Difference between revisions of "PatchNotes"

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(Adding mention with ref of first public build of toolkit Version 99, August 6, 2019)
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==Version 104, March 3, 2020==
+
== PC ==
 +
 
 +
===Version 104, March 3, 2020===
 
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* Mercenaries now start with the squire pet selected
 
* Mercenaries now start with the squire pet selected
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==Version 103, February 21, 2020==
+
===Version 103, February 21, 2020===
 
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* Added missing blueprints for new Moon Temple items.
 
* Added missing blueprints for new Moon Temple items.
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==Version 102, February 19, 2020==
+
===Version 102, February 19, 202===
 
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=== New features ===
+
==== New features ====
 
 
 
* Added two new drinks: The Smirking Shopkeep and Snake Blood.
 
* Added two new drinks: The Smirking Shopkeep and Snake Blood.
 
* Added cats and dogs as new companions.
 
* Added cats and dogs as new companions.
 
* You can now travel between the different hub areas with a travel service.
 
* You can now travel between the different hub areas with a travel service.
  
=== Various Changes and Fixes ===
+
==== Various Changes and Fixes ====
 
 
 
* A lot of tweaks to enemy NG+ skills.
 
* A lot of tweaks to enemy NG+ skills.
 
* Flaming Hounds: The projectile now loses more of its forward momentum when colliding.
 
* Flaming Hounds: The projectile now loses more of its forward momentum when colliding.
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|}
 
|}
  
==Version 101, December 23, 2019==
+
===Version 101, December 23, 2019===
 
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* Fixed an issue where saves got tagged as being modded when joining multiplayer lobbies where the host had enabled cheating
 
* Fixed an issue where saves got tagged as being modded when joining multiplayer lobbies where the host had enabled cheating
 
|}
 
|}
  
==Version 100, December 20, 2019==
+
===Version 100, December 20, 2019===
 
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=== NG+ Progression Changes ===
+
==== NG+ Progression Changes ====
 
 
 
* Available NG+ is now unlocked across all campaigns. Including Arena.
 
* Available NG+ is now unlocked across all campaigns. Including Arena.
 
* The highest completed NG+ across all campaigns and heroes is now tracked by the Town.
 
* The highest completed NG+ across all campaigns and heroes is now tracked by the Town.
Line 82: Line 76:
 
* In multiplayer, when completing a campaign above your highest tracked NG+, it counts as you completed that campaign at your highest tracked NG+.
 
* In multiplayer, when completing a campaign above your highest tracked NG+, it counts as you completed that campaign at your highest tracked NG+.
  
=== General ===
+
==== General ====
 
 
* Blood Rite bonuses are now scaled up based on the current NG+ you are playing.
 
* Blood Rite bonuses are now scaled up based on the current NG+ you are playing.
 
* Retired Gladiator now tracks what upgrades you have bought on each hero, and respeccing upgrades is now free in gold up until the maximum-ever upgraded value.
 
* Retired Gladiator now tracks what upgrades you have bought on each hero, and respeccing upgrades is now free in gold up until the maximum-ever upgraded value.
Line 98: Line 91:
 
* Nimbus now adds +25 HP and Mana per level to your potion.
 
* Nimbus now adds +25 HP and Mana per level to your potion.
  
=== Classes ===
+
==== Classes ====
 
 
 
* Paladin - Charge: The Paladin will now only go through enemies if the damage instance kills them. Charge now also stuns enemies for 0.5 seconds in a small area on impact.
 
* Paladin - Charge: The Paladin will now only go through enemies if the damage instance kills them. Charge now also stuns enemies for 0.5 seconds in a small area on impact.
 
* Paladin - Shield: Block arc reduced from 90/120/150/180/210 degrees to 80/100/120/140/160 degrees.
 
* Paladin - Shield: Block arc reduced from 90/120/150/180/210 degrees to 80/100/120/140/160 degrees.
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* Witch Hunter - Repeater Crossbow: Lowered the spread slightly.
 
* Witch Hunter - Repeater Crossbow: Lowered the spread slightly.
  
=== Items and Drinks ===
+
==== Items and Drinks ====
 
 
 
* Added two new item sets: "Rings of Recovery" and "The Shining Knight", consisting of pre-existing items.
 
* Added two new item sets: "Rings of Recovery" and "The Shining Knight", consisting of pre-existing items.
 
* Markham's set now gives +0.25 Armor/Resistance per item at step 3 & 4.
 
* Markham's set now gives +0.25 Armor/Resistance per item at step 3 & 4.
Line 118: Line 109:
 
* Cranky Clergyman: Changed the positive effect so it gives +25% Resistance instead of a flat +25 to Resistance.
 
* Cranky Clergyman: Changed the positive effect so it gives +25% Resistance instead of a flat +25 to Resistance.
  
=== Various Changes and Fixes ===
+
====Various Changes and Fixes ====
 
 
 
* Added colored health bars to the Three Councillors.
 
* Added colored health bars to the Three Councillors.
 
* Added missing stat for killing Thundersnow.
 
* Added missing stat for killing Thundersnow.
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|}
 
|}
  
==Version 99, August 6, 2019==
+
===Version 99, August 6, 2019===
 
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|
 
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*Fixed an invulnerability exploit
+
* Fixed an invulnerability exploit
*Reworked luck to be a bit more consistent
+
* Reworked luck to be a bit more consistent
*Made it easier to hit with the Thiefs Grappling Hook and Warlocks Soul Dagger
+
* Made it easier to hit with the Thiefs Grappling Hook and Warlocks Soul Dagger
*Fix for accidental character duplication that could happen after character creation
+
* Fix for accidental character duplication that could happen after character creation
*Fixed menu lock when getting disconnected while typing in multiplayer chat
+
* Fixed menu lock when getting disconnected while typing in multiplayer chat
*Fixed walking pets being stuck indefinitely
+
* Fixed walking pets being stuck indefinitely
*Gladiator class is now retroactively unlocked if gladiator rank is greater than 0
+
* Gladiator class is now retroactively unlocked if gladiator rank is greater than 0
*You can no longer die in town
+
* You can no longer die in town
*(Unlisted) First public build of the toolkit ([https://discordapp.com/channels/391637540303667200/391699630326284308/726127243436228620 Source])
+
* (Unlisted) First public build of the toolkit ([https://discordapp.com/channels/391637540303667200/391699630326284308/726127243436228620 Source])
 
|}
 
|}
  
==Version 98, June 24, 2019==
+
===Version 98, June 24, 2019===
 
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*Fixed load screen freezing for some users running in fullscreen.
+
* Fixed load screen freezing for some users running in fullscreen.
*Added missing blueprint for Defender's Halberd.
+
* Added missing blueprint for Defender's Halberd.
*Cape of Withdrawal can no longer be attuned. (Attuning it had no effect).
+
* Cape of Withdrawal can no longer be attuned. (Attuning it had no effect).
*Pendant of Penance was accidentally tagged as a PoP-only item. Now available in the base game.
+
* Pendant of Penance was accidentally tagged as a PoP-only item. Now available in the base game.
*Fixed names and materials for Gladiator.
+
* Fixed names and materials for Gladiator.
*Fix for the Witch Hunter DLC store page button in the main menu.
+
* Fix for the Witch Hunter DLC store page button in the main menu.
 
|}
 
|}
  
==Version 97, June 19, 2019==
+
===Version 97, June 19, 2019===
 
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===Witch Hunter===
+
====Witch Hunter====
 
     DLC Specific:
 
     DLC Specific:
 
     Witch Hunter class that levels up Skill Crit Damage for the guild.
 
     Witch Hunter class that levels up Skill Crit Damage for the guild.
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     Searing Torch
 
     Searing Torch
  
New Features
+
====New Features====
  
*Magic Furnace - New dungeon mechanic that lets you craft items during your run.
+
* Magic Furnace - New dungeon mechanic that lets you craft items during your run.
*Item Gambler - New dungeon mechanic that lets you stake items for a random new one.
+
* Item Gambler - New dungeon mechanic that lets you stake items for a random new one.
*Companions - Acquire a companion that helps you collect gold and ore.
+
* Companions - Acquire a companion that helps you collect gold and ore.
*New drinks - Caustic Touch, Markhams Moonshine, Primal Fury and The Hairy Magus.
+
* New drinks - Caustic Touch, Markhams Moonshine, Primal Fury and The Hairy Magus.
*New statue - "Daran" the red priest, (requires Pyramid of Prophecy).
+
* New statue - "Daran" the red priest, (requires Pyramid of Prophecy).
  
 +
====Gameplay Adjustments and Balance====
  
 +
=====General=====
 +
* Reworked Watcher boss fight.
 +
* Tweaked player NG+ scaling of Armor/Resistance.
 +
* Increased boss health scaling in NG+.
 +
* Retired Gladiator - Upgrades to Armor and Resistance only gives you +0.5 instead of +1.
 +
* Path of the Magician - Changed from 20% to 25%.
 +
* Path of the Warrior - Changed from 20% to 25%.
 +
* Path of the Defender - Changed from 20% to 15%.
  
Gameplay Adjustments and Balance
+
=====Classes=====
 +
* Paladin - Health per level lowered from 10 to 8. Armor per level lowered from 0.7 to 0.6.
 +
* Charge - Increased width of the charge so its easier to hit enemies. Increased mana cost from 10/12/14/16/18/20 to 10/13/16/19/22/25.
 +
* Powershot - Now fires 2 additional projectiles.
 +
* Smoke Bomb - Now obscures vision for most ranged enemies. Increased mana cost from 30/35/40 to 30/40/50. Increased cooldown from 5s to 7s.
 +
* Soul Dagger - Increased width and range of the attack. Lowered movement speed penalty while attacking.
 +
* Soul Cleaver - Enemies killed while under the effect of Soul Consumption have a chance to apply Soul Consumption to nearby enemies. Increased range slightly.
 +
* Holy Light - Increased healing.
  
General
+
=====Items=====
 +
* Medusa’s Charm - Enemies affected by the gaze now also have their armor reduced by 50%. Lowered the slow from 66% to 50%.
 +
* Duke's Signet Ring - Increased healing from 3% to 7.5%.
 +
* Greaves of the Barbarian - Now always triggers movement speed buff when killing an enemy.
 +
* Mail of Thorns - Now also gives +2 Armor.
 +
* Great Helm - Increased Armor from +5 to +7.
 +
* Boots of Freedom - Changed to Epic.
 +
* Greater Sphere of Regen - Changed to +50% Health Regen and +75% Mana Regen.
 +
* Markham's Mastery - Moved first set bonus from 3 to 4 items.
 +
* Kings Regalia - Set bonus changed from 33%/66% to 25%/50%.
  
*Reworked Watcher boss fight.
+
=====Various Changes and Fixes=====
*Tweaked player NG+ scaling of Armor/Resistance.
+
* Added more chest room variations.
*Increased boss health scaling in NG+.
+
* Added Monoliths used stat and accomplishment.
*Retired Gladiator - Upgrades to Armor and Resistance only gives you +0.5 instead of +1.
+
* Fixed an issue where you could get stuck outside the bridges in Upper Pyramid.
*Path of the Magician - Changed from 20% to 25%.
+
* Fixed pasting not being supported in chat (and all other text input widgets).
*Path of the Warrior - Changed from 20% to 25%.
+
* Enemies can now be killed by poison.
*Path of the Defender - Changed from 20% to 15%.
+
* Ghosts now drain a percentage of your mana instead of a flat amount.
 
+
* You can now change the menu theme in options.
Classes
+
* Fixed music not starting when loading a save.
 
+
* Fixed a problem with fountain effects saving in town rather than in run.
*Paladin - Health per level lowered from 10 to 8. Armor per level lowered from 0.7 to 0.6.
+
* Fixed dungeon settings not using the host's highest NG+ level.
*Charge - Increased width of the charge so its easier to hit enemies. Increased mana cost from 10/12/14/16/18/20 to 10/13/16/19/22/25.
+
* Added an effect for Medusas Charm.
*Powershot - Now fires 2 additional projectiles.
+
* Added effect and sound for gaining a potion charge with the Apothecary Set.
*Smoke Bomb - Now obscures vision for most ranged enemies. Increased mana cost from 30/35/40 to 30/40/50. Increased cooldown from 5s to 7s.
+
* New art for Apothecary's Sphere.
*Soul Dagger - Increased width and range of the attack. Lowered movement speed penalty while attacking.
+
* Performance improvements.
*Soul Cleaver - Enemies killed while under the effect of Soul Consumption have a chance to apply Soul Consumption to nearby enemies. Increased range slightly.
+
* Crash fixes.
*Holy Light - Increased healing.
 
 
 
Items
 
 
 
*Medusa’s Charm - Enemies affected by the gaze now also have their armor reduced by 50%. Lowered the slow from 66% to 50%.
 
*Duke's Signet Ring - Increased healing from 3% to 7.5%.
 
*Greaves of the Barbarian - Now always triggers movement speed buff when killing an enemy.
 
*Mail of Thorns - Now also gives +2 Armor.
 
*Great Helm - Increased Armor from +5 to +7.
 
*Boots of Freedom - Changed to Epic.
 
*Greater Sphere of Regen - Changed to +50% Health Regen and +75% Mana Regen.
 
*Markham's Mastery - Moved first set bonus from 3 to 4 items.
 
*Kings Regalia - Set bonus changed from 33%/66% to 25%/50%.
 
 
 
 
 
 
 
Various Changes and Fixes
 
 
 
*Added more chest room variations.
 
*Added Monoliths used stat and accomplishment.
 
*Fixed an issue where you could get stuck outside the bridges in Upper Pyramid.
 
*Fixed pasting not being supported in chat (and all other text input widgets).
 
*Enemies can now be killed by poison.
 
*Ghosts now drain a percentage of your mana instead of a flat amount.
 
*You can now change the menu theme in options.
 
*Fixed music not starting when loading a save.
 
*Fixed a problem with fountain effects saving in town rather than in run.
 
*Fixed dungeon settings not using the host's highest NG+ level.
 
*Added an effect for Medusas Charm.
 
*Added effect and sound for gaining a potion charge with the Apothecary Set.
 
*New art for Apothecary's Sphere.
 
*Performance improvements.
 
*Crash fixes.
 
 
|}
 
|}
  
==Version 96, May 14, 2019==
+
===Version 96, May 14, 2019===
 
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*More variation and a lot of tweaks done to the Arena
+
* More variation and a lot of tweaks done to the Arena
*Added switches to the arena
+
* Added switches to the arena
*Fixed Warden's destructible corpse
+
* Fixed Warden's destructible corpse
*You can now destroy the Crustworm's corpse to avoid getting stuck behind it
+
* You can now destroy the Crustworm's corpse to avoid getting stuck behind it
*Fixed some mini map inconsistency
+
* Fixed some mini map inconsistency
*Fixed an empty room bug in Upper Pyramid
+
* Fixed an empty room bug in Upper Pyramid
*Fixed duplicate drink icon (Last Stand and The Last Sin had the same icon)
+
* Fixed duplicate drink icon (Last Stand and The Last Sin had the same icon)
*Added new sounds
+
* Added new sounds
*The game can now handle much higher character levels
+
* The game can now handle much higher character levels
*New design for character color picking
+
* New design for character color picking
*Fixed some crashes
+
* Fixed some crashes
 
|}
 
|}
  
==Version 95, March 22, 2019==
+
===Version 95, March 22, 2019===
 
{| class="mw-collapsible mw-collapsed"
 
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+
* Fixed random crash in Arena
*Fixed random crash in Arena
+
* Fixed multiplayer timeout during loading causing a crash
*Fixed multiplayer timeout during loading causing a crash
+
* Gladiator summons now properly scale with skillpower for clients
*Gladiator summons now properly scale with skillpower for clients
+
* Fixed Book of Monsters achievement not unlocking sometimes
*Fixed Book of Monsters achievement not unlocking sometimes
+
* Fix for enemies losing aggro in arena after loading
*Fix for enemies losing aggro in arena after loading
 
 
|}
 
|}
  
==Version 94, March 15, 2019==
+
===Version 94, March 15, 2019===
 
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+
* Fixed issue with double gamepads & joysticks.
*Fixed issue with double gamepads & joysticks.
+
* Added controller name tooltip to controls menu so controllers can be identified easier.
*Added controller name tooltip to controls menu so controllers can be identified easier.
+
* Fixed being able to accidentally change graphics slider options by scrolling down the graphics menu.
*Fixed being able to accidentally change graphics slider options by scrolling down the graphics menu.
+
* Fixed the game editor for Linux versions of the game.
*Fixed the game editor for Linux versions of the game.
+
* The Arena is now always played during daytime.
*The Arena is now always played during daytime.
+
* The night time in the desert is now a bit brighter.
*The night time in the desert is now a bit brighter.
 
 
|}
 
|}
  
==Version 93, March 13, 2019==
+
===Version 93, March 13, 2019===
 
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 +
====New Features included with the Pyramid of Prophecy DLC====
 +
* The Pyramid of Prophecy campaign is a completely new set of randomly generated levels unlike those experienced in the Forsaken Tower. New surprises and twists await you at every floor!
 +
* Gladiator is a new melee-oriented class focused on the art of physical combat. With the aid of a Crippling Net and Pit Fighter allies, the Gladiator is a master disabler that employs hit-n-run tactics.
 +
* City of Stone serves as the hub for all of the new content, including duplicates of the Fountain, Tapster, and General Store.
 +
* Aridara Arena is the place where you fight waves of enemies for the crowds amusement. Climb the ranks and earn riches and a special Sword Token-currency that can be spent on further upgrades.
 +
* The Retired Gladiator is a new NPC in the City of Stone who exchanges your character’s earned Sword Tokens for permanent upgrades.
 +
* The Sculptor is a a new NPC in the City of Stone who builds Statues of legendary heroes. The Statues provide unique benefits to the whole party and can be upgraded to be more potent.
 +
* Nimbus, The Potion Djinn remains a mystery. You’ll have to find out for yourself how to earn his aid!
 +
* Several new DLC-only items, drinks and dyes have been added. Jump into the game and discover them for yourself!
  
==='''New Features included with the Pyramid of Prophecy DLC'''===
+
====New Features added to the Base Game====
 
+
* The Town Hall now has a sixth tier, introducing new levels for the Chapel, General Store, Blacksmith, Magic Shop, Treasury, Ore Trader and Apothecary!
*The Pyramid of Prophecy campaign is a completely new set of randomly generated levels unlike those experienced in the Forsaken Tower. New surprises and twists await you at every floor!
+
* Custom Voices have been added to the game. Players can choose among different voice packs at the barber, and at character creation.
 
+
* Five new items have been added to the base game: Lucky Charm, Lucky Horseshoe, Lucky Hat, Seal of Rage, and Apothecary's Flask.
*Gladiator is a new melee-oriented class focused on the art of physical combat. With the aid of a Crippling Net and Pit Fighter allies, the Gladiator is a master disabler that employs hit-n-run tactics.
+
* A new stat called Luck is introduced, which quite literally makes you luckier by tipping RNG calculations, such as Crit and Evasion, in or against your favor!
 
+
* Two new drinks have been added to the base game: Evil Infusion and The Outlook Special.
*City of Stone serves as the hub for all of the new content, including duplicates of the Fountain, Tapster, and General Store.
+
* Three new Fountain effects have been added: Sluggish Adversaries, Miner’s Strike, and Ace Chests.
 
+
* Added Baltzar the Beastmaster to the guild hall. Help him recover his Book of Monsters to unlock new upgrades!
*Aridara Arena is the place where you fight waves of enemies for the crowds amusement. Climb the ranks and earn riches and a special Sword Token-currency that can be spent on further upgrades.
 
 
 
*The Retired Gladiator is a new NPC in the City of Stone who exchanges your character’s earned Sword Tokens for permanent upgrades.
 
 
 
*The Sculptor is a a new NPC in the City of Stone who builds Statues of legendary heroes. The Statues provide unique benefits to the whole party and can be upgraded to be more potent.
 
 
 
*Nimbus, The Potion Djinn remains a mystery. You’ll have to find out for yourself how to earn his aid!
 
 
 
*Several new DLC-only items, drinks and dyes have been added. Jump into the game and discover them for yourself!
 
 
 
 
 
==='''New Features added to the Base Game'''===
 
 
 
*The Town Hall now has a sixth tier, introducing new levels for the Chapel, General Store, Blacksmith, Magic Shop, Treasury, Ore Trader and Apothecary!
 
 
 
*Custom Voices have been added to the game. Players can choose among different voice packs at the barber, and at character creation.
 
 
 
*Five new items have been added to the base game: Lucky Charm, Lucky Horseshoe, Lucky Hat, Seal of Rage, and Apothecary's Flask.
 
 
 
*A new stat called Luck is introduced, which quite literally makes you luckier by tipping RNG calculations, such as Crit and Evasion, in or against your favor!
 
