class="mw-collapsible" | ||
+ | !| | ||
+ | |- | ||
+ | | | ||
+ | === NG+ Progression Changes === | ||
+ | |||
+ | * Available NG+ is now unlocked across all campaigns. Including Arena. | ||
+ | * The highest completed NG+ across all campaigns and heroes is now tracked by the Town. | ||
+ | * Completing a campaign at a NG+ level that is lower or equal to your highest available NG+ level will count as the hero completing the campaign at that level and you will receive the corresponding rewards and effects. | ||
+ | * In practice, this means your heroes can skip NG+ levels up to your highest completed across all characters and campaigns. | ||
+ | * In multiplayer, when completing a campaign above your highest tracked NG+, it counts as you completed that campaign at your highest tracked NG+. | ||
+ | |||
+ | === General === | ||
+ | |||
+ | * Blood Rite bonuses are now scaled up based on the current NG+ you are playing. | ||
+ | * Retired Gladiator now tracks what upgrades you have bought on each hero, and respeccing upgrades is now free in gold up until the maximum-ever upgraded value. | ||
+ | * Tweaked Magic Furnace costs. Available items to craft are now also limited by act. | ||
+ | * Added an option for selling 100 ore at the Ore Trader. | ||
+ | * Character list now displays if a hero is currently in a dungeon or not. | ||
+ | * Improved the "mismatched mods" dialog. | ||
+ | * Archives act is now a bit smaller and with fewer enemies. | ||
+ | * Removed teleports in Archives that doesn't lead you to a hidden room. | ||
+ | * Removed wind between Great Threats in the Battlements act. | ||
+ | * Reworked Great Threat in the Chambers act. You no longer face the Vampire when picking up crosses, he now appears instead of bats as the Great Threat. | ||
+ | * The Thief is now more likely to spawn in Prison after reaching the Archives act. | ||
+ | * The secret room with the duke is now more likely to spawn in Armory after reaching the Chambers act. | ||
+ | * Nimbus now adds +25 HP and Mana per level to your potion. | ||
+ | |||
+ | === Classes === | ||
+ | |||
+ | * Paladin - Charge: The Paladin will now only go through enemies if the damage instance kills them. Charge now also stuns enemies for 0.5 seconds in a small area on impact. | ||
+ | * Paladin - Shield: Block arc reduced from 90/120/150/180/210 degrees to 80/100/120/140/160 degrees. | ||
+ | * Wizard - Flame Shield: Cooldown reduced from 8/7/6/5 seconds to 7.5/6/4.5/3 seconds. | ||
+ | * Gladiator - Trident: Movement speed penalty during usage was lowered slightly. | ||
+ | * Priest - Smite: Smite no longer blocks the use of other skills when attacking. | ||
+ | * Witch Hunter - Repeater Crossbow: Lowered the spread slightly. | ||
+ | |||
+ | === Items and Drinks === | ||
+ | |||
+ | * Added two new item sets: "Rings of Recovery" and "The Shining Knight", consisting of pre-existing items. | ||
+ | * Markham's set now gives +0.25 Armor/Resistance per item at step 3 & 4. | ||
+ | * Reworked Wrath of the Thundergod: Now shoots 5 lightning bolts at nearby enemies when hit, dealing 10 Magical damage each. | ||
+ | * Reworked Blood Dagger: Changed to 10% chance to regain 2.5% of your current Health on primary attack. | ||
+ | * Ring of Arcane Powers: Now also has a 10% chance to restore all your mana when casting a Skill with a 2 second cooldown. | ||
+ | * Mask of Bewilderment: Now also increases your damage dealt to confused enemies by 25%. | ||
+ | * Spiked Boots: Increased damage from 25 to 50. | ||
+ | * Cranky Clergyman: Changed the positive effect so it gives +25% Resistance instead of a flat +25 to Resistance. | ||
+ | |||
+ | === Various Changes and Fixes === | ||
+ | |||
+ | * Added colored health bars to the Three Councillors. | ||
+ | * Added missing stat for killing Thundersnow. | ||
+ | * Fixed some Drink cost inconsistencies. | ||
+ | * Fix for companions always facing right when idling. | ||
