Difference between revisions of "Mod support"
From Heroes of Hammerwatch wiki
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− | Welcome to the modding page! This page is dedicated to offering a list of important information | + | Welcome to the modding page! This page is dedicated to offering a list of important information to get started with modding Heroes of Hammerwatch. |
− | + | = Starting a mod = | |
− | + | * [[Mod base|How to start]] | |
− | * [[ | ||
* [[Info.xml|info.xml specification]] | * [[Info.xml|info.xml specification]] | ||
− | * [[Unpack resources]] | + | * [[Unpack resources|Unpacking resources]] |
− | ==Editor== | + | = Editor = |
− | * | + | * [[Editor guide|Getting started with the editor]] |
− | * | + | |
+ | = Mod examples = | ||
+ | The following pages gives some common examples of basic mods you can make. These are great starting points if you're a beginner! | ||
+ | |||
+ | * [[Custom items|How to make custom items]] | ||
+ | * [[Custom Materials (Dyes)|How to make custom materials (player dyes)]] | ||
+ | |||
+ | = Scripting = | ||
+ | Everything in the game is powered by scripts. Getting used to the scripting language (AngelScript) will give you a lot of great insight on how to make more advanced mods. | ||
+ | |||
+ | == Class models == | ||
+ | These are the class models that are defined in scripts that do not inherit from any base class directly. Their functions are automatically searched for by the engine and called if they exist. | ||
+ | |||
+ | * [[WorldScript Class|WorldScript]] | ||
+ | * [[GameMode Class|GameMode]] | ||
+ | * [[Behavior Class|Behavior]] | ||
+ | * [[Toolkit Class|Toolkit]] | ||
+ | |||
+ | = Upload to workshop = | ||
+ | When you're ready to publish your mod, read about [[Uploading to the workshop|how to upload to the Steam workshop]]. | ||
+ | |||
+ | = List of common resources = | ||
+ | * [[Script Hooks]] | ||
+ | * [[List of modifiers]] | ||
+ | * [https://docs.google.com/document/d/1UMSypmyY6f9GLjdMOlCsipVpKJD08fOJb3zF-46SBew/edit?usp=sharing Alternate List of Modifiers] | ||
+ | * [[SValue Loaders]] | ||
+ | * [[Classmaps]] | ||
+ | |||
+ | <!-- | ||
===How to use:=== | ===How to use:=== | ||
*Assets | *Assets | ||
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*Prefabs | *Prefabs | ||
====How to put Prefabs into:==== | ====How to put Prefabs into:==== | ||
− | *Levels | + | *Levels |
==Custom assets page== | ==Custom assets page== | ||
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*Doodads | *Doodads | ||
*Actors | *Actors | ||
− | |||
*Worldscripts | *Worldscripts | ||
− | == | + | ===GUI=== |
*GUI modification and creation | *GUI modification and creation | ||
− | |||
*GUI scripts | *GUI scripts | ||
+ | |||
+ | ===Scripting=== | ||
*Worldscript | *Worldscript | ||
*Gamemode scripts | *Gamemode scripts | ||
− | + | --> | |
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{{Template:BaseNav}} | {{Template:BaseNav}} |
Latest revision as of 02:46, 25 January 2021
Welcome to the modding page! This page is dedicated to offering a list of important information to get started with modding Heroes of Hammerwatch.
Contents
Starting a mod
Editor
Mod examples
The following pages gives some common examples of basic mods you can make. These are great starting points if you're a beginner!
Scripting
Everything in the game is powered by scripts. Getting used to the scripting language (AngelScript) will give you a lot of great insight on how to make more advanced mods.
Class models
These are the class models that are defined in scripts that do not inherit from any base class directly. Their functions are automatically searched for by the engine and called if they exist.
Upload to workshop
When you're ready to publish your mod, read about how to upload to the Steam workshop.
List of common resources