 
 
*Two new drinks have been added to the base game: Evil Infusion and The Outlook Special.
 
 
 
*Three new Fountain effects have been added: Sluggish Adversaries, Miner’s Strike, and Ace Chests.
 
 
 
*Added Baltzar the Beastmaster to the guild hall. Help him recover his Book of Monsters to unlock new upgrades!
 
 
 
 
 
==='''Gameplay Adjustments and Balance'''===
 
 
 
<u>General</u>
 
 
 
*Using the elevator in single player now pauses the game while you make a deposit.
 
*Gold and ore rewards when gaining guild hall titles have been increased.
 
*More accomplishments have been added to the game.
 
*Two more guild hall titles have been added to the game.
 
*You can now pick blessings freely on each chapel tier. Additionally, any blessing you unlock will be free to re-select when choosing to Convert.
 
*When a player is revived, they now become invulnerable for 3 seconds.
 
*Added “Sundering Strikes” monolith buff (50% armor/resistance piercing).
 
*Added “Fortuitous Events” monolith buff (+5 Luck).
 
*The Chambers now have more chest rooms.
 
*The Lock Up Fountain effect has been removed.
 
*The Armory Boss no longer drops loot when under the Empty Pockets Fountain effect.
 
*Some enemies have learned new attacks in NG+.
 
*The way enemies surround players has been adjusted to reduce clustering.
 
*Added a small chance of bosses dropping Ace keys.
 
*The Imp now gives out more ore in the early game Acts.
 
*Improved The Apothecarys upgrades.
 
*Added wind effects that slightly increase with each “Great Threat” to the Battlements.
 
*Lowered the amount of waves of trolls that jumps down when taking the fast way on Battlements Floor 1.
 
*Collapsing bridges in the Battlements should no longer be able to kill players and now have a chance to spawn a glass walk-bridge.
 
 
 
  
<u>Items</u>
+
====Gameplay Adjustments and Balance====
  
*'''Spheres of Power''': This set now provides a 25% damage bonus when in Combo at 3, 5, 7, and 9 pieces.
+
=====General=====
*'''Cloak of Many Pockets''': Increased gold gain from 25% to 50%.
+
* Using the elevator in single player now pauses the game while you make a deposit.
*'''Markham's Stone''': Increased ore gain from 1% to 2% per item in the player’s inventory.
+
* Gold and ore rewards when gaining guild hall titles have been increased.
 +
* More accomplishments have been added to the game.
 +
* Two more guild hall titles have been added to the game.
 +
* You can now pick blessings freely on each chapel tier. Additionally, any blessing you unlock will be free to re-select when choosing to Convert.
 +
* When a player is revived, they now become invulnerable for 3 seconds.
 +
* Added “Sundering Strikes” monolith buff (50% armor/resistance piercing).
 +
* Added “Fortuitous Events” monolith buff (+5 Luck).
 +
* The Chambers now have more chest rooms.
 +
* The Lock Up Fountain effect has been removed.
 +
* The Armory Boss no longer drops loot when under the Empty Pockets Fountain effect.
 +
* Some enemies have learned new attacks in NG+.
 +
* The way enemies surround players has been adjusted to reduce clustering.
 +
* Added a small chance of bosses dropping Ace keys.
 +
* The Imp now gives out more ore in the early game Acts.
 +
* Improved The Apothecarys upgrades.
 +
* Added wind effects that slightly increase with each “Great Threat” to the Battlements.
 +
* Lowered the amount of waves of trolls that jumps down when taking the fast way on Battlements Floor 1.
 +
* Collapsing bridges in the Battlements should no longer be able to kill players and now have a chance to spawn a glass walk-bridge.
  
 +
=====Items=====
 +
* '''Spheres of Power''': This set now provides a 25% damage bonus when in Combo at 3, 5, 7, and 9 pieces.
 +
* '''Cloak of Many Pockets''': Increased gold gain from 25% to 50%.
 +
* '''Markham's Stone''': Increased ore gain from 1% to 2% per item in the player’s inventory.
  
<u>Drinks</u>
+
=====Drinks=====
 
+
* '''A Fool's Errand''': This drink’s negative effect is now “Health Regen set to 0.”
*'''A Fool's Errand''': This drink’s negative effect is now “Health Regen set to 0.”
+
* '''Frenetic Eruption''': This drink now has a 5% chance of triggering Combo when scoring Crits. The negative effect is now “+20% damage taken while out of Combo.”
*'''Frenetic Eruption''': This drink now has a 5% chance of triggering Combo when scoring Crits. The negative effect is now “+20% damage taken while out of Combo.”
+
* '''Last Stand''': This drink now provides +30% bonus damage & +30% damage reduction while standing still; but +10% damage taken while moving.
*'''Last Stand''': This drink now provides +30% bonus damage & +30% damage reduction while standing still; but +10% damage taken while moving.
+
* '''Hammer Time''': This drink’s negative effect is now: “Lose 5% of your current health while standing still.”
*'''Hammer Time''': This drink’s negative effect is now: “Lose 5% of your current health while standing still.”
+
* '''Unbalanced Essence''': This drink’s negative effect is now: “Lose 10% of your current mana when casting a skill.”
*'''Unbalanced Essence''': This drink’s negative effect is now: “Lose 10% of your current mana when casting a skill.”
+
* '''Spilled Blood''': This drink’s base Health reduction has been reduced from 25% to 20%.
*'''Spilled Blood''': This drink’s base Health reduction has been reduced from 25% to 20%.
+
* '''Stab in the Dark''': This drink’s Darkness duration has been reduced from 2.5s to 1.5s.
*'''Stab in the Dark''': This drink’s Darkness duration has been reduced from 2.5s to 1.5s.
 
  
 
''When looking at Crimson Death, it became clear that this drink was versatile to the point of feeling mandatory in any progression-oriented build. Moving forward, we’ve chosen to split the drink’s function into two separate drinks, so that they can serve the various builds that rely on Lifesteal without making the other half feel mandatory. While this is not a catch-all fix, it will give casters and primary attackers different identities and choices when considering Lifesteal drinks. If one feels they want to invest in the other, they can still do so; but that potent combination will now take two of the five drink slots.''
 
''When looking at Crimson Death, it became clear that this drink was versatile to the point of feeling mandatory in any progression-oriented build. Moving forward, we’ve chosen to split the drink’s function into two separate drinks, so that they can serve the various builds that rely on Lifesteal without making the other half feel mandatory. While this is not a catch-all fix, it will give casters and primary attackers different identities and choices when considering Lifesteal drinks. If one feels they want to invest in the other, they can still do so; but that potent combination will now take two of the five drink slots.''
  
*'''Crimson Death''': This drink now only provides 5% lifesteal on Primary Attack damage.
+
* '''Crimson Death''': This drink now only provides 5% lifesteal on Primary Attack damage.
*'''Evil Infusion''': This drink provides 5% Skill lifesteal. The player loses 10% of their current Health when casting a Skill.
+
* '''Evil Infusion''': This drink provides 5% Skill lifesteal. The player loses 10% of their current Health when casting a Skill.
  
  
<u>Visual, Audio, and UI Changes</u>
+
=====Visual, Audio, and UI Changes=====
 +
* The character screen now has an “Effects” tab, covering everything that is affecting your player that isn’t an item, including Fountain Effects, Drink Effects, and Monolith Buffs.
 +
* Some Towers now spawn into the game by rising from below the ground when a player approaches. Additionally, their collision is now removed when they’re destroyed.
 +
* It is now possible to host lobbies without a maximum player level restriction.
 +
* Scrolling the mousewheel on slider widgets now slowly increases or decreases the value of the slider. (For example, when choosing a maximum player level, one tick of the mousewheel scroll increments/decrements by 1.)
 +
* Player names now display on their dead corpses.
 +
* Teammates’ mana bars now display under their health bars in the game field.
 +
* Players now receive a visual notification when an Imp spawns.
 +
* Players now receive notifications of NG+ unlocks and progression when returning to town.
 +
* When playing with a gamepad, the in-game mouse pointer now resets to center-screen whenever the player opens or closes any menu or window.
  
*The character screen now has an “Effects” tab, covering everything that is affecting your player that isn’t an item, including Fountain Effects, Drink Effects, and Monolith Buffs.
+
=====Bug Fixes=====
*Some Towers now spawn into the game by rising from below the ground when a player approaches. Additionally, their collision is now removed when they’re destroyed.
+
* The Thief Class Title modifier now displays correctly in character menu when viewing the Gold Gain % tooltip.
*It is now possible to host lobbies without a maximum player level restriction.
+
* Some negative modifiers now display in the Character sheet.
*Scrolling the mousewheel on slider widgets now slowly increases or decreases the value of the slider. (For example, when choosing a maximum player level, one tick of the mousewheel scroll increments/decrements by 1.)
+
* Grappling Hook (Thief Skill): Corrected the speed of this skill.
*Player names now display on their dead corpses.
+
* Controllers can now be plugged in and out while the game is running.
*Teammates’ mana bars now display under their health bars in the game field.
+
* Fixed a bug where Combo Nova would trigger twice upon activation.
*Players now receive a visual notification when an Imp spawns.
+
* The Flame Shield buff icon should no longer accidentally duplicate.
*Players now receive notifications of NG+ unlocks and progression when returning to town.
+
* Fixed a bug in Multiplayer games where breakables wouldn’t netsync correctly, causing them to still appear (and then be unbreakable) for some players after being broken.
*When playing with a gamepad, the in-game mouse pointer now resets to center-screen whenever the player opens or closes any menu or window.
+
* Fixed a bug where players could receive old network messages from game sessions they've already left.
 
+
* Fixed a bug where if a player’s Health displayed as 0 due to rounding, they would die upon changing floors.
 
+
* Fixed a bug where one of the chambers prefabs would cause heavy frame drops.
<u>Bug Fixes</u>
+
* Fixed an issue where players leaving and quickly rejoining a multiplayer game would prevent their character from respawning into the game.
 
+
* Fixed an issue where the upgrade payscale wouldn’t apply to gold/ore spent statistics.
*The Thief Class Title modifier now displays correctly in character menu when viewing the Gold Gain % tooltip.
+
* Fixed a bug where some loot was missing.
*Some negative modifiers now display in the Character sheet.
+
* Fixed an issue where the amount of Skill Stars spent in the Skill Shop was incorrectly displayed.
*Grappling Hook (Thief Skill): Corrected the speed of this skill.
+
* Fixed a lighting related rendering artifact.
*Controllers can now be plugged in and out while the game is running.
+
* Fixed an issue where some xray colors on player projectiles (those which go under the sides of walls, etc.) wouldn’t display correctly.
*Fixed a bug where Combo Nova would trigger twice upon activation.
+
* Fixed collision issues with the Vampire’s coffins.
*The Flame Shield buff icon should no longer accidentally duplicate.
+
* Fixed a bug in Multiplayer where miniboss health bars would remain after they died.
*Fixed a bug in Multiplayer games where breakables wouldn’t netsync correctly, causing them to still appear (and then be unbreakable) for some players after being broken.
+
* Several small visual and audio fixes have been made, as well as cleanups for performance improvement.
*Fixed a bug where players could receive old network messages from game sessions they've already left.
 
*Fixed a bug where if a player’s Health displayed as 0 due to rounding, they would die upon changing floors.
 
*Fixed a bug where one of the chambers prefabs would cause heavy frame drops.
 
*Fixed an issue where players leaving and quickly rejoining a multiplayer game would prevent their character from respawning into the game.
 
*Fixed an issue where the upgrade payscale wouldn’t apply to gold/ore spent statistics.
 
*Fixed a bug where some loot was missing.
 
*Fixed an issue where the amount of Skill Stars spent in the Skill Shop was incorrectly displayed.
 
*Fixed a lighting related rendering artifact.
 
*Fixed an issue where some xray colors on player projectiles (those which go under the sides of walls, etc.) wouldn’t display correctly.
 
*Fixed collision issues with the Vampire’s coffins.
 
*Fixed a bug in Multiplayer where miniboss health bars would remain after they died.
 
*Several small visual and audio fixes have been made, as well as cleanups for performance improvement.
 
 
|}
 
|}
  
==Version 90, November 22, 2018==
+
===Version 90, November 22, 2018===
 
{| class="mw-collapsible mw-collapsed"
 
{| class="mw-collapsible mw-collapsed"
 
!|
 
!|
|-
 
 
|
 
|
 
+
* Now displaying item count per rarity in items tooltip
*Now displaying item count per rarity in items tooltip
+
* Fixed bug with constant wind on Battlements
*Fixed bug with constant wind on Battlements
+
* Fix potentially missing soul link chain in UI
*Fix potentially missing soul link chain in UI
+
* Several skills now work better with increased attack speed (like charge)
*Several skills now work better with increased attack speed (like charge)
+
* UI performance improvements
*UI performance improvements
+
* Shatter level 1 used the wrong sound
*Shatter level 1 used the wrong sound
+
* Changed Ice Elementals to Aberrations
*Changed Ice Elementals to Aberrations
+
* Fixed some dungeon shop visual inconsistencies
*Fixed some dungeon shop visual inconsistencies
+
* Fixed mismatched mods in multiplayer
*Fixed mismatched mods in multiplayer  
+
* Added option to allow or disallow modded saves for un-modded hosts
*Added option to allow or disallow modded saves for un-modded hosts
+
* Crashfixes
*Crashfixes
+
* Added settings dialog to editor
*Added settings dialog to editor
+
* Fixed issue with placing lights in editor
*Fixed issue with placing lights in editor
 
 
|}
 
|}
  
==Version 89, October 2, 2018==
+
===Version 89, October 2, 2018===
 
{| class="mw-collapsible mw-collapsed"
 
{| class="mw-collapsible mw-collapsed"
 
!|
 
!|
|-
 
 
|
 
|
 
+
* Another fix for Battlements not always being beatable
*Another fix for Battlements not always being beatable
+
* Fixed wrong title given on beating Thundersnow
*Fixed wrong title given on beating Thundersnow
+
* Only save fountain effects for server
*Only save fountain effects for server
+
* Added ability to unpack mods in mod packager
*Added ability to unpack mods in mod packager
+
* Added "extract base resources" button to packager
*Added "extract base resources" button to packager
+
* Packager now refreshes after packing or unpacking mods
*Packager now refreshes after packing or unpacking mods
+
* Fix resource mods not being marked as Workshop items
*Fix resource mods not being marked as Workshop items
 
 
|}
 
|}
  
==Version 88, August 7, 2018==
+
===Version 88, August 7, 2018===
 
{| class="mw-collapsible mw-collapsed"
 
{| class="mw-collapsible mw-collapsed"
 
!|
 
!|
|-
 
 
|
 
|
 
+
* Fix for Battlements not always being beatable
*Fix for Battlements not always being beatable
+
* Fix for multiplayer level switch loading
*Fix for multiplayer level switch loading
+
* Fix not being able to join because of mismatched mods even though the mods were correct
*Fix not being able to join because of mismatched mods even though the mods were correct
+
* Fix profiles menu crash when upgrading from an old-style savegame
*Fix profiles menu crash when upgrading from an old-style savegame
+
* Fix for Linux build
*Fix for Linux build
 
 
|}
 
|}
  
==Version 87, September 26, 2018==
+
===Version 87, September 26, 2018===
 
{| class="mw-collapsible mw-collapsed"
 
{| class="mw-collapsible mw-collapsed"
 
!|
 
!|
|-
 
 
|
 
|
 +
* Added new act, Battlements, with 2 floors
 +
* Chambers levels made bigger, but the act reduced to 2 floors
 +
* Reworked shortcut levels
 +
* Added modding support
  
*Added new act, Battlements, with 2 floors
+
====Classes====
*Chambers levels made bigger, but the act reduced to 2 floors
+
=====Thief=====
*Reworked shortcut levels
+
* Increased health gain by level from 4 to 5
*Added modding support
+
* Sidestep, now has both passive evasion and stacks
 
+
* Grappling hook, bigger hitbox
==Classes==
 
===Thief===
 
*Increased health gain by level from 4 to 5
 
*Sidestep, now has both passive evasion and stacks
 
*Grappling hook, bigger hitbox
 
 
 
===Sorcerer===
 
*Orb or Winter shards now bounce and pierce enemies
 
*Frost Shard damage increased by 10% per enemy pierced/bounce
 
*Biting Chill, increased freeze chance from 5% to 7.5%
 
*Shatter, other players can also cause a shatter from your frozen enemies
 
 
 
===Warlock===
 
*Lowered base health from 75 to 60
 
*Soul Dagger now does damage on every hit, but with 2 lower damage on all levels
 
  
===Wizard===
+
=====Sorcerer=====
*Blastwave now places the correct Scorched Earth for level 3 & 4
+
* Orb or Winter shards now bounce and pierce enemies
 +
* Frost Shard damage increased by 10% per enemy pierced/bounce
 +
* Biting Chill, increased freeze chance from 5% to 7.5%
 +
* Shatter, other players can also cause a shatter from your frozen enemies
  
===Priest===
+
=====Warlock=====
*Holy Light, added a small impact aoe
+
* Lowered base health from 75 to 60
 +
* Soul Dagger now does damage on every hit, but with 2 lower damage on all levels
  
===Ranger===
+
=====Wizard=====
*Marked Prey reworked to being a crit that applies the mark when it procs
+
* Blastwave now places the correct Scorched Earth for level 3 & 4
*Powershot, 90% slow instead of 100% while charging
 
*Flurry of Arrows cooldown lowered from 2s to .75s
 
  
 +
=====Priest=====
 +
* Holy Light, added a small impact aoe
  
==Items/Drinks==
+
=====Ranger=====
*Added new drinks: Enchanted Slammer, Mind Control, Overflowing Physique, Frenetic Eruption, Kinetic Kiss, Spilled Blood, Stab in the Dark
+
* Marked Prey reworked to being a crit that applies the mark when it procs
*Drinks are now free if in stock but cost more money when out of stock
+
* Powershot, 90% slow instead of 100% while charging
*Added new items: Gloves of Warding, Seal of Souls, Boots of Freedom, Duke's Signet Ring, Searing Sabatons, Mask of Bewilderment, Lesser Sphere of Time, Sphere of Time, Sphere of Warriors, Sphere of Heroes
+
* Flurry of Arrows cooldown lowered from 2s to .75s
*Boots of Speed split up in to two items with a set bonus, each giving as much as the old boots
 
*Lowered cooldowns of Earthsplitter, Stormcaller, Wrath of the Thundergod, Scarab of Protection and Descending Destruction so they trigger more frequently
 
*Increased damage of Spiked boots from 15 to 25
 
*Boots of the Giant moved to rare
 
*Stormcaller, increased range of the lightning bolt
 
*Descending Destruction, increased damage and burning
 
*Reinforced Gloves now block more damage
 
  
 +
====Items/Drinks====
 +
* Added new drinks: Enchanted Slammer, Mind Control, Overflowing Physique, Frenetic Eruption, Kinetic Kiss, Spilled Blood, Stab in the Dark
 +
* Drinks are now free if in stock but cost more money when out of stock
 +
* Added new items: Gloves of Warding, Seal of Souls, Boots of Freedom, Duke's Signet Ring, Searing Sabatons, Mask of Bewilderment, Lesser Sphere of Time, Sphere of Time, Sphere of Warriors, Sphere of Heroes
 +
* Boots of Speed split up in to two items with a set bonus, each giving as much as the old boots
 +
* Lowered cooldowns of Earthsplitter, Stormcaller, Wrath of the Thundergod, Scarab of Protection and Descending Destruction so they trigger more frequently
 +
* Increased damage of Spiked boots from 15 to 25
 +
* Boots of the Giant moved to rare
 +
* Stormcaller, increased range of the lightning bolt
 +
* Descending Destruction, increased damage and burning
 +
* Reinforced Gloves now block more damage
  