+ | * Fixed floating texts not showing the correct amount healed by Remedy. | ||
+ | * Fixed multiple healing floating texts when drinking potion. | ||
+ | * Some character screen tooltip fixes. | ||
+ | * Fixed Nimbus’ X-ray color. | ||
+ | * Monstrous Eyes (Archives mini-boss) shouldn't get stuck as easily in the Archives. | ||
+ | * Various fixes and tweaks to different enemy skills. | ||
+ | * Fixed a crash caused by the Defender’s Halberd. | ||
+ | * Crash fixes. | ||
+ | * Performance improvements. | ||
+ | |} | ||
+ | |||
==Version 99, August 6, 2019== | ==Version 99, August 6, 2019== | ||
{| class="mw-collapsible" | {| class="mw-collapsible" |
Revision as of 18:04, 21 February 2020
Contents
- 1 Version 103, February 21, 2020
- 2 Version 102, February 19, 2020
- 3 Version 101, December 23, 2019
- 4 Version 100, December 20, 2019
- 5 Version 99, August 6, 2019
- 6 Version 98, June 24, 2019
- 7 Version 97, June 19, 2019
- 8 Version 96, May 14, 2019
- 9 Version 95, March 22, 2019
- 10 Version 94, March 15, 2019
- 11 Version 93, March 13, 2019
- 12 Version 90, November 22, 2018
- 13 Version 89, October 2, 2018
- 14 Version 88, August 7, 2018
- 15 Version 87, September 26, 2018
- 16 Classes
- 17 Items/Drinks
- 18 Fixes and changes
- 19 Version 83, August 7, 2018
- 20 Version 82, July 31, 2018
- 21 Version 81, July 30, 2018
- 22 Version 80, July 13, 2018
- 23 Version 79, July 12, 2018
- 24 Classes
- 25 Other balance changes
- 26 Downscaling
- 27 Networking Fixes
- 28 Miscellaneous Fixes and Changes
- 29 Version 78, June 13, 2018
- 30 Version 76, May 18, 2018
- 31 Version 74, April 27, 2018
- 32 Version 73, April 26, 2018
- 33 Version 72, April 12, 2018
- 34 Version 71, April 10, 2018
- 35 Version 70, April 5, 2018
- 36 Version 67, March 26, 2018
- 37 Minor Class Changes
- 38 Miscellaneous Fixes and Changes
- 39 Version 66, March 15, 2018
Version 103, February 21, 2020
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Version 102, February 19, 2020
New features
Various Changes and Fixes
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Version 101, December 23, 2019
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Version 100, December 20, 2019
NG+ Progression Changes
General
Classes
Items and Drinks
Various Changes and Fixes
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Version 99, August 6, 2019
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Version 98, June 24, 2019
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Version 97, June 19, 2019
Witch HunterDLC Specific: Witch Hunter class that levels up Skill Crit Damage for the guild. Skills: Repeater Crossbow Flaming Hounds Branding Ward Witch Pyre A Murder of Crows Fanatic Zeal Searing Torch New Features
Gameplay Adjustments and Balance General
Classes
Items
Various Changes and Fixes
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Version 96, May 14, 2019
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Version 95, March 22, 2019
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Version 94, March 15, 2019
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Version 93, March 13, 2019
New Features included with the Pyramid of Prophecy DLC
New Features added to the Base Game
Gameplay Adjustments and BalanceGeneral
When looking at Crimson Death, it became clear that this drink was versatile to the point of feeling mandatory in any progression-oriented build. Moving forward, we’ve chosen to split the drink’s function into two separate drinks, so that they can serve the various builds that rely on Lifesteal without making the other half feel mandatory. While this is not a catch-all fix, it will give casters and primary attackers different identities and choices when considering Lifesteal drinks. If one feels they want to invest in the other, they can still do so; but that potent combination will now take two of the five drink slots.