==Fixes and changes==
+
====Fixes and changes====
*You no longer have to press a button under the armory statues
+
* You no longer have to press a button under the armory statues
*Class titles now scale infinitely
+
* Class titles now scale infinitely
*Separated respeccing attunements from skills
+
* Separated respeccing attunements from skills
*Lowered taxes when defeating the last boss
+
* Lowered taxes when defeating the last boss
*Shop no longer spawns on the first level of an act
+
* Shop no longer spawns on the first level of an act
*Added new shop variations
+
* Added new shop variations
*Mana drain debuff is now a percentage loss of max mana
+
* Mana drain debuff is now a percentage loss of max mana
*Added announcement text to imp
+
* Added announcement text to imp
*Added "Gold Fever" monolith buff
+
* Added "Gold Fever" monolith buff
*Game over screen now shows icon of whoever killed you
+
* Game over screen now shows icon of whoever killed you
*Adjusted enemy health scaling to be lower when playing as 2 or 3 people
+
* Adjusted enemy health scaling to be lower when playing as 2 or 3 people
*Show cost of locked chapel upgrades
+
* Show cost of locked chapel upgrades
*Added several new dyes
+
* Added several new dyes
*Statistics can now go above 2 billion without getting bugged
+
* Statistics can now go above 2 billion without getting bugged
*Removed attack and skill effects icon/text in character menu, it's now part of the tooltip of attack power
+
* Removed attack and skill effects icon/text in character menu, it's now part of the tooltip of attack power
*Improved frame limiter accuracy
+
* Improved frame limiter accuracy
*Experimental fixes for getting pushed through walls
+
* Experimental fixes for getting pushed through walls
*Fix ace key being given multiple times on town reload
+
* Fix ace key being given multiple times on town reload
*Fix game over screen crash which can happen randomly
+
* Fix game over screen crash which can happen randomly
*Added and adjusted several new sounds
+
* Added and adjusted several new sounds
 
|}
 
|}
  
==Version 83, August 7, 2018==
+
===Version 83, August 7, 2018===
 
{| class="mw-collapsible mw-collapsed"
 
{| class="mw-collapsible mw-collapsed"
 
!|
 
!|
|-
 
 
|
 
|
 
+
* Fix for archives boss becoming permanently invincible
*Fix for archives boss becoming permanently invincible
+
* Fixed issue where clients could move before levels had loaded completely
*Fixed issue where clients could move before levels had loaded completely
 
 
|}
 
|}
  
==Version 82, July 31, 2018==
+
===Version 82, July 31, 2018===
 
{| class="mw-collapsible mw-collapsed"
 
{| class="mw-collapsible mw-collapsed"
 
!|
 
!|
|-
 
 
|
 
|
 
+
* Fixed a multiplayer crash when people disconnect
*Fixed a multiplayer crash when people disconnect
+
* Fix for archives boss skipping certain phases
*Fix for archives boss skipping certain phases
 
 
|}
 
|}
  
==Version 81, July 30, 2018==
+
===Version 81, July 30, 2018===
 
{| class="mw-collapsible mw-collapsed"
 
{| class="mw-collapsible mw-collapsed"
 
!|
 
!|
|-
 
 
|
 
|
 
+
* Fixed OpenGL/Intel startup crash
*Fixed OpenGL/Intel startup crash
+
* Several other crash fixes
*Several other crash fixes
+
* Fixed pathfinding issue where enemies would sometimes fail to find the way
*Fixed pathfinding issue where enemies would sometimes fail to find the way
+
* Fixed several issues where game broke when resuming in or around bossfights
*Fixed several issues where game broke when resuming in or around bossfights
+
* Getting pushed through walls should now be much less common
*Getting pushed through walls should now be much less common
+
* Added "g_extra_players" cvar for making the game harder
*Added "g_extra_players" cvar for making the game harder
+
* Added "ui_speedrun" cvar (1 = show run timer, 2 = show run timer + level splits)
*Added "ui_speedrun" cvar (1 = show run timer, 2 = show run timer + level splits)
+
* Fix for Ranger being able to shoot powershot through walls
*Fix for Ranger being able to shoot powershot through walls
+
* Several minor visual fixes
*Several minor visual fixes
+
* Magic Missiles, Increased collision size so they are easier to hit
*Magic Missiles, Increased collision size so they are easier to hit
+
* Thundersnow, longer cooldown and lower lifetime of frost orbs
*Thundersnow, longer cooldown and lower lifetime of frost orbs
+
* Thundersnow, decreased wind strength slightly
*Thundersnow, decreased wind strength slightly
+
* Thundersnow, no longer shoots 3 frost balls in mp
*Thundersnow, no longer shoots 3 frost balls in mp
+
* Lich and Eye mini bosses can now be disarmed and affected by debuffs(magebane, shieldbreaker, talisman of decay)
*Lich and Eye mini bosses can now be disarmed and affected by debuffs(magebane, shieldbreaker, talisman of decay)
+
* Cape of the Flamewalker, now immediately applies damage when in range
*Cape of the Flamewalker, now immediately applies damage when in range
+
* Ghosts and flowers can no longer be affected by bleeding
*Ghosts and flowers can no longer be affected by bleeding
 
 
|}
 
|}
  
==Version 80, July 13, 2018==
+
===Version 80, July 13, 2018===
 
{| class="mw-collapsible mw-collapsed"
 
{| class="mw-collapsible mw-collapsed"
 
!|
 
!|
|-
 
 
|
 
|
 
+
* Downscaling is now a lobby option instead of always being enabled
*Downscaling is now a lobby option instead of always being enabled
+
* Statues, towers, battlements and banners can now be affected by soul consumption and burning
*Statues, towers, battlements and banners can now be affected by soul consumption and burning
+
* Problem with color ID when adding a new violet color, switched names on the new colors
*Problem with color ID when adding a new violet color, switched names on the new colors
+
* Fix thief not being able to destroy projectiles
*Fix thief not being able to destroy projectiles
+
* Fix floors visited stat on game over screen
*Fix floors visited stat on game over screen
+
* Fixed languages not loading on some older Linux XFS filesystems
*Fixed languages not loading on some older Linux XFS filesystems
+
* Increased maximum class titles by 6
*Increased maximum class titles by 6
 
 
|}
 
|}
  
==Version 79, July 12, 2018==
+
===Version 79, July 12, 2018===
 
{| class="mw-collapsible mw-collapsed"
 
{| class="mw-collapsible mw-collapsed"
 
!|
 
!|
|-
 
 
|
 
|
 
+
====Classes====
==Classes==
 
 
There was a common theme across several classes where a few skills were unleveled in favor for skill points to be used for [[Magic_Anvil#Item_Attunement|attunements]], especially in high NG+ modes. While it’s great that the diversity exists that allowed players to chose to avoid leveling unfavored skills for their build, we felt that some skills were left to the side strictly because they felt too weak overall to be worth the points, rather than a build preference. You should feel the effects of leaving a skill unleveled.
 
There was a common theme across several classes where a few skills were unleveled in favor for skill points to be used for [[Magic_Anvil#Item_Attunement|attunements]], especially in high NG+ modes. While it’s great that the diversity exists that allowed players to chose to avoid leveling unfavored skills for their build, we felt that some skills were left to the side strictly because they felt too weak overall to be worth the points, rather than a build preference. You should feel the effects of leaving a skill unleveled.
  
 
These changes to classes should promote more active gameplay, and also allow for some new multiplayer class interactions. We have given every character a free retrain to try out new skills.
 
These changes to classes should promote more active gameplay, and also allow for some new multiplayer class interactions. We have given every character a free retrain to try out new skills.
  
===Paladin===
+
=====Paladin=====
*Lay on Hands is now an active skill that will buff the Paladin and all allies in an area around the Paladin
+
* Lay on Hands is now an active skill that will buff the Paladin and all allies in an area around the Paladin
**The buff heals allies for 3/5/7/9 + 2% of max health
+
** The buff heals allies for 3/5/7/9 + 2% of max health
**Provides a shield that has a 25% chance to block 5/10/15/20 magical damage (this was moved from Shield)
+
** Provides a shield that has a 25% chance to block 5/10/15/20 magical damage (this was moved from Shield)
**The buff lasts for 3/3.5/4/4.5 seconds
+
** The buff lasts for 3/3.5/4/4.5 seconds
*Flames of Devotion replaces Juggernaut
+
* Flames of Devotion replaces Juggernaut
**Hitting a target with primary attack builds up stacks of magical damage to all Paladin's skills
+
** Hitting a target with primary attack builds up stacks of magical damage to all Paladin's skills
**Each stack lasts for 1 second and maximum stacks are 12/24
+
** Each stack lasts for 1 second and maximum stacks are 12/24
  
===Priest===
+
=====Priest=====
*Holy Light now builds up damage slower but has increased maximum damage output of 17/24/31/38/45/52. Heals allies for 2/3/4/5/6/7 + 1% of max health
+
* Holy Light now builds up damage slower but has increased maximum damage output of 17/24/31/38/45/52. Heals allies for 2/3/4/5/6/7 + 1% of max health
**Aura of Purification is now an active skill that will provide an aura around the priest that both effects allies and enemies
+
** Aura of Purification is now an active skill that will provide an aura around the priest that both effects allies and enemies
**Enemies have their speed and resistance lowered by 20/30/40%. Allies have their damage taken reduced by 10/20/30%. Aura lasts for 6/7/8 seconds
+
** Enemies have their speed and resistance lowered by 20/30/40%. Allies have their damage taken reduced by 10/20/30%. Aura lasts for 6/7/8 seconds
*Celestial Orbs will now fire at the same target as Holy Light (which can increase their range)
+
* Celestial Orbs will now fire at the same target as Holy Light (which can increase their range)
  
===Ranger===
+
=====Ranger=====
*Flurry of Arrows moved to secondary skill. No longer provides a movement speed bonus on its own. Arrows fired are the current level of the primary attack
+
* Flurry of Arrows moved to secondary skill. No longer provides a movement speed bonus on its own. Arrows fired are the current level of the primary attack
*On the Prowl replaces Dodge
+
* On the Prowl replaces Dodge
**When casting a skill the ranger receives a buff that lasts for 2/3/4/5/6 seconds
+
** When casting a skill the ranger receives a buff that lasts for 2/3/4/5/6 seconds
**The buff increases movement speed by 25% and evasion by 5/10/15/20/25%
+
** The buff increases movement speed by 25% and evasion by 5/10/15/20/25%
*Marked Prey replaces Deadly Aim
+
* Marked Prey replaces Deadly Aim
**Primary attack has a chance 10% to apply a "Marked" debuff which lasts for 2.5 seconds
+
** Primary attack has a chance 10% to apply a "Marked" debuff which lasts for 2.5 seconds
**Marked targets have a 5/10/15/20% chance to receive crits from all instances of damage
+
** Marked targets have a 5/10/15/20% chance to receive crits from all instances of damage
*Powershot replaces Explosive Bomb
+
* Powershot replaces Explosive Bomb
**Charged ranged attack that deals up to 100/200/300 magical damage with 50% resistance piercing
+
** Charged ranged attack that deals up to 100/200/300 magical damage with 50% resistance piercing
**Maximum charge rate is reached after 1 second. Speed and damage is increased by charging
+
** Maximum charge rate is reached after 1 second. Speed and damage is increased by charging
  
===Sorcerer===
+
=====Sorcerer=====
*Comet damage gain increased to 40/80/120/160/200/240
+
* Comet damage gain increased to 40/80/120/160/200/240
**Freeze time changed to 1/1.25/1.5/1.75/2/2.25 seconds
+
** Freeze time changed to 1/1.25/1.5/1.75/2/2.25 seconds
*Frost Nova, increased projectile lifetime by 50%
+
* Frost Nova, increased projectile lifetime by 50%
*Biting Chill slow changed to 20/25/30/35/40% and duration 2/2.5/3/3.5/4/4.5 seconds
+
* Biting Chill slow changed to 20/25/30/35/40% and duration 2/2.5/3/3.5/4/4.5 seconds
**Now has a 5% chance to apply freeze for 1.25/1.5/1.75/2/2.25 seconds
+
** Now has a 5% chance to apply freeze for 1.25/1.5/1.75/2/2.25 seconds
*Ice Barrier, each time the Sorcerer casts a spell a barrier stack is added that lasts for 2.5 seconds  
+
* Ice Barrier, each time the Sorcerer casts a spell a barrier stack is added that lasts for 2.5 seconds
**Each stack lowers the damage taken from one instance of damage by 20/30/40/50%. Maximum stacks: 5/6/7/8
+
** Each stack lowers the damage taken from one instance of damage by 20/30/40/50%. Maximum stacks: 5/6/7/8
*Shatter, enemies killed while effected by the freeze will explode dealing 40/80 hybrid damage to nearby enemies (no longer triggers a Frost Nova)
+
* Shatter, enemies killed while effected by the freeze will explode dealing 40/80 hybrid damage to nearby enemies (no longer triggers a Frost Nova)
  
===Thief===
+
=====Thief=====
*Throwing Knives got 20% lower cooldown, piercing damage drop off lowered from 25% to 10%
+
* Throwing Knives got 20% lower cooldown, piercing damage drop off lowered from 25% to 10%
**Increased damage from 10/14/18/22/26/30 to 12/16/20/24/28/3
+
** Increased damage from 10/14/18/22/26/30 to 12/16/20/24/28/3
*Grappling Hook gives the thief 100% evasion while grappling. No increased travel speed by leveling
+
* Grappling Hook gives the thief 100% evasion while grappling. No increased travel speed by leveling
**Stun duration changed to 0.5/0.75/1/1.25 seconds
+
** Stun duration changed to 0.5/0.75/1/1.25 seconds
*Smoke Bomb cooldown changed to 5 seconds and mana cost increased to 30/40/50
+
* Smoke Bomb cooldown changed to 5 seconds and mana cost increased to 30/40/50
**The smoke bomb will now leave a smoke cloud that lasts for 2/3/4 seconds.
+
** The smoke bomb will now leave a smoke cloud that lasts for 2/3/4 seconds.
**All allies in the smoke cloud will have their evasion increased by 10/20/30%
+
** All allies in the smoke cloud will have their evasion increased by 10/20/30%
*Slice and Dice stacks are now built up by hitting targets with your primary attack.
+
* Slice and Dice stacks are now built up by hitting targets with your primary attack.
**Each stack provides a 2% attack speed bonus. Maximum stacks 8/16/24/32. Stack duration is 2.5 seconds, if the duration runs out all stacks are lost at once
+
** Each stack provides a 2% attack speed bonus. Maximum stacks 8/16/24/32. Stack duration is 2.5 seconds, if the duration runs out all stacks are lost at once
**Stacks no longer provide evasion
+
** Stacks no longer provide evasion
*Decimating Strikes replaces Gold Fever  
+
* Decimating Strikes replaces Gold Fever
**Primary attacks have a 5/10% chance to lower enemy health by 5%, (works on bosses).
+
** Primary attacks have a 5/10% chance to lower enemy health by 5%, (works on bosses).
  
===Wizard===
+
=====Wizard=====
*Flame Breath now roots you in place unless you have combo
+
* Flame Breath now roots you in place unless you have combo
**Increased range and narrower cone of fire
+
** Increased range and narrower cone of fire
**The fire now pierces all enemies
+
** The fire now pierces all enemies
*Flame Shield is now a 20/30/40/50% damage reduction of one instance of damage with a cooldown of 8/7/6/5 seconds
+
* Flame Shield is now a 20/30/40/50% damage reduction of one instance of damage with a cooldown of 8/7/6/5 seconds
**When Flame Shield procs your current level of Blastwave is cast
+
** When Flame Shield procs your current level of Blastwave is cast
*Blastwave now destroys "blockable" projectiles
+
* Blastwave now destroys "blockable" projectiles
  
===Warlock===
+
=====Warlock=====
*Soul Dagger replaces Poisoned Dagger
+
* Soul Dagger replaces Poisoned Dagger
**Now adds a Soul Consumption debuff to enemies that does 12/14/16/18/20/22 magical damage per second for 2.5/3/3.5/4/4.5/5 seconds
+
** Now adds a Soul Consumption debuff to enemies that does 12/14/16/18/20/22 magical damage per second for 2.5/3/3.5/4/4.5/5 seconds
**The Warlock gains 5% health and 10% mana based on the damage dealt by Soul Consumption
+
** The Warlock gains 5% health and 10% mana based on the damage dealt by Soul Consumption
*Soul Sacrifice and Blood Sacrifice has been replaced with Extended Domain which increases the range of all the Warlocks skills and Soul Cleaver which causes enemies with the Soul *Consumption debuff to spread any damage taken to nearby enemies
+
* Soul Sacrifice and Blood Sacrifice has been replaced with Extended Domain which increases the range of all the Warlocks skills and Soul Cleaver which causes enemies with the Soul *Consumption debuff to spread any damage taken to nearby enemies
*Lightning Bolt damage scaling changed from 18/22/26/30/34/38 to 20/23/26/29/32/35
+
* Lightning Bolt damage scaling changed from 18/22/26/30/34/38 to 20/23/26/29/32/35
*Gargoyle duration is now 5 seconds on all levels. Stun time increased slightly
+
* Gargoyle duration is now 5 seconds on all levels. Stun time increased slightly
*Gargoyle and Eye of the Storm will now link together when close to each other to create long chain lightnings
+
* Gargoyle and Eye of the Storm will now link together when close to each other to create long chain lightnings
  
==Other balance changes==
+
====Other balance changes====
===Drinks===
+
=====Drinks=====
*Incendiary Demise, Lowered magical damage add from 50 to 40
+
* Incendiary Demise, Lowered magical damage add from 50 to 40
*Wicked Sickness, Changed negative effect to 50% less damage output when not in combo
+
* Wicked Sickness, Changed negative effect to 50% less damage output when not in combo
*Crimson Death, Lowered life steal from 7.5% to 5%
+
* Crimson Death, Lowered life steal from 7.5% to 5%
*Groovy Ghost, Lowered evasion bonus from 10% to 8%
+
* Groovy Ghost, Lowered evasion bonus from 10% to 8%
*Smelly Old Man, Lowered mana regen bonus from +3 to +2
+
* Smelly Old Man, Lowered mana regen bonus from +3 to +2
 
+
=====Items=====
===Items===
+
* Duelist's Edge, Lowered evasion bonus from 10% to 8%
*Duelist's Edge, Lowered evasion bonus from 10% to 8%
+
* Slippery Cloak, Lowered evasion bonus from 10% to 6%
*Slippery Cloak, Lowered evasion bonus from 10% to 6%
+
* Sandals of Swiftness, Lowered evasion bonus from 5% to 3%
*Sandals of Swiftness, Lowered evasion bonus from 5% to 3%
+
* Markham's Mastery, Lowered Armor & Resistance bonus from 1 to 0.5 per item in your inventory
*Markham's Mastery, Lowered Armor & Resistance bonus from 1 to 0.5 per item in your inventory
+
=====Fountain=====
 
+
* Fountain, Increased cost of Glass Walks from +5 to +6
===Fountain===
+
* New fountain effect: One Man Guild (No class title bonuses)
*Fountain, Increased cost of Glass Walks from +5 to +6
+
=====Monoliths=====
*New fountain effect: One Man Guild (No class title bonuses)
+
* Endless Potential, Lowered duration from 5 to 4 minutes
===Monoliths===
+
* Vigorous Restoration, Lowered duration from 10 to 8 minutes
*Endless Potential, Lowered duration from 5 to 4 minutes
+
====Downscaling====
*Vigorous Restoration, Lowered duration from 10 to 8 minutes
+
* In order to promote people playing with each other we now scale down players' characters when not playing at the highest NG+ they reached
 
+
* Class titles and effective level scaled down to whatever NG+ level you play on
==Downscaling==
+
* Beating a higher NG+ now always only increases your NG+ by 1
*In order to promote people playing with each other we now scale down players' characters when not playing at the highest NG+ they reached
+
* Players can now get experience at lower NG+
*Class titles and effective level scaled down to whatever NG+ level you play on
+
====Networking Fixes====
*Beating a higher NG+ now always only increases your NG+ by 1
+
* Fixed load screen disappearing too soon in multiplayer
*Players can now get experience at lower NG+
+
* Changed networking compression algorithm to a more efficient one
 
+
* Crash fixes
==Networking Fixes==
+
====Miscellaneous Fixes and Changes====
*Fixed load screen disappearing too soon in multiplayer
+
* Removed cost for chapel convert
*Changed networking compression algorithm to a more efficient one
+
* Skills can now "cancel" the cooldown of your attack meaning you can use them rapidly one after another
*Crash fixes
+
* Rebalanced enemy experience rewards
 
+
* Improved details in some tooltips in character screen
==Miscellaneous Fixes and Changes==
+
* Fixed distance based stats descriptions
*Removed cost for chapel convert
+
* Added several new colors to find
*Skills can now "cancel" the cooldown of your attack meaning you can use them rapidly one after another
 
*Rebalanced enemy experience rewards
 
*Improved details in some tooltips in character screen
 
*Fixed distance based stats descriptions
 
*Added several new colors to find
 
 
|}
 
|}
  
==Version 78, June 13, 2018==
+
===Version 78, June 13, 2018===
 
{| class="mw-collapsible mw-collapsed"
 
{| class="mw-collapsible mw-collapsed"
 
!|
 
!|
|-
 
 
|
 
|
===Added Tailor===
+
====Added Tailor====
 
A new NPC has been added to the guild hall where you can change the appearance and names of your characters.
 
A new NPC has been added to the guild hall where you can change the appearance and names of your characters.
 
Each class now has a number of equipment color slots with different materials that you can change the color of, you will also find more colors in the dungeon.
 
Each class now has a number of equipment color slots with different materials that you can change the color of, you will also find more colors in the dungeon.
 
This change made it so previous characters now look different, in order to fix this the first visit to the tailor is free.
 
This change made it so previous characters now look different, in order to fix this the first visit to the tailor is free.
  
===Miscellaneous Fixes and Changes===
+
====Miscellaneous Fixes and Changes====
  
*Added Graveyards to dungeon for breaking soul links
+
* Added Graveyards to dungeon for breaking soul links
*Updated some core technology
+
* Updated some core technology
*Remove "A1" etc from overlay map and replace with "Mines" etc
+
* Remove "A1" etc from overlay map and replace with "Mines" etc
*Fix for empty prison chest rooms
+
* Fix for empty prison chest rooms
*Fixed some instability and crashes
+
* Fixed some instability and crashes
*Worked on imp balance
+
* Worked on imp balance
*Game now pauses when using a shrine (in singleplayer)
+
* Game now pauses when using a shrine (in singleplayer)
*Improved performance when a lot of upgrades and items are active
+
* Improved performance when a lot of upgrades and items are active
*Fixed bug where enemies could evade certain damage that they shouldn't
+
* Fixed bug where enemies could evade certain damage that they shouldn't
*Poison and burning debuff damage ticks can no longer be evaded
+
* Poison and burning debuff damage ticks can no longer be evaded
*Fixed Anvil icon showing in town when not unlocked
+
* Fixed Anvil icon showing in town when not unlocked
*Fix for getting stuck behind the guard at the mine entrance
+
* Fix for getting stuck behind the guard at the mine entrance
*Fix for duplicate villager outside the tavern
+
* Fix for duplicate villager outside the tavern
*Changed sound for Smite, Holy Light, and Fire Breath
+
* Changed sound for Smite, Holy Light, and Fire Breath
*Fixed Last Stand drink to an actual -33% movement speed
+
* Fixed Last Stand drink to an actual -33% movement speed
  
===Fountain Balance===
+
====Fountain Balance====
*Bigger Bottle, moved to level 1
+
* Bigger Bottle, moved to level 1
*Unlimited Springs, moved to level 2
+
* Unlimited Springs, moved to level 2
*Abundant Shops, moved to level 2
+
* Abundant Shops, moved to level 2
*Mysterious Guidance, moved to level 2
+
* Mysterious Guidance, moved to level 2
*Elite Reinforcements, moved to level 1
+
* Elite Reinforcements, moved to level 1
*Dry Springs, moved to level 2
+
* Dry Springs, moved to level 2
*Relentless Threats, moved to level 2 and changed favor from -4 to -5
+
* Relentless Threats, moved to level 2 and changed favor from -4 to -5
*Lethal Traps, favor changed from -3 to -2
+
* Lethal Traps, favor changed from -3 to -2
*Infrequent Threats, favor changed from 4 to 5
+
* Infrequent Threats, favor changed from 4 to 5
 
|}
 
|}
  
==Version 76, May 18, 2018==
+
===Version 76, May 18, 2018===
 
{| class="mw-collapsible mw-collapsed"
 
{| class="mw-collapsible mw-collapsed"
 
!|
 
!|
|-
 
 
|
 
|
===New fountain===
+
====New fountain====
 
+
* The fountain has been reworked in order to give more control to the player, now instead of randomly getting positive and negative effects you get to pick them yourself.
*The fountain has been reworked in order to give more control to the player, now instead of randomly getting positive and negative effects you get to pick them yourself.
 
 
 
===Balance===
 
 
 
*Crimson Death now damages 2.5% of current health per tick instead of doing flat damage
 
*Crimson Death life steal now 7.5%
 
*Fewer drinks from each barrel
 
*Changed The Last Sin from -3 mana regen to -33% mana regen.
 
*Buff to Incendiary Demise
 
*Paladin's Charge can no longer do damage to the same unit multiple times during the same charge
 
*Lowered Paladin's Whirlwind cooldown from 10 to 9 sec
 
*Fixed Paladin's Lay on hands skill healing enemies
 
*Fixed Paladin's Juggernaut and Charge doing damage to dragon iceblocks
 
*Fixed Paladin's Charge doing damage to ethereal Wraiths
 
*Fixed Thief's primary doing damage to ethereal Wraiths
 
*Increased Flurry of Arrows mana cost by 10 on all levels
 
*Removed Ranger's arrow damage falloff
 
*Removed lifesteal from return dmg
 
*Lowered damage of spike traps slightly
 
*Increased damage of floor fire traps
 
*Increased range of Cape of the Flamewalker from 50 to 60
 
*Increased damage of Cape of the Flamewalker from 5 to 10 damage per tick
 
*Increased damage of Talisman of Conflagration from 25 to 40
 
*Increased damage of Wrath of the Thundergod from 30 to 50
 
*Fixed monolith damage blessing
 
*Fixed double monolith use in multiplayer
 
*Fix for monolith achievement
 
*Removed enemy debuff resistance NG+ scaling
 
*Enemy NG+ armor scaling lowered a lot and changed to be diminishing
 
*Enemy NG+ move speed scaling changed to be diminishing
 
*Tweaked battlemages: increased cast point slightly, lowered the acceleration and max speed of the projectiles slightly, lowered the resistance pierce a bit
 
*Lowered speed of ghost ranger arrows
 
*Tweaked fire rate of skeleton archers
 
*Lowered skeleton archer arrow speed slightly
 
*NG+3 wisps now either spawn a new wisp or unleash a nova upon death, but not both
 
*Increased cooldown and added a limit on spawners spawning unit when taking damage
 
*Removed red wisps from wisp spawners
 
*Lowered final boss health
 
*Final boss attacks tweaked to do a bit less armor penetration
 
*Lowered health of some units
 
  
===Miscellaneous Fixes and Changes===
+
====Balance====
 +
* Crimson Death now damages 2.5% of current health per tick instead of doing flat damage
 +
* Crimson Death life steal now 7.5%
 +
* Fewer drinks from each barrel
 +
* Changed The Last Sin from -3 mana regen to -33% mana regen.
 +
* Buff to Incendiary Demise
 +
* Paladin's Charge can no longer do damage to the same unit multiple times during the same charge
 +
* Lowered Paladin's Whirlwind cooldown from 10 to 9 sec
 +
* Fixed Paladin's Lay on hands skill healing enemies
 +
* Fixed Paladin's Juggernaut and Charge doing damage to dragon iceblocks
 +
* Fixed Paladin's Charge doing damage to ethereal Wraiths
 +
* Fixed Thief's primary doing damage to ethereal Wraiths
 +
* Increased Flurry of Arrows mana cost by 10 on all levels
 +
* Removed Ranger's arrow damage falloff
 +
* Removed lifesteal from return dmg
 +
* Lowered damage of spike traps slightly
 +
* Increased damage of floor fire traps
 +
* Increased range of Cape of the Flamewalker from 50 to 60
 +
* Increased damage of Cape of the Flamewalker from 5 to 10 damage per tick
 +
* Increased damage of Talisman of Conflagration from 25 to 40
 +
* Increased damage of Wrath of the Thundergod from 30 to 50
 +
* Fixed monolith damage blessing
 +
* Fixed double monolith use in multiplayer
 +
* Fix for monolith achievement
 +
* Removed enemy debuff resistance NG+ scaling
 +
* Enemy NG+ armor scaling lowered a lot and changed to be diminishing
 +
* Enemy NG+ move speed scaling changed to be diminishing
 +
* Tweaked battlemages: increased cast point slightly, lowered the acceleration and max speed of the projectiles slightly, lowered the resistance pierce a bit
 +
* Lowered speed of ghost ranger arrows
 +
* Tweaked fire rate of skeleton archers
 +
* Lowered skeleton archer arrow speed slightly
 +
* NG+3 wisps now either spawn a new wisp or unleash a nova upon death, but not both
 +
* Increased cooldown and added a limit on spawners spawning unit when taking damage
 +
* Removed red wisps from wisp spawners
 +
* Lowered final boss health
 +
* Final boss attacks tweaked to do a bit less armor penetration
 +
* Lowered health of some units
  
*Added more portraits and made them colored from the character colors
+
====Miscellaneous Fixes and Changes====
*More variation in Chambers
+
* Added more portraits and made them colored from the character colors
*Fixed some item tooltips
+
* More variation in Chambers
*Fixed bossbars on minibosses not being hidden from darkness view
+
* Fixed some item tooltips
*Fixed a gambling bug
+
* Fixed bossbars on minibosses not being hidden from darkness view
*Show level name in overlay map
+
* Fixed a gambling bug
*Change floor number to show the actual floor number of the act instead of the global floor number
+
* Show level name in overlay map
*Fix game unpausing when switching from guildhall to playermenu
+
* Change floor number to show the actual floor number of the act instead of the global floor number
*Show item forge found count
+
* Fix game unpausing when switching from guildhall to playermenu
*Fix triple chests when destroying secret wall after loading game
+
* Show item forge found count
*You are now able to see on the mini map if you used a teleport in archives
+
* Fix triple chests when destroying secret wall after loading game
*Added some more glass walks
+
* You are now able to see on the mini map if you used a teleport in archives
*Added ui_tooltip_pretty which can be disabled in order to only show a simple transparent black tooltip rather than an opaque sprite-based tooltip
+
* Added some more glass walks
*Fixed wrong offset in text input widgets when text is too long
+
* Added ui_tooltip_pretty which can be disabled in order to only show a simple transparent black tooltip rather than an opaque sprite-based tooltip
*Netsync triggered effect modifiers (scroll of magic missile, etc.)
+
* Fixed wrong offset in text input widgets when text is too long
*Chapel convert button is now less confusing; it'll show the cost even when button is disabled
+
* Netsync triggered effect modifiers (scroll of magic missile, etc.)
*Discord Rich Presence now shows "Act X floor Y"
+
* Chapel convert button is now less confusing; it'll show the cost even when button is disabled
*Fixes to skill time multipliers
+
* Discord Rich Presence now shows "Act X floor Y"
*More blueprints in levels
+
* Fixes to skill time multipliers
*More barrels/blueprints in higher acts and NG+
+
* More blueprints in levels
*Thousands separator on upgrade buttons
+
* More barrels/blueprints in higher acts and NG+
*Show proper NG+ values for gold/ore gain in tooltips
+
* Thousands separator on upgrade buttons
*Fixed some eye boss save/load issues
+
* Show proper NG+ values for gold/ore gain in tooltipsa
*Fix eye boss wisps shaking when game is paused
+
* Fixed some eye boss save/load issues
*Fix empty town when reaching final guild title
+
* Fix eye boss wisps shaking when game is paused
*Fix slow loading of key purchases
+
* Fix empty town when reaching final guild title
*Clamp ui_scale between 0.05 and 100.0
+
* Fix slow loading of key purchases
*Fix lifesteal not healing the proper value
+
* Clamp ui_scale between 0.05 and 100.0
*Fix mouse getting stuck in top left corner in game over screen when console is up
+
* Fix lifesteal not healing the proper value
*Added g_potion_delay
+
* Fix mouse getting stuck in top left corner in game over screen when console is up
*Make it a bit clearer that spent stars is spent stars and not available stars
+
* Added g_potion_delay
*Draw item tooltip above HUD
+
* Make it a bit clearer that spent stars is spent stars and not available stars
 +
* Draw item tooltip above HUD
 
|}
 
|}
  
==Version 74, April 27, 2018==
+
===Version 74, April 27, 2018===
 
{| class="mw-collapsible mw-collapsed"
 
{| class="mw-collapsible mw-collapsed"
 
!|
 
!|
|-
 
 
|
 
|
*Fix for missing Archives button
+
* Fix for missing Archives button
*Fixed unreachable rooms in Archives
+
* Fixed unreachable rooms in Archives
*Fixed "gather your party before venturing forth" on multiplayer to singleplayer disconnect
+
* Fixed "gather your party before venturing forth" on multiplayer to singleplayer disconnect
*Fixed issue where Markhams 5 set bonus would give 5% instead of 0.5%
+
* Fixed issue where Markhams 5 set bonus would give 5% instead of 0.5%
*Fixed chat line delay bug
+
* Fixed chat line delay bug
*Show NG+ value for goldgain in character sheet
+
* Show NG+ value for goldgain in character sheet
 
|}
 
|}
  
==Version 73, April 26, 2018==
+
===Version 73, April 26, 2018===
 
{| class="mw-collapsible mw-collapsed"
 
{| class="mw-collapsible mw-collapsed"
 
!|
 
!|
|-
 
 
|
 
|
 
''This content patch is focused on empowering players seeking to push their limits in NG+. New and inspiring tools will be provided to the player to help them along the way. Class balance will not be a part of this patch; instead, class balance decisions will be made later, after the new meta settles down.''
 
''This content patch is focused on empowering players seeking to push their limits in NG+. New and inspiring tools will be provided to the player to help them along the way. Class balance will not be a part of this patch; instead, class balance decisions will be made later, after the new meta settles down.''
Line 866: Line 782:
 
''We hope you all enjoy the new content, and have lots of fun in the push for new heights in the Forsaken Tower!''
 
''We hope you all enjoy the new content, and have lots of fun in the push for new heights in the Forsaken Tower!''
  
===Major Game Updates===
+
====Major Game Updates====
  
 
'''Items'''
 
'''Items'''
  
14 new Items, 3 new Set bonuses, and the Epic Item quality have been added to the game! Explore the game to find them and discover their unique powers.  
+
14 new Items, 3 new Set bonuses, and the Epic Item quality have been added to the game! Explore the game to find them and discover their unique powers.
  
 
Some changes were made to existing Items. You can read more about that below in “Chests, Item Balance and Recategorization.”
 
Some changes were made to existing Items. You can read more about that below in “Chests, Item Balance and Recategorization.”
Line 878: Line 794:
 
''Richard Hammer is finally done polishing all those glasses (or is he?) and has begun to serve up players! These drinks each provide a power boost in exchange for some drawback.''
 
''Richard Hammer is finally done polishing all those glasses (or is he?) and has begun to serve up players! These drinks each provide a power boost in exchange for some drawback.''
  
*23 drinks can be discovered throughout the Forsaken Tower in the form of Barrel pickups.  
+
* 23 drinks can be discovered throughout the Forsaken Tower in the form of Barrel pickups.
*Collecting a Barrel immediately sends it to town; use of an elevator is not required.  
+
* Collecting a Barrel immediately sends it to town; use of an elevator is not required.
*Barrels contain multiple charges of that drink.
+
* Barrels contain multiple charges of that drink.
*Barrels exist in three rarities, with Uncommon drinks only being accessible starting in NG+ and Rares in NG++.
+
* Barrels exist in three rarities, with Uncommon drinks only being accessible starting in NG+ and Rares in NG++.
*You have an initial drink limit of 3 from the Tavern before the start of a run, and also the same drink may not be consumed twice in one run.
+
* You have an initial drink limit of 3 from the Tavern before the start of a run, and also the same drink may not be consumed twice in one run.
*The Tavern can now be upgraded twice. Doing so increases your drinking limit and maximum Tavern drink storage.
+
* The Tavern can now be upgraded twice. Doing so increases your drinking limit and maximum Tavern drink storage.
  
 
'''Magic Anvil'''
 
'''Magic Anvil'''
Line 889: Line 805:
 
''A magic anvil can randomly spawn in the Armory, with a greater spawn chance in NG+. Collecting it will immediately send it to town for access from your entire guild!''
 
''A magic anvil can randomly spawn in the Armory, with a greater spawn chance in NG+. Collecting it will immediately send it to town for access from your entire guild!''
  
*Once the anvil is collected, players can see and collect blueprints for Items up to the Rare quality. Upon collection, blueprints will be available for use on all your characters.
+
* Once the anvil is collected, players can see and collect blueprints for Items up to the Rare quality. Upon collection, blueprints will be available for use on all your characters.
*Uncommon blueprints can only be found starting in NG+, and Rare blueprints in NG++.
+
* Uncommon blueprints can only be found starting in NG+, and Rare blueprints in NG++.
*Legendary and Epic items do not have blueprints.
+
* Legendary and Epic items do not have blueprints.
*Some common, uncommon, and rare quality Items also do not have blueprints.
+
* Some common, uncommon, and rare quality Items also do not have blueprints.
*Players can use the Magic Anvil in town to craft 1 Item per game using Ore. The blueprint for that Item will be a prerequisite to craft.
+
* Players can use the Magic Anvil in town to craft 1 Item per game using Ore. The blueprint for that Item will be a prerequisite to craft.
*Players cannot craft an Item if they purchased it in the Shop. Conversely, players cannot purchase the same Item from the Shop if they already crafted it.
+
* Players cannot craft an Item if they purchased it in the Shop. Conversely, players cannot purchase the same Item from the Shop if they already crafted it.
*Players can use the Magic Anvil in town to spend Skill Stars on Attuning Items.The blueprint for that Item will be a prerequisite to Attune. Being Attuned to an Item treats it as if two of that Item were in your inventory.
+
* Players can use the Magic Anvil in town to spend Skill Stars on Attuning Items.The blueprint for that Item will be a prerequisite to Attune. Being Attuned to an Item treats it as if two of that Item were in your inventory.
*Using the “Retrain” function in your Guild Hall will now refund Attunement stars as well as Skill stars.
+
* Using the “Retrain” function in your Guild Hall will now refund Attunement stars as well as Skill stars.
  
 
'''New Game+ Overhaul'''
 
'''New Game+ Overhaul'''
  
*Several enemies, including bosses, have new skills and behaviours.
+
* Several enemies, including bosses, have new skills and behaviours.
*Experience cannot be gained if your character’s level is greater than or equal to the current dungeon’s NG+ level cap or character’s own NG+ level cap.
+
* Experience cannot be gained if your character’s level is greater than or equal to the current dungeon’s NG+ level cap or character’s own NG+ level cap.
*Instead of enemies receiving damage boosts per NG+ scale, the player’s Armor and Resistance are now debuffed per NG+ scale.
+
* Instead of enemies receiving damage boosts per NG+ scale, the player’s Armor and Resistance are now debuffed per NG+ scale.
  
 
''This has a few implications that deserve commentary. First, it’s important to understand that your Armor and Resistance can become negative, resulting in increased damage taken.''
 
''This has a few implications that deserve commentary. First, it’s important to understand that your Armor and Resistance can become negative, resulting in increased damage taken.''
Line 908: Line 824:
 
''Second, this remedies a problem Armor and Resistance used to have: poor scaling. With this change, Armor and Resistance upgrades through items will be more prized. It will take longer to hit the point of diminishing returns associated with positive armor and resistance values.''
 
''Second, this remedies a problem Armor and Resistance used to have: poor scaling. With this change, Armor and Resistance upgrades through items will be more prized. It will take longer to hit the point of diminishing returns associated with positive armor and resistance values.''
  
*Level size no longer increases per NG+ scale. Instead, there is a flat 20% increase in floor size compared to NG+0 when playing in NG+1 and beyond.
+
* Level size no longer increases per NG+ scale. Instead, there is a flat 20% increase in floor size compared to NG+0 when playing in NG+1 and beyond.
*Added +20% ore and gold gain per NG+ scale.
+
* Added +20% ore and gold gain per NG+ scale.
*Price increase for NG+ dungeon stores.
+
* Price increase for NG+ dungeon stores.
  
 
+
====Chests, Item Balance, and Recategorization====
===Chests, Item Balance, and Recategorization===
 
  
 
'''New Chest Drop Rates'''
 
'''New Chest Drop Rates'''
  
*Wood: 70% Common Item, 15% blue diamond, 5% red diamond, 5% ore, 5% Uncommon Item.
+
* Wood: 70% Common Item, 15% blue diamond, 5% red diamond, 5% ore, 5% Uncommon Item.
*Bronze: 65% Common Item, 35% Uncommon Item.
+
* Bronze: 65% Common Item, 35% Uncommon Item.
*Silver: 80% Uncommon Item, 20% Rare Item.
+
* Silver: 80% Uncommon Item, 20% Rare Item.
*Gold: 25% Uncommon Item, 65% Rare Item, 10% Epic Item.
+
* Gold: 25% Uncommon Item, 65% Rare Item, 10% Epic Item.
*Ace: 50% Epic Item, 50% Legendary Item.
+
* Ace: 50% Epic Item, 50% Legendary Item.
  
 
'''Crown of Kings'''
 
'''Crown of Kings'''
  
*Moved to Epic quality.
+
* Moved to Epic quality.
  
 
'''Sphere of Champions'''
 
'''Sphere of Champions'''
  
*Moved to Epic quality.
+
* Moved to Epic quality.
*Attack Power and Skill Power during combo increased from 50 to 60.
+
* Attack Power and Skill Power during combo increased from 50 to 60.
  