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Version 90, November 22, 2018
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Version 89, October 2, 2018
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Version 88, August 7, 2018
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Version 87, September 26, 2018
ClassesThief
Sorcerer
Warlock
Wizard
Priest
Ranger
Items/Drinks
Fixes and changes
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Version 83, August 7, 2018
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Version 82, July 31, 2018
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Version 81, July 30, 2018
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Version 80, July 13, 2018
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Version 79, July 12, 2018
ClassesThere was a common theme across several classes where a few skills were unleveled in favor for skill points to be used for attunements, especially in high NG+ modes. While it’s great that the diversity exists that allowed players to chose to avoid leveling unfavored skills for their build, we felt that some skills were left to the side strictly because they felt too weak overall to be worth the points, rather than a build preference. You should feel the effects of leaving a skill unleveled. These changes to classes should promote more active gameplay, and also allow for some new multiplayer class interactions. We have given every character a free retrain to try out new skills. Paladin
Priest
Ranger
Sorcerer
Thief
Wizard
Warlock
Other balance changesDrinks
Items
Fountain
Monoliths
Downscaling
Networking Fixes
Miscellaneous Fixes and Changes
|
Version 78, June 13, 2018
Added TailorA new NPC has been added to the guild hall where you can change the appearance and names of your characters. Each class now has a number of equipment color slots with different materials that you can change the color of, you will also find more colors in the dungeon. This change made it so previous characters now look different, in order to fix this the first visit to the tailor is free. Miscellaneous Fixes and Changes
Fountain Balance
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Version 76, May 18, 2018
New fountain
Balance
Miscellaneous Fixes and Changes
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Version 74, April 27, 2018
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Version 73, April 26, 2018
This content patch is focused on empowering players seeking to push their limits in NG+. New and inspiring tools will be provided to the player to help them along the way. Class balance will not be a part of this patch; instead, class balance decisions will be made later, after the new meta settles down. We hope you all enjoy the new content, and have lots of fun in the push for new heights in the Forsaken Tower! Major Game UpdatesItems 14 new Items, 3 new Set bonuses, and the Epic Item quality have been added to the game! Explore the game to find them and discover their unique powers. Some changes were made to existing Items. You can read more about that below in “Chests, Item Balance and Recategorization.” Tavern Richard Hammer is finally done polishing all those glasses (or is he?) and has begun to serve up players! These drinks each provide a power boost in exchange for some drawback.
Magic Anvil A magic anvil can randomly spawn in the Armory, with a greater spawn chance in NG+. Collecting it will immediately send it to town for access from your entire guild!
New Game+ Overhaul
This has a few implications that deserve commentary. First, it’s important to understand that your Armor and Resistance can become negative, resulting in increased damage taken. Second, this remedies a problem Armor and Resistance used to have: poor scaling. With this change, Armor and Resistance upgrades through items will be more prized. It will take longer to hit the point of diminishing returns associated with positive armor and resistance values.
Chests, Item Balance, and RecategorizationNew Chest Drop Rates
Crown of Kings
Sphere of Champions
Ring of Arcane Power
Dragonscale Mail
Earthsplitter
Stormcaller
Talisman of Conflagration
King's Regalia Set Bonus
Fire and Ice Set Bonus
Shaftlocke Pickaxe
General Improvements
Miscellaneous Fixes and Changes
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Version 72, April 12, 2018
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Version 71, April 10, 2018
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Version 70, April 5, 2018
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Version 67, March 26, 2018
Edit: Added a version 68 which is a hotfix for the workshop uploader and the level generation hole in prison. Major Game Updates
Class Balance Thief
Ranger
Sorcerer
Minor Class Changes
Miscellaneous Fixes and Changes
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Version 66, March 15, 2018
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