 
'''Ring of Arcane Power'''
 
'''Ring of Arcane Power'''
  
*Moved to Epic quality.
+
* Moved to Epic quality.
*Mana cost reduction improved to 25%, up from 20%.
+
* Mana cost reduction improved to 25%, up from 20%.
  
 
'''Dragonscale Mail'''
 
'''Dragonscale Mail'''
  
*Moved to Epic quality.
+
* Moved to Epic quality.
*Damage reduction improved to 25%, up from 20%.
+
* Damage reduction improved to 25%, up from 20%.
  
 
'''Earthsplitter'''
 
'''Earthsplitter'''
  
*Physical damage from Shockwave increased from 30 to 40.
+
* Physical damage from Shockwave increased from 30 to 40.
  
 
'''Stormcaller'''
 
'''Stormcaller'''
  
*Magical damage from Chain Lightning increased from 20 to 30.
+
* Magical damage from Chain Lightning increased from 20 to 30.
  
 
'''Talisman of Conflagration'''
 
'''Talisman of Conflagration'''
  
*Magical damage from Explosion increased from 20 to 25.
+
* Magical damage from Explosion increased from 20 to 25.
  
 
'''King's Regalia Set Bonus'''
 
'''King's Regalia Set Bonus'''
  
*Attack and Skill speed decreased to 33%/66%, down from 50%/100%.
+
* Attack and Skill speed decreased to 33%/66%, down from 50%/100%.
  
 
'''Fire and Ice Set Bonus'''
 
'''Fire and Ice Set Bonus'''
  
*Bonus Magical damage on primary attack increased from 5 to 10.
+
* Bonus Magical damage on primary attack increased from 5 to 10.
  
 
'''Shaftlocke Pickaxe'''
 
'''Shaftlocke Pickaxe'''
  
*Now gives a flat 50% ore gain.
+
* Now gives a flat 50% ore gain.
  
 +
====General Improvements====
  
===General Improvements===
+
* New Main Menu appearance.
 +
* Missing Class titles will now be retroactively awarded when loading into the town. It may take multiple reloads for this to take effect.
 +
* Only the Host in a multiplayer run can begin the run by going into the mines. For non-Host players, the entrance to the mine cannot be interacted with.
 +
* Disconnecting from a multiplayer run will save your game for continuation in single-player.
 +
* General store now has a reroll button for 100g. Purchasing a single Item grays the button, preventing further rerolls.
 +
* Improved dungeon variation in Archives and Chambers.
 +
* All healing, except potions, has changed in functionality. Healing is now delivered in the form of a 1-second Heal-Over-Time. If more than your Max Health would be healed within that second, the heal is instead queued into the next second’s HoT.
 +
* Lifesteal can no longer heal for more health than a target has. For instance, if you have 10% Lifesteal and you hit a target with 100 current HP for 500 damage, you now heal for 10, not 50.
 +
* Shrines no longer ask the player to sacrifice one stat for another. Instead, they give various temporary buffs upon interaction.
 +
* Dungeon shops can no longer spawn more than once per Act; however, their appearance will be almost guaranteed.
 +
* Dungeon shops now have 5 Items instead of 3, but there is now a purchase limit of 3 Items per shop. Fancy Plume now adds 2 Items to each shop, for a total of 7.
 +
* The number of stars you get from leveling up now caps at 10 per level (i.e. levels beyond 35 will now only reward 10 stars).
 +
* Added a “1,000,000” button in the Gambling window, visible only when you have the money to bet. Winning the bet will also reward a random Barrel.
  
*New Main Menu appearance.
+
====Miscellaneous Fixes and Changes====
*Missing Class titles will now be retroactively awarded when loading into the town. It may take multiple reloads for this to take effect.
 
*Only the Host in a multiplayer run can begin the run by going into the mines. For non-Host players, the entrance to the mine cannot be interacted with.
 
*Disconnecting from a multiplayer run will save your game for continuation in single-player.
 
*General store now has a reroll button for 100g. Purchasing a single Item grays the button, preventing further rerolls.
 
*Improved dungeon variation in Archives and Chambers.
 
*All healing, except potions, has changed in functionality. Healing is now delivered in the form of a 1-second Heal-Over-Time. If more than your Max Health would be healed within that second, the heal is instead queued into the next second’s HoT.
 
*Lifesteal can no longer heal for more health than a target has. For instance, if you have 10% Lifesteal and you hit a target with 100 current HP for 500 damage, you now heal for 10, not 50.
 
*Shrines no longer ask the player to sacrifice one stat for another. Instead, they give various temporary buffs upon interaction.
 
*Dungeon shops can no longer spawn more than once per Act; however, their appearance will be almost guaranteed.
 
*Dungeon shops now have 5 Items instead of 3, but there is now a purchase limit of 3 Items per shop. Fancy Plume now adds 2 Items to each shop, for a total of 7.
 
*The number of stars you get from leveling up now caps at 10 per level (i.e. levels beyond 35 will now only reward 10 stars).
 
*Added a “1,000,000” button in the Gambling window, visible only when you have the money to bet. Winning the bet will also reward a random Barrel.
 
  
 
+
* Reworked saving system into a single-file format with automatic backups.
===Miscellaneous Fixes and Changes===
+
* Added usable priority so player corpse's will take use priority over other usables.
 
+
* Added Wisp spawners on minimap.
*Reworked saving system into a single-file format with automatic backups.
+
* Added new achievements
*Added usable priority so player corpse's will take use priority over other usables.
+
* Added level cap, % ore gain, crit chance, and evade chance to the character tab.
*Added Wisp spawners on minimap.
+
* Added mana cost indicators in the main game UI.
*Added new achievements
+
* Removed minimap icon for the imp.
*Added level cap, % ore gain, crit chance, and evade chance to the character tab.
+
* Sorcerer, Shatter: Added a distance limit of 250 pixels.
*Added mana cost indicators in the main game UI.
+
* Prison button should now be guaranteed to spawn.
*Removed minimap icon for the imp.
+
* Added 2 new Golden Diamonds worth 1000 and 2500 gold.
*Sorcerer, Shatter: Added a distance limit of 250 pixels.
+
* You can now find players you've played with in the "recently played with" list on Steam
*Prison button should now be guaranteed to spawn.
+
* Several save/reload fixes.
*Added 2 new Golden Diamonds worth 1000 and 2500 gold.
+
* The range at which enemy aggro changes is now shorter.
*You can now find players you've played with in the "recently played with" list on Steam
+
* Improved Discord rich presence.
*Several save/reload fixes.
+
* Fixed some item descriptions.
*The range at which enemy aggro changes is now shorter.
+
* Sound fixes.
*Improved Discord rich presence.
+
* Other player's item sets in their inventory are now visible from the character tab.
*Fixed some item descriptions.
+
* Added current NG+ level of the run in the map tab.
*Sound fixes.
+
* Fixed waypoint text issues.
*Other player's item sets in their inventory are now visible from the character tab.
+
* Fixed layout issue in dungeon settings menu.
*Added current NG+ level of the run in the map tab.
+
* Lowered drop rates of items from mini-bosses.
*Fixed waypoint text issues.
+
* Multiplayer menu can now select levels above level 80 if you have any such characters.
*Fixed layout issue in dungeon settings menu.
+
* Added chance of bronze chests spawning in chambers treasure rooms.
*Lowered drop rates of items from mini-bosses.
+
* Archives now have less breakables.
*Multiplayer menu can now select levels above level 80 if you have any such characters.
+
* Archives teleports now only teleport players to a single destination. This destination now has an icon on the minimap.
*Added chance of bronze chests spawning in chambers treasure rooms.
+
* Removed healing bannermen.
*Archives now have less breakables.
+
* Skill points no longer overlap with the key count in the UI.
*Archives teleports now only teleport players to a single destination. This destination now has an icon on the minimap.
+
* Added cvar ui_chat_pos.
*Removed healing bannermen.
 
*Skill points no longer overlap with the key count in the UI.
 
*Added cvar ui_chat_pos.
 
 
|}
 
|}
  
==Version 72, April 12, 2018==
+
===Version 72, April 12, 2018===
 
{| class="mw-collapsible mw-collapsed"
 
{| class="mw-collapsible mw-collapsed"
 
!|
 
!|
|-
 
 
|
 
|
*Crash fixes
+
* Crash fixes
*Improved performance of damage numbers
+
* Improved performance of damage numbers
*Added minimap sprite for pings
+
* Added minimap sprite for pings
*Damage bonus now gets added on before attack/skill power
+
* Damage bonus now gets added on before attack/skill power
*Old map now shows unexplored parts of the map transparently
+
* Old map now shows unexplored parts of the map transparently
 
|}
 
|}
  
==Version 71, April 10, 2018==
+
===Version 71, April 10, 2018===
 
{| class="mw-collapsible mw-collapsed"
 
{| class="mw-collapsible mw-collapsed"
 
!|
 
!|
|-
 
 
|
 
|
*Fixed issue where several items with a cooldown wouldn't trigger properly
+
* Fixed issue where several items with a cooldown wouldn't trigger properly
*Pathfinding fix
+
* Pathfinding fix
*Smoother scrolling when in pixel-perfect rendering
+
* Smoother scrolling when in pixel-perfect rendering
*Added Itemiary
+
* Added Itemiary
*Multiple Gold/Ore scale bonuses now summed instead of multiplicated
+
* Multiple Gold/Ore scale bonuses now summed instead of multiplicated
 
|}
 
|}
  
==Version 70, April 5, 2018==
+
===Version 70, April 5, 2018===
 
{| class="mw-collapsible mw-collapsed"
 
{| class="mw-collapsible mw-collapsed"
 
!|
 
!|
|-
 
 
|
 
|
*Several crash fixes
+
* Several crash fixes
*Fixed progress not being saved when leaving multiplayer games
+
* Fixed progress not being saved when leaving multiplayer games
*Stuttering fix when using non pixel-perfect rendering
+
* Stuttering fix when using non pixel-perfect rendering
*Notifications are now queued up instead of showing all of them at the same time
+
* Notifications are now queued up instead of showing all of them at the same time
*Added ability to ping to other players (bind in control options)
+
* Added ability to ping to other players (bind in control options)
*Added Discord rich presence
+
* Added Discord rich presence
*Added lobby player list
+
* Added lobby player list
*Added repeating class titles beyond NG+4
+
* Added repeating class titles beyond NG+4
*Fix upgrade menu clicking needing some mouse movement
+
* Fix upgrade menu clicking needing some mouse movement
*Fixed long shutdown time on Linux
+
* Fixed long shutdown time on Linux
*Fixed issue with character titles becoming desynced with your NG+ progress
+
* Fixed issue with character titles becoming desynced with your NG+ progress
*Added option for having a minimap in the top-right corner
+
* Added option for having a minimap in the top-right corner
*Added ui_hud_coop console variable for diabling Coop HUD
+
* Added ui_hud_coop console variable for diabling Coop HUD
*Shatter no longer spawns from the player when there is no line of sight to the enemy killed
+
* Shatter no longer spawns from the player when there is no line of sight to the enemy killed
*Fix for comet cooldown on level 1
+
* Fix for comet cooldown on level 1
*Added effect for spirit cloak
+
* Added effect for spirit cloak
 
|}
 
|}
==Version 67, March 26, 2018==
+
 
 +
===Version 67, March 26, 2018===
 
{| class="mw-collapsible mw-collapsed"
 
{| class="mw-collapsible mw-collapsed"
 
!|
 
!|
|-
+
|
|  
 
 
Edit: Added a version 68 which is a hotfix for the workshop uploader and the level generation hole in prison.
 
Edit: Added a version 68 which is a hotfix for the workshop uploader and the level generation hole in prison.
  
Major Game Updates
+
====Major Game Updates====
 +
* New multiplayer lobby hosting UI (Private/Public Selector, Player Limit Slider, Minimum Level Slider, Maximum Level Slider, NG+ Level Selector).
 +
* NG+ is now selected and switchable by only the host by talking to the guard next to the entrance of the mines.
 +
* NG+ is now unlocked at town level (e.g. if one of your heroes have reached NG+3, this difficulty level will now be available for all your other heroes -- no matter their NG status).
 +
* Added idle movements for enemies to make maps feel more dynamic.
 +
* Workshop support for languages has been added.
 +
* More dungeon variation now exists in the Mines, the Prison, and the Armory.
 +
* Changed how the imp spawns in dungeons. Be sure to catch him quickly!
 +
* Added character HUD for multiplayer. Includes allied health bars and soul link status.
 +
* Added a retrain function at the guild hall. Retraining costs 250 gold per skill point spent.
 +
* Added Steam trading cards.
 +
 
 +
====Class Balance====
 +
 
 +
=====Thief=====
 +
* Thieves have quickly emerged as the end-all, be-all damage carry for most playthroughs. They were too safe with their Throwing Knives build at range, while their Primary-based build suffered from being dangerously vulnerable in melee combat. These changes will help the Thief feel more empowered as a Melee damage dealer with higher evasion and greater multi-target stun potential.
 +
 
 +
* Throwing Knives: Lowered damage increase per rank by 1. Increased cooldown from 0.2s to 0.25s. Now have an instant cast time, as opposed to .05s cast time.
 +
* Gold Fever: Damage bonus now caps at 100,000 gold.
 +
* Slice and Dice: The thief now gets 2% evasion for each stack of Slice and Dice. Stacks are now lost one-by-one instead of all at once, and their duration has increased from 1.5s to 2.5s.
 +
* Smoke Bomb: Changed stun duration from 4s/4.5s/5s to 3s/4s/5s. Lowered cooldown from 5s to 2.5s.
 +
 
 +
=====Ranger=====
 +
 
 +
* Rangers felt frustratingly undertuned. To help highlight what the ranger is capable of, it is receiving steep adjustments to the functionality of its primary attack. Also, more raw power is being given to Flurry of Arrows to make it feel more relevant to the kit.
 +
 
 +
* Bow and Arrow: Movement speed penalty is now reduced by 5% with every level of this ability, from 50% initially down to 25%. Lowered cast time from .05s to instant. Reduced rate of fire penalty while moving from 50% to 25%. Increased projectile speed from 8 to 9 units per second.
 +
* Flurry of Arrows: No longer blocks other skills from being used. Now does 30/40/50 physical damage per arrow, instead of using the damage from your current “Bow and Arrow” rank.
 +
* Twinned Arrows: Now seeks targets more accurately.
  
*New multiplayer lobby hosting UI (Private/Public Selector, Player Limit Slider, Minimum Level Slider, Maximum Level Slider, NG+ Level Selector).
+
=====Sorcerer=====
*NG+ is now selected and switchable by only the host by talking to the guard next to the entrance of the mines.
 
*NG+ is now unlocked at town level (e.g. if one of your heroes have reached NG+3, this difficulty level will now be available for all your other heroes -- no matter their NG status).
 
*Added idle movements for enemies to make maps feel more dynamic.
 
*Workshop support for languages has been added.
 
*More dungeon variation now exists in the Mines, the Prison, and the Armory.
 
*Changed how the imp spawns in dungeons. Be sure to catch him quickly!
 
*Added character HUD for multiplayer. Includes allied health bars and soul link status.
 
*Added a retrain function at the guild hall. Retraining costs 250 gold per skill point spent.
 
*Added Steam trading cards.
 
  
Class Balance
+
* Sorcerer has an established identity as a room clearer and a billiards-like gameplay aspect. Its changes here are minor, relative to that of the Thief and Ranger. The focus is instead on quality of life changes, as opposed to direct damage tuning. With so much more accuracy in its Frost Nova projectiles, the number of them is being reduced slightly as compensation.
  
Thief
+
* Frost Shard: Projectile speed increased. Reworked this ability’s ricocheting function. When it bounces, it now seeks out a target instead of bouncing perpendicularly. Moreover, ricocheting grants bonus maximum range.
*Thieves have quickly emerged as the end-all, be-all damage carry for most playthroughs. They were too safe with their Throwing Knives build at range, while their Primary-based build suffered from being dangerously vulnerable in melee combat. These changes will help the Thief feel more empowered as a Melee damage dealer with higher evasion and greater multi-target stun potential.
+
* Frost Nova: Lowered amount of projectiles from 13/16/19/22 to 13/15/17/19. When the projectiles bounce, they now seek out a target.
 +
* Orb of Winter: Now bounces instead of disintegrating when hitting a boss, mini-boss, or construct.
  
*Throwing Knives: Lowered damage increase per rank by 1. Increased cooldown from 0.2s to 0.25s. Now have an instant cast time, as opposed to .05s cast time.
+
====Minor Class Changes====
*Gold Fever: Damage bonus now caps at 100,000 gold.
 
*Slice and Dice: The thief now gets 2% evasion for each stack of Slice and Dice. Stacks are now lost one-by-one instead of all at once, and their duration has increased from 1.5s to 2.5s.
 
*Smoke Bomb: Changed stun duration from 4s/4.5s/5s to 3s/4s/5s. Lowered cooldown from 5s to 2.5s.
 
  
Ranger
+
* Wizard’s Blast Wave no longer triggers its cooldown when used without mana
 +
* The aim on some enemy skills should now be appropriately affected by the Confusion debuff
 +
* Paladin Whirlwind now has a new animation
  
*Rangers felt frustratingly undertuned. To help highlight what the ranger is capable of, it is receiving steep adjustments to the functionality of its primary attack. Also, more raw power is being given to Flurry of Arrows to make it feel more relevant to the kit.
+
====Miscellaneous Fixes and Changes====
  
*Bow and Arrow: Movement speed penalty is now reduced by 5% with every level of this ability, from 50% initially down to 25%. Lowered cast time from .05s to instant. Reduced rate of fire penalty while moving from 50% to 25%. Increased projectile speed from 8 to 9 units per second.
+
* Fixed map rendering for different ui_scales
*Flurry of Arrows: No longer blocks other skills from being used. Now does 30/40/50 physical damage per arrow, instead of using the damage from your current “Bow and Arrow” rank.
+
* Calculation for life steal, gold gain, and ore gain now follow the “roll_round” algorithm. (For example, if a character has 2.5% lifesteal and hits a target for 60 damage, it has a 50% chance to heal for 1 and a 50% chance to heal for 2.)
*Twinned Arrows: Now seeks targets more accurately.
+
* Lowered enemy NG+ armor scaling slightly
 +
* Enemies now get slowed when hit by melee attacks
 +
* Enemies now more readily switch aggro between players
 +
* Final boss now has more hp & armor, and faster timing between stomps
 +
* Fixed some healing abilities which unintentionally scaled with buffs that modified %max health
 +
* Fixed breakables sometimes being indestructible for off host players
 +
* Fixed a lot of connection lost issues (related to improved net code)
 +
* Chests and secret corridors now only give duplicate items at the expected rarity, instead of a different rarity, when all items in the respective pool have been exhausted
 +
|}
 +
 
 +
===Version 66, March 15, 2018===
 +
{| class="mw-collapsible mw-collapsed"
 +
!|
 +
|
 +
* Fixed a cheat that allowed farming massive amounts of ore and gold
 +
* Fix for not being rewarded a kill count on the armory boss
 +
* Added ui_chat_scale/ui_chat_width console variables
 +
 
 +
If you are having problems with this version of the game you can go back to the previous version by going in to properties on Heroes of Hammerwatch, go in to the Betas tab and pick "version 65"
 +
|}
 +
 
 +
===Version 65, March 14, 2018===
 +
{| class="mw-collapsible mw-collapsed"
 +
!|
 +
|
 +
* Fixed bug where general store would be empty sometimes when it shouldn't be
 +
* Fixed imp/shrine/well/elevator exploit where they could be used multiple times
 +
* Fixed several achievements being awarded when joining other peoples' games
 +
* Added button for selling 10 ore at a time to the ore trader
 +
* Liches should no longer be able to teleport through walls and get stuck
 +
 
 +
If you are having problems with this version of the game you can go back to the previous version by going in to properties on Heroes of Hammerwatch, go in to the Betas tab and pick "version 63"
 +
|}
 +
 
 +
===Version 63, March 9, 2018===
 +
{| class="mw-collapsible mw-collapsed"
 +
!|
 +
|
 +
====Gameplay====
 +
* Added achievements
 +
* "Fixed" item shop exploit, now the shop can be randomly empty instead
 +
* Certain debuffs can now affect bosses
 +
* Increased enemy health for large lobbies
 +
* Scorched Earth now does damage to static enemies (towers, spawners)
 +
* Consecrated Ground now properly heals other players
 +
* You can now only pass the levelcap by going in to NG+ yourself
 +
====Balance====
 +
=====Paladin=====
 +
* Reduced armor gain by level from 1 to 1.2.
 +
* Reduced resistance gain by level from 0.5 to 0.25.
 +
=====Priest=====
 +
* Increased health regen gained by level from 0.025 to 0.05.
 +
* Divine Protection: Removed from default Priest, (opening up for optional builds without Divine Protection).
 +
* Divine Protection: Reduced damage percentage absorbed from 40%/45%/50%/55%/60% to 30%/35%/40%/45%/50%.
 +
* Holy Light: Changed scaling of healing amount from 3/3/4/4/5/5 to 2/3/4/5/6/7.
 +
=====Thief=====
 +
* Reduced mana gained by level from 8.5 to 8.
 +
* Increased mana regen gained by level from 0.05 to 0.075.
 +
=====Warlock=====
 +
* Reduced health gained by level from 9 to 8.
 +
* Reduced mana gained by level from 18 to 17.
 +
* Gargoyle: Changed scaling of mana cost from 45 to 45/55/65/75.
 +
* Gargoyle: Increased cooldown from 2s to 4s.
 +
* Gargoyle: Increased duration of Gargoyle from 4s/5s/6s/7s to 6s/8s/10s/12s.
 +
* Gargoyle: Decreased range of Gargoyle bolts from 80 to 60.
 +
=====Wizard=====
 +
* Blast Wave: Changed scaling of mana cost from 35 to 35/40/45/50.
 +
* Meteor Shower: Increased mana cost from 75/90/110 to 80/120/160.
 +
====Technical:====
 +
* Added console functions "lobby_members" to list everyone in your lobby and "lobby_kick <id>" for kicking a player
 +
* Fix for random load screens appearing and causing disconnects
 +
* Added g_save_slot function to cfg in order to manage multiple separate saves
 +
*
 +
If you are having problems with this version of the game you can go back to the previous version by going in to properties on Heroes of Hammerwatch, go in to the Betas tab and pick "version 60"
 +
|}
  
Sorcerer
+
===Version 60, March 6, 2018===
 +
{| class="mw-collapsible mw-collapsed"
 +
!|
 +
|
 +
====Gameplay====
 +
* Fixed missing potion bug
 +
* Lowered xp-gain a bit in NG+
 +
* Fixed cost on armor piercing blessing
 +
* Fix for archives boss books getting stuck
 +
====Technical====
 +
* Fixed a disconnection issue
 +
* Added ability to name multiplayer games
  
*Sorcerer has an established identity as a room clearer and a billiards-like gameplay aspect. Its changes here are minor, relative to that of the Thief and Ranger. The focus is instead on quality of life changes, as opposed to direct damage tuning. With so much more accuracy in its Frost Nova projectiles, the number of them is being reduced slightly as compensation.
+
If you are having problems with this version of the game you can go back to the previous version by going in to properties on Heroes of Hammerwatch, go in to the Betas tab and pick "version 59"
 +
|}
  
*Frost Shard: Projectile speed increased. Reworked this ability’s ricocheting function. When it bounces, it now seeks out a target instead of bouncing perpendicularly. Moreover, ricocheting grants bonus maximum range.
+
===Version 59, March 5, 2018===
*Frost Nova: Lowered amount of projectiles from 13/16/19/22 to 13/15/17/19. When the projectiles bounce, they now seek out a target.
+
{| class="mw-collapsible mw-collapsed"
*Orb of Winter: Now bounces instead of disintegrating when hitting a boss, mini-boss, or construct.
+
!|
 +
|
 +
====Gameplay====
  
==Minor Class Changes==
+
* Lowered tax rates
 +
* Removed experience loss from death
 +
* Full heal and potion refill when entering mines
 +
* Fixed bug where the wrong character titles got applied
 +
* Tooltips added for showing tax rate and gold gain
  
*Wizard’s Blast Wave no longer triggers its cooldown when used without mana
+
====Technical====
*The aim on some enemy skills should now be appropriately affected by the Confusion debuff
 
*Paladin Whirlwind now has a new animation
 
  
==Miscellaneous Fixes and Changes==
+
* Fix for certain rejoining issues
 +
* Can't accept invites when not connected to network
 +
* Fix Steam Controller still being used which could cause crashes on startup
  
*Fixed map rendering for different ui_scales
+
If you are having problems with this version of the game you can go back to the previous version by going in to properties on Heroes of Hammerwatch, go in to the Betas tab and pick "version 57"
*Calculation for life steal, gold gain, and ore gain now follow the “roll_round” algorithm. (For example, if a character has 2.5% lifesteal and hits a target for 60 damage, it has a 50% chance to heal for 1 and a 50% chance to heal for 2.)
 
*Lowered enemy NG+ armor scaling slightly
 
*Enemies now get slowed when hit by melee attacks
 
*Enemies now more readily switch aggro between players
 
*Final boss now has more hp & armor, and faster timing between stomps
 
*Fixed some healing abilities which unintentionally scaled with buffs that modified %max health
 
*Fixed breakables sometimes being indestructible for off host players
 
*Fixed a lot of connection lost issues (related to improved net code)
 
*Chests and secret corridors now only give duplicate items at the expected rarity, instead of a different rarity, when all items in the respective pool have been exhausted
 
 
|}
 
|}
  
==Version 66, March 15, 2018==
+
===Version 57, March 2, 2018===
 
{| class="mw-collapsible mw-collapsed"
 
{| class="mw-collapsible mw-collapsed"
 
!|
 
!|
|-
 
 
|
 
|
*Fixed a cheat that allowed farming massive amounts of ore and gold
+
* Replaced the controller system
*Fix for not being rewarded a kill count on the armory boss
+
* Updated the multiplayer system to the latest version
*Added ui_chat_scale/ui_chat_width console variables
+
 
 +
"If you are having problems with this version of the game you can go back to the previous version by going in to properties on Heroes of Hammerwatch, go in to the Betas tab and pick "version 54""
 +
 
 
|}
 
|}
 +
 +
==Switch==
 +
 +
===Version 1.0.2, August 7, 2020===
 +
* Modifiers from the fountain, items and other sources will now be working as expected.
 +
 +
==Xbox==
 +
 +
=== August 7, 2020 ===
 +
* A new patch is out now that fixes saving issues affecting some users on Xbox One.
 +
 +
=== July 31, 2020 ===
 +
* Modifiers from the fountain, items and other sources will now be working as expected.
 
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<center>{{Template:BaseNav}}</center>

Revision as of 20:10, 7 August 2020

Contents

PC

Version 104, March 3, 2020

  • Mercenaries now start with the squire pet selected
  • Fixed issue with deleting mercenaries from ledger
  • Arena now always gives 5 swords when beating it with a mercenary
  • Beating a dungeon in a multiplayer game while dead now revives mercenaries instead of incorrectly marking them as dead
  • Walking pet now moves a bit better and can now teleport to the player in some cases
  • Waning and Waxing Crescent can now be found in all dungeons, still requires completion of Moon Temple
  • Papers of Nobility are now attunable
  • Fixed some mistakenly placed destroyable secret wall parts
  • Fixed a spelling error
  • Fixed a glass walk not spawning correctly

Version 103, February 21, 2020

  • Added missing blueprints for new Moon Temple items.
  • Fixed issues where you could stuck in great threat rooms in both act 1 and 2 in Moon Temple.
  • Fixed an issue where you could stuck behind the door at the last boss in Moon Temple.
  • Fixed some flickering tilesets in Moon Temple.
  • Fixed imp spawning with an offset that could place him in a wall in Moon Temple.
  • Fixed First Aid not healing the correct amount.
  • Corrected mercenary remedy tooltip.
  • Added some missing language strings.
  • Fixed XRay rendering on projectiles.

Version 102, February 19, 202

New features

  • Added two new drinks: The Smirking Shopkeep and Snake Blood.
  • Added cats and dogs as new companions.
  • You can now travel between the different hub areas with a travel service.

Various Changes and Fixes

  • A lot of tweaks to enemy NG+ skills.
  • Flaming Hounds: The projectile now loses more of its forward momentum when colliding.
  • Branding Ward: Increased trigger and explosion radius slightly. It should now trigger more easily on bosses.
  • Gladiators Net: Lowered proc chance from 20% to 10%.
  • Archives floors are now a bit bigger, but doesn't get as affected by larger size modifiers.
  • Removed Magic Furnaces from mines.
  • Fix for multiple Vampire Lord bestiary entries.
  • Fix for Vampire Lord not spawning if you hadn't picked up any crosses.
  • Fixed Fancy Plume allowing item duplication in dungeon stores when reloading.
  • Dungeon and Arena settings UI now has a slider, when hovering over the NG value, for changing the level.
  • Fix for dungeon settings UI always being available once you complete either campaign.
  • Speedrun UI now supports all dungeons rather than just Forsaken Tower.
  • Crash fixes.
  • Performance improvements.

Version 101, December 23, 2019

  • Fixed an issue where saves got tagged as being modded when joining multiplayer lobbies where the host had enabled cheating

Version 100, December 20, 2019

NG+ Progression Changes

  • Available NG+ is now unlocked across all campaigns. Including Arena.
  • The highest completed NG+ across all campaigns and heroes is now tracked by the Town.
  • Completing a campaign at a NG+ level that is lower or equal to your highest available NG+ level will count as the hero completing the campaign at that level and you will receive the corresponding rewards and effects.
  • In practice, this means your heroes can skip NG+ levels up to your highest completed across all characters and campaigns.
  • In multiplayer, when completing a campaign above your highest tracked NG+, it counts as you completed that campaign at your highest tracked NG+.

General

  • Blood Rite bonuses are now scaled up based on the current NG+ you are playing.
  • Retired Gladiator now tracks what upgrades you have bought on each hero, and respeccing upgrades is now free in gold up until the maximum-ever upgraded value.
  • Tweaked Magic Furnace costs. Available items to craft are now also limited by act.
  • Added an option for selling 100 ore at the Ore Trader.
  • Character list now displays if a hero is currently in a dungeon or not.
  • Improved the "mismatched mods" dialog.
  • Archives act is now a bit smaller and with fewer enemies.
  • Removed teleports in Archives that doesn't lead you to a hidden room.
  • Removed wind between Great Threats in the Battlements act.
  • Reworked Great Threat in the Chambers act. You no longer face the Vampire when picking up crosses, he now appears instead of bats as the Great Threat.
  • The Thief is now more likely to spawn in Prison after reaching the Archives act.
  • The secret room with the duke is now more likely to spawn in Armory after reaching the Chambers act.
  • Nimbus now adds +25 HP and Mana per level to your potion.

Classes

  • Paladin - Charge: The Paladin will now only go through enemies if the damage instance kills them. Charge now also stuns enemies for 0.5 seconds in a small area on impact.
  • Paladin - Shield: Block arc reduced from 90/120/150/180/210 degrees to 80/100/120/140/160 degrees.
  • Wizard - Flame Shield: Cooldown reduced from 8/7/6/5 seconds to 7.5/6/4.5/3 seconds.
  • Gladiator - Trident: Movement speed penalty during usage was lowered slightly.
  • Priest - Smite: Smite no longer blocks the use of other skills when attacking.
  • Witch Hunter - Repeater Crossbow: Lowered the spread slightly.

Items and Drinks

  • Added two new item sets: "Rings of Recovery" and "The Shining Knight", consisting of pre-existing items.
  • Markham's set now gives +0.25 Armor/Resistance per item at step 3 & 4.
  • Reworked Wrath of the Thundergod: Now shoots 5 lightning bolts at nearby enemies when hit, dealing 10 Magical damage each.
  • Reworked Blood Dagger: Changed to 10% chance to regain 2.5% of your current Health on primary attack.
  • Ring of Arcane Powers: Now also has a 10% chance to restore all your mana when casting a Skill with a 2 second cooldown.
  • Mask of Bewilderment: Now also increases your damage dealt to confused enemies by 25%.
  • Spiked Boots: Increased damage from 25 to 50.
  • Cranky Clergyman: Changed the positive effect so it gives +25% Resistance instead of a flat +25 to Resistance.

Various Changes and Fixes

  • Added colored health bars to the Three Councillors.
  • Added missing stat for killing Thundersnow.
  • Fixed some Drink cost inconsistencies.
  • Fix for companions always facing right when idling.
  • Fixed floating texts not showing the correct amount healed by Remedy.
  • Fixed multiple healing floating texts when drinking potion.
  • Some character screen tooltip fixes.
  • Fixed Nimbus’ X-ray color.
  • Monstrous Eyes (Archives mini-boss) shouldn't get stuck as easily in the Archives.
  • Various fixes and tweaks to different enemy skills.
  • Fixed a crash caused by the Defender’s Halberd.
  • Crash fixes.
  • Performance improvements.

Version 99, August 6, 2019

  • Fixed an invulnerability exploit
  • Reworked luck to be a bit more consistent
  • Made it easier to hit with the Thiefs Grappling Hook and Warlocks Soul Dagger
  • Fix for accidental character duplication that could happen after character creation
  • Fixed menu lock when getting disconnected while typing in multiplayer chat
  • Fixed walking pets being stuck indefinitely
  • Gladiator class is now retroactively unlocked if gladiator rank is greater than 0
  • You can no longer die in town
  • (Unlisted) First public build of the toolkit (Source)

Version 98, June 24, 2019

  • Fixed load screen freezing for some users running in fullscreen.
  • Added missing blueprint for Defender's Halberd.
  • Cape of Withdrawal can no longer be attuned. (Attuning it had no effect).
  • Pendant of Penance was accidentally tagged as a PoP-only item. Now available in the base game.
  • Fixed names and materials for Gladiator.
  • Fix for the Witch Hunter DLC store page button in the main menu.

Version 97, June 19, 2019

Witch Hunter

   DLC Specific:
   Witch Hunter class that levels up Skill Crit Damage for the guild.
   Skills:
   Repeater Crossbow
   Flaming Hounds
   Branding Ward
   Witch Pyre
   A Murder of Crows
   Fanatic Zeal
   Searing Torch

New Features

  • Magic Furnace - New dungeon mechanic that lets you craft items during your run.
  • Item Gambler - New dungeon mechanic that lets you stake items for a random new one.
  • Companions - Acquire a companion that helps you collect gold and ore.
  • New drinks - Caustic Touch, Markhams Moonshine, Primal Fury and The Hairy Magus.
  • New statue - "Daran" the red priest, (requires Pyramid of Prophecy).

Gameplay Adjustments and Balance

General
  • Reworked Watcher boss fight.
  • Tweaked player NG+ scaling of Armor/Resistance.
  • Increased boss health scaling in NG+.
  • Retired Gladiator - Upgrades to Armor and Resistance only gives you +0.5 instead of +1.
  • Path of the Magician - Changed from 20% to 25%.
  • Path of the Warrior - Changed from 20% to 25%.
  • Path of the Defender - Changed from 20% to 15%.
Classes
  • Paladin - Health per level lowered from 10 to 8. Armor per level lowered from 0.7 to 0.6.
  • Charge - Increased width of the charge so its easier to hit enemies. Increased mana cost from 10/12/14/16/18/20 to 10/13/16/19/22/25.
  • Powershot - Now fires 2 additional projectiles.
  • Smoke Bomb - Now obscures vision for most ranged enemies. Increased mana cost from 30/35/40 to 30/40/50. Increased cooldown from 5s to 7s.
  • Soul Dagger - Increased width and range of the attack. Lowered movement speed penalty while attacking.
  • Soul Cleaver - Enemies killed while under the effect of Soul Consumption have a chance to apply Soul Consumption to nearby enemies. Increased range slightly.
  • Holy Light - Increased healing.
Items
  • Medusa’s Charm - Enemies affected by the gaze now also have their armor reduced by 50%. Lowered the slow from 66% to 50%.
  • Duke's Signet Ring - Increased healing from 3% to 7.5%.
  • Greaves of the Barbarian - Now always triggers movement speed buff when killing an enemy.
  • Mail of Thorns - Now also gives +2 Armor.
  • Great Helm - Increased Armor from +5 to +7.
  • Boots of Freedom - Changed to Epic.
  • Greater Sphere of Regen - Changed to +50% Health Regen and +75% Mana Regen.
  • Markham's Mastery - Moved first set bonus from 3 to 4 items.
  • Kings Regalia - Set bonus changed from 33%/66% to 25%/50%.
Various Changes and Fixes
  • Added more chest room variations.
  • Added Monoliths used stat and accomplishment.
  • Fixed an issue where you could get stuck outside the bridges in Upper Pyramid.
  • Fixed pasting not being supported in chat (and all other text input widgets).
  • Enemies can now be killed by poison.
  • Ghosts now drain a percentage of your mana instead of a flat amount.
  • You can now change the menu theme in options.
  • Fixed music not starting when loading a save.
  • Fixed a problem with fountain effects saving in town rather than in run.
  • Fixed dungeon settings not using the host's highest NG+ level.
  • Added an effect for Medusas Charm.
  • Added effect and sound for gaining a potion charge with the Apothecary Set.
  • New art for Apothecary's Sphere.
  • Performance improvements.
  • Crash fixes.

Version 96, May 14, 2019

  • More variation and a lot of tweaks done to the Arena
  • Added switches to the arena
  • Fixed Warden's destructible corpse
  • You can now destroy the Crustworm's corpse to avoid getting stuck behind it
  • Fixed some mini map inconsistency
  • Fixed an empty room bug in Upper Pyramid
  • Fixed duplicate drink icon (Last Stand and The Last Sin had the same icon)
  • Added new sounds
  • The game can now handle much higher character levels
  • New design for character color picking
  • Fixed some crashes

Version 95, March 22, 2019

  • Fixed random crash in Arena
  • Fixed multiplayer timeout during loading causing a crash
  • Gladiator summons now properly scale with skillpower for clients
  • Fixed Book of Monsters achievement not unlocking sometimes
  • Fix for enemies losing aggro in arena after loading

Version 94, March 15, 2019

  • Fixed issue with double gamepads & joysticks.
  • Added controller name tooltip to controls menu so controllers can be identified easier.
  • Fixed being able to accidentally change graphics slider options by scrolling down the graphics menu.
  • Fixed the game editor for Linux versions of the game.
  • The Arena is now always played during daytime.
  • The night time in the desert is now a bit brighter.

Version 93, March 13, 2019

New Features included with the Pyramid of Prophecy DLC

  • The Pyramid of Prophecy campaign is a completely new set of randomly generated levels unlike those experienced in the Forsaken Tower. New surprises and twists await you at every floor!
  • Gladiator is a new melee-oriented class focused on the art of physical combat. With the aid of a Crippling Net and Pit Fighter allies, the Gladiator is a master disabler that employs hit-n-run tactics.
  • City of Stone serves as the hub for all of the new content, including duplicates of the Fountain, Tapster, and General Store.
  • Aridara Arena is the place where you fight waves of enemies for the crowds amusement. Climb the ranks and earn riches and a special Sword Token-currency that can be spent on further upgrades.
  • The Retired Gladiator is a new NPC in the City of Stone who exchanges your character’s earned Sword Tokens for permanent upgrades.
  • The Sculptor is a a new NPC in the City of Stone who builds Statues of legendary heroes. The Statues provide unique benefits to the whole party and can be upgraded to be more potent.
  • Nimbus, The Potion Djinn remains a mystery. You’ll have to find out for yourself how to earn his aid!
  • Several new DLC-only items, drinks and dyes have been added. Jump into the game and discover them for yourself!

New Features added to the Base Game

  • The Town Hall now has a sixth tier, introducing new levels for the Chapel, General Store, Blacksmith, Magic Shop, Treasury, Ore Trader and Apothecary!
  • Custom Voices have been added to the game. Players can choose among different voice packs at the barber, and at character creation.
  • Five new items have been added to the base game: Lucky Charm, Lucky Horseshoe, Lucky Hat, Seal of Rage, and Apothecary's Flask.
  • A new stat called Luck is introduced, which quite literally makes you luckier by tipping RNG calculations, such as Crit and Evasion, in or against your favor!
  • Two new drinks have been added to the base game: Evil Infusion and The Outlook Special.
  • Three new Fountain effects have been added: Sluggish Adversaries, Miner’s Strike, and Ace Chests.
  • Added Baltzar the Beastmaster to the guild hall. Help him recover his Book of Monsters to unlock new upgrades!

Gameplay Adjustments and Balance

General
  • Using the elevator in single player now pauses the game while you make a deposit.
  • Gold and ore rewards when gaining guild hall titles have been increased.
  • More accomplishments have been added to the game.
  • Two more guild hall titles have been added to the game.
  • You can now pick blessings freely on each chapel tier. Additionally, any blessing you unlock will be free to re-select when choosing to Convert.
  • When a player is revived, they now become invulnerable for 3 seconds.
  • Added “Sundering Strikes” monolith buff (50% armor/resistance piercing).
  • Added “Fortuitous Events” monolith buff (+5 Luck).
  • The Chambers now have more chest rooms.
  • The Lock Up Fountain effect has been removed.
  • The Armory Boss no longer drops loot when under the Empty Pockets Fountain effect.
  • Some enemies have learned new attacks in NG+.
  • The way enemies surround players has been adjusted to reduce clustering.
  • Added a small chance of bosses dropping Ace keys.
  • The Imp now gives out more ore in the early game Acts.
  • Improved The Apothecarys upgrades.
  • Added wind effects that slightly increase with each “Great Threat” to the Battlements.
  • Lowered the amount of waves of trolls that jumps down when taking the fast way on Battlements Floor 1.
  • Collapsing bridges in the Battlements should no longer be able to kill players and now have a chance to spawn a glass walk-bridge.
Items
  • Spheres of Power: This set now provides a 25% damage bonus when in Combo at 3, 5, 7, and 9 pieces.
  • Cloak of Many Pockets: Increased gold gain from 25% to 50%.
  • Markham's Stone: Increased ore gain from 1% to 2% per item in the player’s inventory.
Drinks
  • A Fool's Errand: This drink’s negative effect is now “Health Regen set to 0.”
  • Frenetic Eruption: This drink now has a 5% chance of triggering Combo when scoring Crits. The negative effect is now “+20% damage taken while out of Combo.”
  • Last Stand: This drink now provides +30% bonus damage & +30% damage reduction while standing still; but +10% damage taken while moving.
  • Hammer Time: This drink’s negative effect is now: “Lose 5% of your current health while standing still.”
  • Unbalanced Essence: This drink’s negative effect is now: “Lose 10% of your current mana when casting a skill.”
  • Spilled Blood: This drink’s base Health reduction has been reduced from 25% to 20%.
  • Stab in the Dark: This drink’s Darkness duration has been reduced from 2.5s to 1.5s.

When looking at Crimson Death, it became clear that this drink was versatile to the point of feeling mandatory in any progression-oriented build. Moving forward, we’ve chosen to split the drink’s function into two separate drinks, so that they can serve the various builds that rely on Lifesteal without making the other half feel mandatory. While this is not a catch-all fix, it will give casters and primary attackers different identities and choices when considering Lifesteal drinks. If one feels they want to invest in the other, they can still do so; but that potent combination will now take two of the five drink slots.

  • Crimson Death: This drink now only provides 5% lifesteal on Primary Attack damage.
  • Evil Infusion: This drink provides 5% Skill lifesteal. The player loses 10% of their current Health when casting a Skill.


Visual, Audio, and UI Changes
  • The character screen now has an “Effects” tab, covering everything that is affecting your player that isn’t an item, including Fountain Effects, Drink Effects, and Monolith Buffs.
  • Some Towers now spawn into the game by rising from below the ground when a player approaches. Additionally, their collision is now removed when they’re destroyed.
  • It is now possible to host lobbies without a maximum player level restriction.
  • Scrolling the mousewheel on slider widgets now slowly increases or decreases the value of the slider. (For example, when choosing a maximum player level, one tick of the mousewheel scroll increments/decrements by 1.)
  • Player names now display on their dead corpses.
  • Teammates’ mana bars now display under their health bars in the game field.
  • Players now receive a visual notification when an Imp spawns.
  • Players now receive notifications of NG+ unlocks and progression when returning to town.
  • When playing with a gamepad, the in-game mouse pointer now resets to center-screen whenever the player opens or closes any menu or window.
Bug Fixes
  • The Thief Class Title modifier now displays correctly in character menu when viewing the Gold Gain % tooltip.
  • Some negative modifiers now display in the Character sheet.
  • Grappling Hook (Thief Skill): Corrected the speed of this skill.
  • Controllers can now be plugged in and out while the game is running.
  • Fixed a bug where Combo Nova would trigger twice upon activation.
  • The Flame Shield buff icon should no longer accidentally duplicate.
  • Fixed a bug in Multiplayer games where breakables wouldn’t netsync correctly, causing them to still appear (and then be unbreakable) for some players after being broken.
  • Fixed a bug where players could receive old network messages from game sessions they've already left.
  • Fixed a bug where if a player’s Health displayed as 0 due to rounding, they would die upon changing floors.
  • Fixed a bug where one of the chambers prefabs would cause heavy frame drops.
  • Fixed an issue where players leaving and quickly rejoining a multiplayer game would prevent their character from respawning into the game.
  • Fixed an issue where the upgrade payscale wouldn’t apply to gold/ore spent statistics.
  • Fixed a bug where some loot was missing.
  • Fixed an issue where the amount of Skill Stars spent in the Skill Shop was incorrectly displayed.
  • Fixed a lighting related rendering artifact.
  • Fixed an issue where some xray colors on player projectiles (those which go under the sides of walls, etc.) wouldn’t display correctly.
  • Fixed collision issues with the Vampire’s coffins.
  • Fixed a bug in Multiplayer where miniboss health bars would remain after they died.
  • Several small visual and audio fixes have been made, as well as cleanups for performance improvement.

Version 90, November 22, 2018

  • Now displaying item count per rarity in items tooltip
  • Fixed bug with constant wind on Battlements
  • Fix potentially missing soul link chain in UI
  • Several skills now work better with increased attack speed (like charge)
  • UI performance improvements
  • Shatter level 1 used the wrong sound
  • Changed Ice Elementals to Aberrations
  • Fixed some dungeon shop visual inconsistencies
  • Fixed mismatched mods in multiplayer
  • Added option to allow or disallow modded saves for un-modded hosts
  • Crashfixes
  • Added settings dialog to editor
  • Fixed issue with placing lights in editor

Version 89, October 2, 2018

  • Another fix for Battlements not always being beatable
  • Fixed wrong title given on beating Thundersnow
  • Only save fountain effects for server
  • Added ability to unpack mods in mod packager
  • Added "extract base resources" button to packager
  • Packager now refreshes after packing or unpacking mods
  • Fix resource mods not being marked as Workshop items

Version 88, August 7, 2018

  • Fix for Battlements not always being beatable
  • Fix for multiplayer level switch loading
  • Fix not being able to join because of mismatched mods even though the mods were correct
  • Fix profiles menu crash when upgrading from an old-style savegame
  • Fix for Linux build

Version 87, September 26, 2018

  • Added new act, Battlements, with 2 floors
  • Chambers levels made bigger, but the act reduced to 2 floors
  • Reworked shortcut levels
  • Added modding support

Classes

Thief
  • Increased health gain by level from 4 to 5
  • Sidestep, now has both passive evasion and stacks
  • Grappling hook, bigger hitbox
Sorcerer
  • Orb or Winter shards now bounce and pierce enemies
  • Frost Shard damage increased by 10% per enemy pierced/bounce
  • Biting Chill, increased freeze chance from 5% to 7.5%
  • Shatter, other players can also cause a shatter from your frozen enemies
Warlock
  • Lowered base health from 75 to 60
  • Soul Dagger now does damage on every hit, but with 2 lower damage on all levels
Wizard
  • Blastwave now places the correct Scorched Earth for level 3 & 4
Priest
  • Holy Light, added a small impact aoe
Ranger
  • Marked Prey reworked to being a crit that applies the mark when it procs
  • Powershot, 90% slow instead of 100% while charging
  • Flurry of Arrows cooldown lowered from 2s to .75s

Items/Drinks

  • Added new drinks: Enchanted Slammer, Mind Control, Overflowing Physique, Frenetic Eruption, Kinetic Kiss, Spilled Blood, Stab in the Dark
  • Drinks are now free if in stock but cost more money when out of stock
  • Added new items: Gloves of Warding, Seal of Souls, Boots of Freedom, Duke's Signet Ring, Searing Sabatons, Mask of Bewilderment, Lesser Sphere of Time, Sphere of Time, Sphere of Warriors, Sphere of Heroes
  • Boots of Speed split up in to two items with a set bonus, each giving as much as the old boots
  • Lowered cooldowns of Earthsplitter, Stormcaller, Wrath of the Thundergod, Scarab of Protection and Descending Destruction so they trigger more frequently
  • Increased damage of Spiked boots from 15 to 25
  • Boots of the Giant moved to rare
  • Stormcaller, increased range of the lightning bolt
  • Descending Destruction, increased damage and burning
  • Reinforced Gloves now block more damage

Fixes and changes

  • You no longer have to press a button under the armory statues
  • Class titles now scale infinitely
  • Separated respeccing attunements from skills
  • Lowered taxes when defeating the last boss
  • Shop no longer spawns on the first level of an act
  • Added new shop variations
  • Mana drain debuff is now a percentage loss of max mana
  • Added announcement text to imp
  • Added "Gold Fever" monolith buff
  • Game over screen now shows icon of whoever killed you
  • Adjusted enemy health scaling to be lower when playing as 2 or 3 people
  • Show cost of locked chapel upgrades
  • Added several new dyes
  • Statistics can now go above 2 billion without getting bugged
  • Removed attack and skill effects icon/text in character menu, it's now part of the tooltip of attack power
  • Improved frame limiter accuracy
  • Experimental fixes for getting pushed through walls
  • Fix ace key being given multiple times on town reload
  • Fix game over screen crash which can happen randomly
  • Added and adjusted several new sounds

Version 83, August 7, 2018

  • Fix for archives boss becoming permanently invincible
  • Fixed issue where clients could move before levels had loaded completely

Version 82, July 31, 2018

  • Fixed a multiplayer crash when people disconnect
  • Fix for archives boss skipping certain phases

Version 81, July 30, 2018

  • Fixed OpenGL/Intel startup crash
  • Several other crash fixes
  • Fixed pathfinding issue where enemies would sometimes fail to find the way
  • Fixed several issues where game broke when resuming in or around bossfights
  • Getting pushed through walls should now be much less common
  • Added "g_extra_players" cvar for making the game harder
  • Added "ui_speedrun" cvar (1 = show run timer, 2 = show run timer + level splits)
  • Fix for Ranger being able to shoot powershot through walls
  • Several minor visual fixes
  • Magic Missiles, Increased collision size so they are easier to hit
  • Thundersnow, longer cooldown and lower lifetime of frost orbs
  • Thundersnow, decreased wind strength slightly
  • Thundersnow, no longer shoots 3 frost balls in mp
  • Lich and Eye mini bosses can now be disarmed and affected by debuffs(magebane, shieldbreaker, talisman of decay)
  • Cape of the Flamewalker, now immediately applies damage when in range
  • Ghosts and flowers can no longer be affected by bleeding

Version 80, July 13, 2018

  • Downscaling is now a lobby option instead of always being enabled
  • Statues, towers, battlements and banners can now be affected by soul consumption and burning
  • Problem with color ID when adding a new violet color, switched names on the new colors
  • Fix thief not being able to destroy projectiles
  • Fix floors visited stat on game over screen
  • Fixed languages not loading on some older Linux XFS filesystems
  • Increased maximum class titles by 6

Version 79, July 12, 2018

Classes

There was a common theme across several classes where a few skills were unleveled in favor for skill points to be used for attunements, especially in high NG+ modes. While it’s great that the diversity exists that allowed players to chose to avoid leveling unfavored skills for their build, we felt that some skills were left to the side strictly because they felt too weak overall to be worth the points, rather than a build preference. You should feel the effects of leaving a skill unleveled.

These changes to classes should promote more active gameplay, and also allow for some new multiplayer class interactions. We have given every character a free retrain to try out new skills.

Paladin
  • Lay on Hands is now an active skill that will buff the Paladin and all allies in an area around the Paladin
    • The buff heals allies for 3/5/7/9 + 2% of max health
    • Provides a shield that has a 25% chance to block 5/10/15/20 magical damage (this was moved from Shield)
    • The buff lasts for 3/3.5/4/4.5 seconds
  • Flames of Devotion replaces Juggernaut
    • Hitting a target with primary attack builds up stacks of magical damage to all Paladin's skills
    • Each stack lasts for 1 second and maximum stacks are 12/24
Priest
  • Holy Light now builds up damage slower but has increased maximum damage output of 17/24/31/38/45/52. Heals allies for 2/3/4/5/6/7 + 1% of max health
    • Aura of Purification is now an active skill that will provide an aura around the priest that both effects allies and enemies
    • Enemies have their speed and resistance lowered by 20/30/40%. Allies have their damage taken reduced by 10/20/30%. Aura lasts for 6/7/8 seconds
  • Celestial Orbs will now fire at the same target as Holy Light (which can increase their range)
Ranger
  • Flurry of Arrows moved to secondary skill. No longer provides a movement speed bonus on its own. Arrows fired are the current level of the primary attack
  • On the Prowl replaces Dodge
    • When casting a skill the ranger receives a buff that lasts for 2/3/4/5/6 seconds
    • The buff increases movement speed by 25% and evasion by 5/10/15/20/25%
  • Marked Prey replaces Deadly Aim
    • Primary attack has a chance 10% to apply a "Marked" debuff which lasts for 2.5 seconds
    • Marked targets have a 5/10/15/20% chance to receive crits from all instances of damage
  • Powershot replaces Explosive Bomb
    • Charged ranged attack that deals up to 100/200/300 magical damage with 50% resistance piercing
    • Maximum charge rate is reached after 1 second. Speed and damage is increased by charging
Sorcerer
  • Comet damage gain increased to 40/80/120/160/200/240
    • Freeze time changed to 1/1.25/1.5/1.75/2/2.25 seconds
  • Frost Nova, increased projectile lifetime by 50%
  • Biting Chill slow changed to 20/25/30/35/40% and duration 2/2.5/3/3.5/4/4.5 seconds
    • Now has a 5% chance to apply freeze for 1.25/1.5/1.75/2/2.25 seconds
  • Ice Barrier, each time the Sorcerer casts a spell a barrier stack is added that lasts for 2.5 seconds
    • Each stack lowers the damage taken from one instance of damage by 20/30/40/50%. Maximum stacks: 5/6/7/8
  • Shatter, enemies killed while effected by the freeze will explode dealing 40/80 hybrid damage to nearby enemies (no longer triggers a Frost Nova)
Thief
  • Throwing Knives got 20% lower cooldown, piercing damage drop off lowered from 25% to 10%
    • Increased damage from 10/14/18/22/26/30 to 12/16/20/24/28/3
  • Grappling Hook gives the thief 100% evasion while grappling. No increased travel speed by leveling
    • Stun duration changed to 0.5/0.75/1/1.25 seconds
  • Smoke Bomb cooldown changed to 5 seconds and mana cost increased to 30/40/50
    • The smoke bomb will now leave a smoke cloud that lasts for 2/3/4 seconds.
    • All allies in the smoke cloud will have their evasion increased by 10/20/30%
  • Slice and Dice stacks are now built up by hitting targets with your primary attack.
    • Each stack provides a 2% attack speed bonus. Maximum stacks 8/16/24/32. Stack duration is 2.5 seconds, if the duration runs out all stacks are lost at once
    • Stacks no longer provide evasion
  • Decimating Strikes replaces Gold Fever
    • Primary attacks have a 5/10% chance to lower enemy health by 5%, (works on bosses).
Wizard
  • Flame Breath now roots you in place unless you have combo
    • Increased range and narrower cone of fire
    • The fire now pierces all enemies
  • Flame Shield is now a 20/30/40/50% damage reduction of one instance of damage with a cooldown of 8/7/6/5 seconds
    • When Flame Shield procs your current level of Blastwave is cast
  • Blastwave now destroys "blockable" projectiles
Warlock
  • Soul Dagger replaces Poisoned Dagger
    • Now adds a Soul Consumption debuff to enemies that does 12/14/16/18/20/22 magical damage per second for 2.5/3/3.5/4/4.5/5 seconds
    • The Warlock gains 5% health and 10% mana based on the damage dealt by Soul Consumption
  • Soul Sacrifice and Blood Sacrifice has been replaced with Extended Domain which increases the range of all the Warlocks skills and Soul Cleaver which causes enemies with the Soul *Consumption debuff to spread any damage taken to nearby enemies
  • Lightning Bolt damage scaling changed from 18/22/26/30/34/38 to 20/23/26/29/32/35
  • Gargoyle duration is now 5 seconds on all levels. Stun time increased slightly
  • Gargoyle and Eye of the Storm will now link together when close to each other to create long chain lightnings

Other balance changes

Drinks
  • Incendiary Demise, Lowered magical damage add from 50 to 40
  • Wicked Sickness, Changed negative effect to 50% less damage output when not in combo
  • Crimson Death, Lowered life steal from 7.5% to 5%
  • Groovy Ghost, Lowered evasion bonus from 10% to 8%
  • Smelly Old Man, Lowered mana regen bonus from +3 to +2
Items
  • Duelist's Edge, Lowered evasion bonus from 10% to 8%
  • Slippery Cloak, Lowered evasion bonus from 10% to 6%
  • Sandals of Swiftness, Lowered evasion bonus from 5% to 3%
  • Markham's Mastery, Lowered Armor & Resistance bonus from 1 to 0.5 per item in your inventory
Fountain
  • Fountain, Increased cost of Glass Walks from +5 to +6
  • New fountain effect: One Man Guild (No class title bonuses)
Monoliths
  • Endless Potential, Lowered duration from 5 to 4 minutes
  • Vigorous Restoration, Lowered duration from 10 to 8 minutes

Downscaling

  • In order to promote people playing with each other we now scale down players' characters when not playing at the highest NG+ they reached
  • Class titles and effective level scaled down to whatever NG+ level you play on
  • Beating a higher NG+ now always only increases your NG+ by 1
  • Players can now get experience at lower NG+

Networking Fixes

  • Fixed load screen disappearing too soon in multiplayer
  • Changed networking compression algorithm to a more efficient one
  • Crash fixes

Miscellaneous Fixes and Changes

  • Removed cost for chapel convert
  • Skills can now "cancel" the cooldown of your attack meaning you can use them rapidly one after another
  • Rebalanced enemy experience rewards
  • Improved details in some tooltips in character screen
  • Fixed distance based stats descriptions
  • Added several new colors to find

Version 78, June 13, 2018

Added Tailor

A new NPC has been added to the guild hall where you can change the appearance and names of your characters. Each class now has a number of equipment color slots with different materials that you can change the color of, you will also find more colors in the dungeon. This change made it so previous characters now look different, in order to fix this the first visit to the tailor is free.

Miscellaneous Fixes and Changes

  • Added Graveyards to dungeon for breaking soul links
  • Updated some core technology
  • Remove "A1" etc from overlay map and replace with "Mines" etc
  • Fix for empty prison chest rooms
  • Fixed some instability and crashes
  • Worked on imp balance
  • Game now pauses when using a shrine (in singleplayer)
  • Improved performance when a lot of upgrades and items are active
  • Fixed bug where enemies could evade certain damage that they shouldn't
  • Poison and burning debuff damage ticks can no longer be evaded
  • Fixed Anvil icon showing in town when not unlocked
  • Fix for getting stuck behind the guard at the mine entrance
  • Fix for duplicate villager outside the tavern
  • Changed sound for Smite, Holy Light, and Fire Breath
  • Fixed Last Stand drink to an actual -33% movement speed

Fountain Balance

  • Bigger Bottle, moved to level 1
  • Unlimited Springs, moved to level 2
  • Abundant Shops, moved to level 2
  • Mysterious Guidance, moved to level 2
  • Elite Reinforcements, moved to level 1
  • Dry Springs, moved to level 2
  • Relentless Threats, moved to level 2 and changed favor from -4 to -5
  • Lethal Traps, favor changed from -3 to -2
  • Infrequent Threats, favor changed from 4 to 5

Version 76, May 18, 2018

New fountain

  • The fountain has been reworked in order to give more control to the player, now instead of randomly getting positive and negative effects you get to pick them yourself.

Balance

  • Crimson Death now damages 2.5% of current health per tick instead of doing flat damage
  • Crimson Death life steal now 7.5%
  • Fewer drinks from each barrel
  • Changed The Last Sin from -3 mana regen to -33% mana regen.
  • Buff to Incendiary Demise
  • Paladin's Charge can no longer do damage to the same unit multiple times during the same charge
  • Lowered Paladin's Whirlwind cooldown from 10 to 9 sec
  • Fixed Paladin's Lay on hands skill healing enemies
  • Fixed Paladin's Juggernaut and Charge doing damage to dragon iceblocks
  • Fixed Paladin's Charge doing damage to ethereal Wraiths
  • Fixed Thief's primary doing damage to ethereal Wraiths
  • Increased Flurry of Arrows mana cost by 10 on all levels
  • Removed Ranger's arrow damage falloff
  • Removed lifesteal from return dmg
  • Lowered damage of spike traps slightly
  • Increased damage of floor fire traps
  • Increased range of Cape of the Flamewalker from 50 to 60
  • Increased damage of Cape of the Flamewalker from 5 to 10 damage per tick
  • Increased damage of Talisman of Conflagration from 25 to 40
  • Increased damage of Wrath of the Thundergod from 30 to 50
  • Fixed monolith damage blessing
  • Fixed double monolith use in multiplayer
  • Fix for monolith achievement
  • Removed enemy debuff resistance NG+ scaling
  • Enemy NG+ armor scaling lowered a lot and changed to be diminishing
  • Enemy NG+ move speed scaling changed to be diminishing
  • Tweaked battlemages: increased cast point slightly, lowered the acceleration and max speed of the projectiles slightly, lowered the resistance pierce a bit
  • Lowered speed of ghost ranger arrows
  • Tweaked fire rate of skeleton archers
  • Lowered skeleton archer arrow speed slightly
  • NG+3 wisps now either spawn a new wisp or unleash a nova upon death, but not both
  • Increased cooldown and added a limit on spawners spawning unit when taking damage
  • Removed red wisps from wisp spawners
  • Lowered final boss health
  • Final boss attacks tweaked to do a bit less armor penetration
  • Lowered health of some units

Miscellaneous Fixes and Changes

  • Added more portraits and made them colored from the character colors
  • More variation in Chambers
  • Fixed some item tooltips
  • Fixed bossbars on minibosses not being hidden from darkness view
  • Fixed a gambling bug
  • Show level name in overlay map
  • Change floor number to show the actual floor number of the act instead of the global floor number
  • Fix game unpausing when switching from guildhall to playermenu
  • Show item forge found count
  • Fix triple chests when destroying secret wall after loading game
  • You are now able to see on the mini map if you used a teleport in archives
  • Added some more glass walks
  • Added ui_tooltip_pretty which can be disabled in order to only show a simple transparent black tooltip rather than an opaque sprite-based tooltip
  • Fixed wrong offset in text input widgets when text is too long
  • Netsync triggered effect modifiers (scroll of magic missile, etc.)
  • Chapel convert button is now less confusing; it'll show the cost even when button is disabled
  • Discord Rich Presence now shows "Act X floor Y"
  • Fixes to skill time multipliers
  • More blueprints in levels
  • More barrels/blueprints in higher acts and NG+
  • Thousands separator on upgrade buttons
  • Show proper NG+ values for gold/ore gain in tooltipsa
  • Fixed some eye boss save/load issues
  • Fix eye boss wisps shaking when game is paused
  • Fix empty town when reaching final guild title
  • Fix slow loading of key purchases
  • Clamp ui_scale between 0.05 and 100.0
  • Fix lifesteal not healing the proper value
  • Fix mouse getting stuck in top left corner in game over screen when console is up
  • Added g_potion_delay
  • Make it a bit clearer that spent stars is spent stars and not available stars
  • Draw item tooltip above HUD

Version 74, April 27, 2018

  • Fix for missing Archives button
  • Fixed unreachable rooms in Archives
  • Fixed "gather your party before venturing forth" on multiplayer to singleplayer disconnect
  • Fixed issue where Markhams 5 set bonus would give 5% instead of 0.5%
  • Fixed chat line delay bug
  • Show NG+ value for goldgain in character sheet

Version 73, April 26, 2018

This content patch is focused on empowering players seeking to push their limits in NG+. New and inspiring tools will be provided to the player to help them along the way. Class balance will not be a part of this patch; instead, class balance decisions will be made later, after the new meta settles down.

We hope you all enjoy the new content, and have lots of fun in the push for new heights in the Forsaken Tower!

Major Game Updates

Items

14 new Items, 3 new Set bonuses, and the Epic Item quality have been added to the game! Explore the game to find them and discover their unique powers.

Some changes were made to existing Items. You can read more about that below in “Chests, Item Balance and Recategorization.”

Tavern

Richard Hammer is finally done polishing all those glasses (or is he?) and has begun to serve up players! These drinks each provide a power boost in exchange for some drawback.

  • 23 drinks can be discovered throughout the Forsaken Tower in the form of Barrel pickups.
  • Collecting a Barrel immediately sends it to town; use of an elevator is not required.
  • Barrels contain multiple charges of that drink.
  • Barrels exist in three rarities, with Uncommon drinks only being accessible starting in NG+ and Rares in NG++.
  • You have an initial drink limit of 3 from the Tavern before the start of a run, and also the same drink may not be consumed twice in one run.
  • The Tavern can now be upgraded twice. Doing so increases your drinking limit and maximum Tavern drink storage.

Magic Anvil

A magic anvil can randomly spawn in the Armory, with a greater spawn chance in NG+. Collecting it will immediately send it to town for access from your entire guild!

  • Once the anvil is collected, players can see and collect blueprints for Items up to the Rare quality. Upon collection, blueprints will be available for use on all your characters.
  • Uncommon blueprints can only be found starting in NG+, and Rare blueprints in NG++.
  • Legendary and Epic items do not have blueprints.
  • Some common, uncommon, and rare quality Items also do not have blueprints.
  • Players can use the Magic Anvil in town to craft 1 Item per game using Ore. The blueprint for that Item will be a prerequisite to craft.
  • Players cannot craft an Item if they purchased it in the Shop. Conversely, players cannot purchase the same Item from the Shop if they already crafted it.
  • Players can use the Magic Anvil in town to spend Skill Stars on Attuning Items.The blueprint for that Item will be a prerequisite to Attune. Being Attuned to an Item treats it as if two of that Item were in your inventory.
  • Using the “Retrain” function in your Guild Hall will now refund Attunement stars as well as Skill stars.

New Game+ Overhaul

  • Several enemies, including bosses, have new skills and behaviours.
  • Experience cannot be gained if your character’s level is greater than or equal to the current dungeon’s NG+ level cap or character’s own NG+ level cap.
  • Instead of enemies receiving damage boosts per NG+ scale, the player’s Armor and Resistance are now debuffed per NG+ scale.

This has a few implications that deserve commentary. First, it’s important to understand that your Armor and Resistance can become negative, resulting in increased damage taken.

Second, this remedies a problem Armor and Resistance used to have: poor scaling. With this change, Armor and Resistance upgrades through items will be more prized. It will take longer to hit the point of diminishing returns associated with positive armor and resistance values.

  • Level size no longer increases per NG+ scale. Instead, there is a flat 20% increase in floor size compared to NG+0 when playing in NG+1 and beyond.
  • Added +20% ore and gold gain per NG+ scale.
  • Price increase for NG+ dungeon stores.

Chests, Item Balance, and Recategorization

New Chest Drop Rates

  • Wood: 70% Common Item, 15% blue diamond, 5% red diamond, 5% ore, 5% Uncommon Item.
  • Bronze: 65% Common Item, 35% Uncommon Item.
  • Silver: 80% Uncommon Item, 20% Rare Item.
  • Gold: 25% Uncommon Item, 65% Rare Item, 10% Epic Item.
  • Ace: 50% Epic Item, 50% Legendary Item.

Crown of Kings

  • Moved to Epic quality.

Sphere of Champions

  • Moved to Epic quality.
  • Attack Power and Skill Power during combo increased from 50 to 60.

Ring of Arcane Power

  • Moved to Epic quality.
  • Mana cost reduction improved to 25%, up from 20%.

Dragonscale Mail

  • Moved to Epic quality.
  • Damage reduction improved to 25%, up from 20%.

Earthsplitter

  • Physical damage from Shockwave increased from 30 to 40.

Stormcaller

  • Magical damage from Chain Lightning increased from 20 to 30.

Talisman of Conflagration

  • Magical damage from Explosion increased from 20 to 25.

King's Regalia Set Bonus

  • Attack and Skill speed decreased to 33%/66%, down from 50%/100%.

Fire and Ice Set Bonus

  • Bonus Magical damage on primary attack increased from 5 to 10.

Shaftlocke Pickaxe

  • Now gives a flat 50% ore gain.

General Improvements

  • New Main Menu appearance.
  • Missing Class titles will now be retroactively awarded when loading into the town. It may take multiple reloads for this to take effect.
  • Only the Host in a multiplayer run can begin the run by going into the mines. For non-Host players, the entrance to the mine cannot be interacted with.
  • Disconnecting from a multiplayer run will save your game for continuation in single-player.
  • General store now has a reroll button for 100g. Purchasing a single Item grays the button, preventing further rerolls.
  • Improved dungeon variation in Archives and Chambers.
  • All healing, except potions, has changed in functionality. Healing is now delivered in the form of a 1-second Heal-Over-Time. If more than your Max Health would be healed within that second, the heal is instead queued into the next second’s HoT.
  • Lifesteal can no longer heal for more health than a target has. For instance, if you have 10% Lifesteal and you hit a target with 100 current HP for 500 damage, you now heal for 10, not 50.
  • Shrines no longer ask the player to sacrifice one stat for another. Instead, they give various temporary buffs upon interaction.
  • Dungeon shops can no longer spawn more than once per Act; however, their appearance will be almost guaranteed.
  • Dungeon shops now have 5 Items instead of 3, but there is now a purchase limit of 3 Items per shop. Fancy Plume now adds 2 Items to each shop, for a total of 7.
  • The number of stars you get from leveling up now caps at 10 per level (i.e. levels beyond 35 will now only reward 10 stars).
  • Added a “1,000,000” button in the Gambling window, visible only when you have the money to bet. Winning the bet will also reward a random Barrel.

Miscellaneous Fixes and Changes

  • Reworked saving system into a single-file format with automatic backups.
  • Added usable priority so player corpse's will take use priority over other usables.
  • Added Wisp spawners on minimap.
  • Added new achievements
  • Added level cap, % ore gain, crit chance, and evade chance to the character tab.
  • Added mana cost indicators in the main game UI.
  • Removed minimap icon for the imp.
  • Sorcerer, Shatter: Added a distance limit of 250 pixels.
  • Prison button should now be guaranteed to spawn.
  • Added 2 new Golden Diamonds worth 1000 and 2500 gold.
  • You can now find players you've played with in the "recently played with" list on Steam
  • Several save/reload fixes.
  • The range at which enemy aggro changes is now shorter.
  • Improved Discord rich presence.
  • Fixed some item descriptions.
  • Sound fixes.
  • Other player's item sets in their inventory are now visible from the character tab.
  • Added current NG+ level of the run in the map tab.
  • Fixed waypoint text issues.
  • Fixed layout issue in dungeon settings menu.
  • Lowered drop rates of items from mini-bosses.
  • Multiplayer menu can now select levels above level 80 if you have any such characters.
  • Added chance of bronze chests spawning in chambers treasure rooms.
  • Archives now have less breakables.
  • Archives teleports now only teleport players to a single destination. This destination now has an icon on the minimap.
  • Removed healing bannermen.
  • Skill points no longer overlap with the key count in the UI.
  • Added cvar ui_chat_pos.

Version 72, April 12, 2018

  • Crash fixes
  • Improved performance of damage numbers
  • Added minimap sprite for pings
  • Damage bonus now gets added on before attack/skill power
  • Old map now shows unexplored parts of the map transparently

Version 71, April 10, 2018

  • Fixed issue where several items with a cooldown wouldn't trigger properly
  • Pathfinding fix
  • Smoother scrolling when in pixel-perfect rendering
  • Added Itemiary
  • Multiple Gold/Ore scale bonuses now summed instead of multiplicated

Version 70, April 5, 2018

  • Several crash fixes
  • Fixed progress not being saved when leaving multiplayer games
  • Stuttering fix when using non pixel-perfect rendering
  • Notifications are now queued up instead of showing all of them at the same time
  • Added ability to ping to other players (bind in control options)
  • Added Discord rich presence
  • Added lobby player list
  • Added repeating class titles beyond NG+4
  • Fix upgrade menu clicking needing some mouse movement
  • Fixed long shutdown time on Linux
  • Fixed issue with character titles becoming desynced with your NG+ progress
  • Added option for having a minimap in the top-right corner
  • Added ui_hud_coop console variable for diabling Coop HUD
  • Shatter no longer spawns from the player when there is no line of sight to the enemy killed
  • Fix for comet cooldown on level 1
  • Added effect for spirit cloak

Version 67, March 26, 2018

Edit: Added a version 68 which is a hotfix for the workshop uploader and the level generation hole in prison.

Major Game Updates

  • New multiplayer lobby hosting UI (Private/Public Selector, Player Limit Slider, Minimum Level Slider, Maximum Level Slider, NG+ Level Selector).
  • NG+ is now selected and switchable by only the host by talking to the guard next to the entrance of the mines.
  • NG+ is now unlocked at town level (e.g. if one of your heroes have reached NG+3, this difficulty level will now be available for all your other heroes -- no matter their NG status).
  • Added idle movements for enemies to make maps feel more dynamic.
  • Workshop support for languages has been added.
  • More dungeon variation now exists in the Mines, the Prison, and the Armory.
  • Changed how the imp spawns in dungeons. Be sure to catch him quickly!
  • Added character HUD for multiplayer. Includes allied health bars and soul link status.
  • Added a retrain function at the guild hall. Retraining costs 250 gold per skill point spent.
  • Added Steam trading cards.

Class Balance

Thief
  • Thieves have quickly emerged as the end-all, be-all damage carry for most playthroughs. They were too safe with their Throwing Knives build at range, while their Primary-based build suffered from being dangerously vulnerable in melee combat. These changes will help the Thief feel more empowered as a Melee damage dealer with higher evasion and greater multi-target stun potential.
  • Throwing Knives: Lowered damage increase per rank by 1. Increased cooldown from 0.2s to 0.25s. Now have an instant cast time, as opposed to .05s cast time.
  • Gold Fever: Damage bonus now caps at 100,000 gold.
  • Slice and Dice: The thief now gets 2% evasion for each stack of Slice and Dice. Stacks are now lost one-by-one instead of all at once, and their duration has increased from 1.5s to 2.5s.
  • Smoke Bomb: Changed stun duration from 4s/4.5s/5s to 3s/4s/5s. Lowered cooldown from 5s to 2.5s.
Ranger
  • Rangers felt frustratingly undertuned. To help highlight what the ranger is capable of, it is receiving steep adjustments to the functionality of its primary attack. Also, more raw power is being given to Flurry of Arrows to make it feel more relevant to the kit.
  • Bow and Arrow: Movement speed penalty is now reduced by 5% with every level of this ability, from 50% initially down to 25%. Lowered cast time from .05s to instant. Reduced rate of fire penalty while moving from 50% to 25%. Increased projectile speed from 8 to 9 units per second.
  • Flurry of Arrows: No longer blocks other skills from being used. Now does 30/40/50 physical damage per arrow, instead of using the damage from your current “Bow and Arrow” rank.
  • Twinned Arrows: Now seeks targets more accurately.
Sorcerer
  • Sorcerer has an established identity as a room clearer and a billiards-like gameplay aspect. Its changes here are minor, relative to that of the Thief and Ranger. The focus is instead on quality of life changes, as opposed to direct damage tuning. With so much more accuracy in its Frost Nova projectiles, the number of them is being reduced slightly as compensation.
  • Frost Shard: Projectile speed increased. Reworked this ability’s ricocheting function. When it bounces, it now seeks out a target instead of bouncing perpendicularly. Moreover, ricocheting grants bonus maximum range.
  • Frost Nova: Lowered amount of projectiles from 13/16/19/22 to 13/15/17/19. When the projectiles bounce, they now seek out a target.
  • Orb of Winter: Now bounces instead of disintegrating when hitting a boss, mini-boss, or construct.

Minor Class Changes

  • Wizard’s Blast Wave no longer triggers its cooldown when used without mana
  • The aim on some enemy skills should now be appropriately affected by the Confusion debuff
  • Paladin Whirlwind now has a new animation

Miscellaneous Fixes and Changes

  • Fixed map rendering for different ui_scales
  • Calculation for life steal, gold gain, and ore gain now follow the “roll_round” algorithm. (For example, if a character has 2.5% lifesteal and hits a target for 60 damage, it has a 50% chance to heal for 1 and a 50% chance to heal for 2.)
  • Lowered enemy NG+ armor scaling slightly
  • Enemies now get slowed when hit by melee attacks
  • Enemies now more readily switch aggro between players
  • Final boss now has more hp & armor, and faster timing between stomps
  • Fixed some healing abilities which unintentionally scaled with buffs that modified %max health
  • Fixed breakables sometimes being indestructible for off host players
  • Fixed a lot of connection lost issues (related to improved net code)
  • Chests and secret corridors now only give duplicate items at the expected rarity, instead of a different rarity, when all items in the respective pool have been exhausted

Version 66, March 15, 2018

  • Fixed a cheat that allowed farming massive amounts of ore and gold
  • Fix for not being rewarded a kill count on the armory boss
  • Added ui_chat_scale/ui_chat_width console variables

If you are having problems with this version of the game you can go back to the previous version by going in to properties on Heroes of Hammerwatch, go in to the Betas tab and pick "version 65"

Version 65, March 14, 2018

  • Fixed bug where general store would be empty sometimes when it shouldn't be
  • Fixed imp/shrine/well/elevator exploit where they could be used multiple times
  • Fixed several achievements being awarded when joining other peoples' games
  • Added button for selling 10 ore at a time to the ore trader
  • Liches should no longer be able to teleport through walls and get stuck

If you are having problems with this version of the game you can go back to the previous version by going in to properties on Heroes of Hammerwatch, go in to the Betas tab and pick "version 63"

Version 63, March 9, 2018

Gameplay

  • Added achievements
  • "Fixed" item shop exploit, now the shop can be randomly empty instead
  • Certain debuffs can now affect bosses
  • Increased enemy health for large lobbies
  • Scorched Earth now does damage to static enemies (towers, spawners)
  • Consecrated Ground now properly heals other players
  • You can now only pass the levelcap by going in to NG+ yourself

Balance

Paladin
  • Reduced armor gain by level from 1 to 1.2.
  • Reduced resistance gain by level from 0.5 to 0.25.
Priest
  • Increased health regen gained by level from 0.025 to 0.05.
  • Divine Protection: Removed from default Priest, (opening up for optional builds without Divine Protection).
  • Divine Protection: Reduced damage percentage absorbed from 40%/45%/50%/55%/60% to 30%/35%/40%/45%/50%.
  • Holy Light: Changed scaling of healing amount from 3/3/4/4/5/5 to 2/3/4/5/6/7.
Thief
  • Reduced mana gained by level from 8.5 to 8.
  • Increased mana regen gained by level from 0.05 to 0.075.
Warlock
  • Reduced health gained by level from 9 to 8.
  • Reduced mana gained by level from 18 to 17.
  • Gargoyle: Changed scaling of mana cost from 45 to 45/55/65/75.
  • Gargoyle: Increased cooldown from 2s to 4s.
  • Gargoyle: Increased duration of Gargoyle from 4s/5s/6s/7s to 6s/8s/10s/12s.
  • Gargoyle: Decreased range of Gargoyle bolts from 80 to 60.
Wizard
  • Blast Wave: Changed scaling of mana cost from 35 to 35/40/45/50.
  • Meteor Shower: Increased mana cost from 75/90/110 to 80/120/160.

Technical:

  • Added console functions "lobby_members" to list everyone in your lobby and "lobby_kick <id>" for kicking a player
  • Fix for random load screens appearing and causing disconnects
  • Added g_save_slot function to cfg in order to manage multiple separate saves

If you are having problems with this version of the game you can go back to the previous version by going in to properties on Heroes of Hammerwatch, go in to the Betas tab and pick "version 60"

Version 60, March 6, 2018

Gameplay

  • Fixed missing potion bug
  • Lowered xp-gain a bit in NG+
  • Fixed cost on armor piercing blessing
  • Fix for archives boss books getting stuck

Technical

  • Fixed a disconnection issue
  • Added ability to name multiplayer games

If you are having problems with this version of the game you can go back to the previous version by going in to properties on Heroes of Hammerwatch, go in to the Betas tab and pick "version 59"

Version 59, March 5, 2018

Gameplay

  • Lowered tax rates
  • Removed experience loss from death
  • Full heal and potion refill when entering mines
  • Fixed bug where the wrong character titles got applied
  • Tooltips added for showing tax rate and gold gain

Technical

  • Fix for certain rejoining issues
  • Can't accept invites when not connected to network
  • Fix Steam Controller still being used which could cause crashes on startup

If you are having problems with this version of the game you can go back to the previous version by going in to properties on Heroes of Hammerwatch, go in to the Betas tab and pick "version 57"

Version 57, March 2, 2018

  • Replaced the controller system
  • Updated the multiplayer system to the latest version

"If you are having problems with this version of the game you can go back to the previous version by going in to properties on Heroes of Hammerwatch, go in to the Betas tab and pick "version 54""

Switch

Version 1.0.2, August 7, 2020

  • Modifiers from the fountain, items and other sources will now be working as expected.

Xbox

August 7, 2020

  • A new patch is out now that fixes saving issues affecting some users on Xbox One.

July 31, 2020

  • Modifiers from the fountain, items and other sources will now be working as expected.